@italkgame: Everything I see and hear from the developer tells me that presentation is going to be very important to experience gamers are going to have with The Order.
I just hope that this game won’t dial back on challenging the player’s skill in favor of providing a cinematic experience. Thus far there is no reason to assume this game will deliver a bland experience. The production values seem to indicate the opposite and keep me very interested in this game.
Digital Foundry : Released in February 2015, The Order: 1886 was a stunning PlayStation 4 game at the cutting-edge of rendering technology, with visuals that still hold up today. The game's release pre-dated in-depth Digital Foundry coverage, something we're looking to address with this new video! Ready at Dawn's game never received a sequel and never received a PS4 Pro upgrade, but thanks to developments with exploited, older firmware PS5 consoles, we can now show you the game running locked at 60 frames per second.
And let's not forget,
Ready At Dawn showcased The Order 1886 running on PC at 60fps at SIGGRAPH 2015
https://www.dsogaming.com/n...
I still stand by my theory that this game just released at the wrong time. Almost every outlet spent a lot of time in their reviews ragging on the game for not being an online experience, everyone was in the Destiny hype train and at the time they wanted EVERY game to follow suit, bashing any game that didn't. If this were released after everyone realized how much that wasn't future, people would've appreciated it more. I loved it, and I'm always disappointed that we'll never get a sequel
People cried this game was too short. No people are crying because games are too long.
Lone Echo developer Ready at Dawn has reportedly been heavily affected by the latest round of job cuts at Meta Quest.
I thought Sony owned them. 1/3 of their studio was laid off including the studio head. Jesus, they were literally acquired by Meta in 2020 and now their whole studio has been gutted. They should have focused on making console games instead of pursuing VR. I kinda wished MS would have bought them in 2018 when they were acquiring smaller studios. They would have been a good acquisition.
What a waste of talent and potential this studio turned out. Oh what could've been, just another victim of fabricated outrage.
What's even more depressing ...
Ready at Dawn had a working PC version of Order 1886 ready and showed it off at SIGGRAPH 2015.
* sigh* we'll never get that, nor Order 1887
pity, their proprietary graphics engine was ahead of its time ...
I thought the order was one of the best games on PS4. Intersesting characters, nice gameplay, cool weapons. Shame Sony let IGN fanboys dictate what to incest in.
Im actually more surprised that Ready at Dawn devs still exists, I havent hear of them until this article appeared , what have they being doing all this effing time?, at least throw 60 fps patch for the Order.
God of War Ragnarök is already being hailed as game of the year material, but it's creation was anything but easygoing. GQ talks to Sony Santa Monica's Cory Barlog and Eric Williams about the making of a PS4 & PS5 classic.
Well those fears were misplaced.
I've put in about 8 and half hrs so far, finding every chest doing any side quests I come across.
The game plays amazing and looks amazing, Santa Monica have knocked it out of the park again!!!
Oh and yes the side quests are as good as the reviews have stated so far, have completed and honestly they may have ad well been main story quests.
Seems harder than gow 2018 aswell, so it's defs worth while trying to clear areas out before moving on.
Just started and I can already tell it’s going to be a masterpiece. SSM are an incredibly talented team.
If I’m not mistaken (and memory serves me right) Naughty Dog thought the same thing with The Last of Us… And we all know how that was a special game back in 2013! So, knowing just 3 months ago they thought it was not good, yet their desire to hit “Perfect” much like their brothers (Naughty Dog) never has them take the easy route, still work so incredibly hard at their craft - being the veterans overall that this team is, along with I assume new fresh talent, this teams love, passion, care, fire and respect for this game and it’s characters etc. and their love for the fans (in wanting to deliver us a great game) really has, no surprise, paid off.
With hard work, the right mindset and loving what you do, respecting the art of games etc. you will get success. Sony’s first party studios continue to show this again and again. Simply unmatched talent.