A dystopian world where gun-toting anthropomorphs, recycled human brains plunked down onto metal robot bodies, and hippy rebels all co-exist under the oppressive thumb of a trigger-happy pharmaceutical company sounds like a neat setting to dig into. It could be, really, except Hoodwink totally botches its inherent potential from the get-go. Almost every major step of the way in this insipid, barely hour-long point-and-click adventure feels like a lesson in how not to design a game.
MWEB GameZone interviews E1 studio. Join them for a conversation about the Hoodwink series, Steam Greenlight and the significant influence the gaming community has on video game development.
Be interesting to see if the change from EA's Origin to Valve's Steam works out better for them.
It should probably go better with the conversion as long as there no naked ladies in there, like the last game
Brash Games writes "Hoodwink is a stylish and sophisticated looking point-&-click adventure which unfortunately fails to deliver an involving or interesting experience. You find yourself navigating through a very short and limited world which becomes more frustrating as you attempt to get through Hoodwink".
A couple of months ago we reviewed a game called Hoodwink, a cel-shaded adventure like no other. What games feature a cheetah being set on fire? Check out the review here before you dive into our exclusive interview with Amir Irwan, executive producer at E-One Studio. He was kind enough to answer some questions we emailed over.