CVG: Alexander Hutchinson says preferential treatment is 'condescending'; Wants all studios to be held to the same standard
IGN - Assassin's Creed's focus on character-driven storytelling has been buried by its RPG sandbox features, and the series is weaker for it.
A rare W opinion piece from IGN.
IMO, Ubisoft needs to setup two primary AC dev teams. 1 would focus on and release character-driven OG-style AC games for OG fans and the other would continue the current RPG-ified AC style for current fans.
Release by them Bi-annually and alternatively. There'd less fatigue and a boost to quality.
I definitely appreciate 3 more after playing it again in recent years along with the Liberation game. Back when 3 was new I was still riding high on AC2 and Brotherhood so when I played 3 I felt a bit let down. Even the ship battles grew on me.
AC2 - Yes
AC3 - Urm...I don't know
I feel they kind of dropped the ball with AC3 and with the way the story went it just didn't make sense to me at all. I felt it would have made more sense lore wise if they had it so the Red Coats were mostly Assassins and the Templars were mostly the Colonists who wanted this "new world" as a fresh start for their operations, to build a country up they'd have full control of from the start so they manufacture the war as something else while really it's just a front for the Templars vs Assassins.
It just meant that since the Red coats lose the war it explains how the Templars have gained full control of future America and how the Assassins have slowly died out by then. This entire event would have been the turning point of how things went to s**t for the Assassins and how there's not many of them left in the present.
Haythem was a lot more interesting than Connor and he should have been the main Assassin of AC3.
I thought AC2 was the greatest of the series and it is but replaying it recently, I stared to see more flaws in the game. Basically every single mission is an assassination besides a few tailing missions lol. Still, the implementation of all the new mechanics were great. The smoke bombs, disarming guards, story, hidden tombs, swimming, flying machine, multiple locations, etc. it definitely felt a bit more special to me at the time of release though
Dunno about 3, the 1st act was cool, then i couldn't tell you what happens after that. But 2 was so good! The entire acts 1-3 were al memorable, whereas i really couldn't even tell you what happens in any other AC game
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
Actually i totally disagree with him.
I don't find journalists are soft with jap devs, it's the opposite. More than that he praises Nintendo, a game developper & manufacturer that i love but i think that Nintendo is the only dev with wich journalist are too soft. They created their gameplay and their licences and those licences have never been bashed (when some of them have been recycled to death) whereas other japanese have seen number of their licences recieving very bad scores (and it was partly right).
Now what we have in the industry, is just occidental "Bad Ass" and "Shooters" games. Lot of japanese games have more depth (and story), in their gameplay. And those games have lower scores just because journalists are focused on graphics. I think a lot of gamers are waiting more than shooters or bad ass games. somehow it's sad to talk about racism when actually he focuses on "japanese". Didn't like the tone of the sentences.
what Japanese games? Look at Capcom.
I agree 1 billion percent. Lots of fan boys and girl out there that feel that no Japanese dev can do not wrong even when their games are as stale as last years McDonald's cheeseburger.
For example someone like Kojima can throw up and sh!t in a bag label it MSG and sell millions.
Fallout New Vegas had glitches and it was crucified. Go figure.
i agree with the statement.. But bayonetta was pretty good..
Its quite the opposite, there is a heavy discrimination against japanese games, and Gears of wars does have a pretty crappy story filled with cheesy moments and cliche script. It goes both ways.
And coming from the director of Assassins creed he shouldn't be talking about stories.