OXM - I'm not enjoying Assassin's Creed 3. In fact, I think it's fair to say I loathe it. That's partly because after several hours of play, I'm only just beginning to experience the game Ubisoft has spent the past six months banging on about in the trailers. The monstrous prologue (which, in fairness, houses a cunning twist) is clearly the work of a team that's simultaneously too fond of its own universe and excessively anxious about teaching newcomers the basics. New and familiar tools are handed out to players grudgingly, and the use of those tools is broken up by fat, clumsy hunks of exposition.
IGN - Assassin's Creed's focus on character-driven storytelling has been buried by its RPG sandbox features, and the series is weaker for it.
A rare W opinion piece from IGN.
IMO, Ubisoft needs to setup two primary AC dev teams. 1 would focus on and release character-driven OG-style AC games for OG fans and the other would continue the current RPG-ified AC style for current fans.
Release by them Bi-annually and alternatively. There'd less fatigue and a boost to quality.
I definitely appreciate 3 more after playing it again in recent years along with the Liberation game. Back when 3 was new I was still riding high on AC2 and Brotherhood so when I played 3 I felt a bit let down. Even the ship battles grew on me.
AC2 - Yes
AC3 - Urm...I don't know
I feel they kind of dropped the ball with AC3 and with the way the story went it just didn't make sense to me at all. I felt it would have made more sense lore wise if they had it so the Red Coats were mostly Assassins and the Templars were mostly the Colonists who wanted this "new world" as a fresh start for their operations, to build a country up they'd have full control of from the start so they manufacture the war as something else while really it's just a front for the Templars vs Assassins.
It just meant that since the Red coats lose the war it explains how the Templars have gained full control of future America and how the Assassins have slowly died out by then. This entire event would have been the turning point of how things went to s**t for the Assassins and how there's not many of them left in the present.
Haythem was a lot more interesting than Connor and he should have been the main Assassin of AC3.
I thought AC2 was the greatest of the series and it is but replaying it recently, I stared to see more flaws in the game. Basically every single mission is an assassination besides a few tailing missions lol. Still, the implementation of all the new mechanics were great. The smoke bombs, disarming guards, story, hidden tombs, swimming, flying machine, multiple locations, etc. it definitely felt a bit more special to me at the time of release though
Dunno about 3, the 1st act was cool, then i couldn't tell you what happens after that. But 2 was so good! The entire acts 1-3 were al memorable, whereas i really couldn't even tell you what happens in any other AC game
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
I agree 100% with this read. I feel like this is one of the laziest boring slogs I have ran through this year. Not to mention it is riddled with bugs. Once the excitement of the new locations wears off this game is extremely dissapointing. Dishonored blows it out of the water.
I like mostly everything about this game. The thing that I don't like as much as the rest is the combat...
I'm sick and tired of these kinds of articles.
I mean, what purpose does it serve beyond getting hits. It's hardly informative.
Hmmmm, the majority are really enjoying AC3. I know, i'll write several paragraphs about how much I hate it. People will be angry with what I have to say, but it's my right as an opinionated gaming 'journlist' to get on my soapbox and type dross that benefits no one. And the hits will flow. *performs finger pyramid of evil contemplation*
We really have reached the bottom. Can't think of an interesting, intelligent and insightful article to write. Don't worry, just spout your meaningless opinions. Cos' that's what being a journalist is all about these days.
I just got the game this morning so I am still trying to get used to the controls. But I find the controls a little awkward, doesn't make sense to me that I aim my pistol while it's still in the holster then I shoot. Why can't I draw my pistol out like I do my sword then aim and shoot? Just seems very strange to me. Then again maybe I am not doing it right somehow. I do like the story so far and the environment is really well done.