One source of frustration for World of Warcraft adventurers with the Cataclysm expansion was the difficulty of its dungeon content, which Blizzard acknowledge as a weakness on their part.
It's because they were "primarily designed" before the Looking For Dungeon tool kicked in, meaning they catered to guilds with players who knew one another, and thus how to work together.
In an interview with Game Rant, senior game designer Brian Dowling shared just how much Mists of Pandaria Remix's Spell Gems will shake things up.
Blizzard Entertainment has announced the opening of beta registrations for “World of Warcraft: The War Within,” inviting players to explore new subterranean worlds beneath Azeroth.
Danish from eXputer: "Despite Blizzard's attempt to give a fresh new spin to World of Warcraft, some fans still seem to be stuck in the past."
The difficulty of the dungeons in Cataclysm were never that bad.