80°

The cinematic universe of The Order 1886

@italkgame: Everything I see and hear from the developer tells me that presentation is going to be very important to experience gamers are going to have with The Order.
I just hope that this game won’t dial back on challenging the player’s skill in favor of providing a cinematic experience. Thus far there is no reason to assume this game will deliver a bland experience. The production values seem to indicate the opposite and keep me very interested in this game.

350°

The Order: 1886 pushed visuals hard in 2015 - And still looks stunning today

Digital Foundry : Released in February 2015, The Order: 1886 was a stunning PlayStation 4 game at the cutting-edge of rendering technology, with visuals that still hold up today. The game's release pre-dated in-depth Digital Foundry coverage, something we're looking to address with this new video! Ready at Dawn's game never received a sequel and never received a PS4 Pro upgrade, but thanks to developments with exploited, older firmware PS5 consoles, we can now show you the game running locked at 60 frames per second.

Read Full Story >>
eurogamer.net
VenomUK277d ago

The gameplay was bland and extremely frustrating at times with unnecessary QTE combat at points. But the world and the lore and the characters and the story were fantastic. I’ve always wanted a sequel. I still hope Sony will surprise us one day.

shadowT278d ago

Sony missed the opportunity to acquire Ready at Dawn Studios.

Tacoboto278d ago

But... Sony didn't want Ready at Dawn. Clearly

mkis007277d ago

I'm guessing had 1886 turned out more positively they would have.

RaidenBlack278d ago

And let's not forget,
Ready At Dawn showcased The Order 1886 running on PC at 60fps at SIGGRAPH 2015
https://www.dsogaming.com/n...

isarai278d ago

I still stand by my theory that this game just released at the wrong time. Almost every outlet spent a lot of time in their reviews ragging on the game for not being an online experience, everyone was in the Destiny hype train and at the time they wanted EVERY game to follow suit, bashing any game that didn't. If this were released after everyone realized how much that wasn't future, people would've appreciated it more. I loved it, and I'm always disappointed that we'll never get a sequel

Tacoboto278d ago

That doesn't seem to be true about outlets complaining on the lack of online. The review summaries on Metacritic are very consistent: Amazing graphics, but shallow gameplay and a very short length with little reason to return.

Here's an example of how *little* time IGN spent talking about multiplayer:

"With no multiplayer, and no reason to revisit the short and stunted single-player campaign once it’s been completed, there just isn’t a lot to it."

It's the final sentence. They don't even take the time to say "online multiplayer"

MrChow666277d ago (Edited 277d ago )

"Amazing graphics, but shallow gameplay and a very short length with little reason to return."
You are right, that's what everbody was saying at the time, never heard anything about it not being online.
I've been thinking about trying this game for years, I may get it now that it's dirt cheap, no big loss if it sucks

MrChow666277d ago

Oh, add to that bad enemy AI, I remember that from the reviews, I saw a video of a wherewolf boss fight with a very weak AI

thorstein277d ago

And there we glowing reviews for shorter games. It was one of the times where hating this game was "cool."

CrimsonWing69278d ago

Can you show me the reviews that rag on it for not having an online experience?

I’m not doubting you or anything. I’m just being lazy.

isarai278d ago

Sorry, not multiplayer, open world is what I meant.

Tacoboto278d ago

That's also fake news, isarai. Again, the game was consistently criticized for what it was (Pretty but extremely short, extremely linear, hand-holding, no replayability), not for what it wasn't (multiplayer/open-world)

isarai278d ago

Nope, every review uses the term "linear" several times as if it's some inherently bad attribute. Not fake news at all. Since then there's veen plenty of short and sweet single player linear games that get lots of praise, again after the reality of everything being open world set it and it wasn't as great as everyone thought. But at the launch of the last gen everyone had open world fever, and especially the first couple years "linear" was a con in many games reviewed

Tacoboto278d ago

That's your own contortion assuming criticism of its extremely linear design is suddenly a call for it to have been open world.

+ Show (1) more replyLast reply 278d ago
zumlauf14277d ago

You totally made up a claim regarding an overall review consensus that isn't true. And, instead of just ignoring being called out for it, you respond with "oh actually i ment to say OPEN WORLD". Which literally isn't true either. You can't show us one review that bashed the game for "not being open world". And, somehow the other guy is getting downvoted. Over a bullshit liar.

isarai277d ago

Games were being criticized at that time for any game that wasn't open world or online. So yeah I got one mixed for the other, doesn't change my argument one bit that it would've been received better if it released later. People are agreeing because if you were not riding the "online and open world" hype train at that time, it was blatantly obvious there were biases in play for how games were criticized. Now after all that has happened since people want to say "oh wait these games were actually pretty good" cause they know better now

Rude-ro277d ago

The gameplay was very shallow and when one says repetitive, it is by the very definition for some fights. As in, completely identical but different setting.

The game has amazing potential.
The graphics, the lore, characters…
This could most definitely have been all corrected with a sequel and became a franchise hit…
Still would love to see an attempt.

Ie fantastic premise and moments that shine…
But it had its downfalls that deserved the negative marks.

thorstein277d ago

It was the "game to hate" when it launched. And right here, on this site, we saw people posting stories that were outright fabrications about the game. It was weird. The game launched, it was fun, a really cool game but the hate was too much. And so were the lies.

Minute Man 721277d ago

It was just too short....but I loved every minute of it....double dipped and grabbed the ultimate CE

babadivad277d ago

That isn't true. I remember people talking about how incredibly short it was and the somewhat janky gunplay.

KwietStorm_BLM277d ago

First I'm hearing of this. I don't know what multiplayer has to do with anything. The game was just dull. Amazing graphics, great narrative, great lore, boring gameplay sprinkled in pieces between cutscenes, and lackluster AI and controls.

+ Show (5) more repliesLast reply 277d ago
anast278d ago

People cried this game was too short. No people are crying because games are too long.

isarai278d ago

Pretty sure everyone is complaining about bloated games lately but ok

anast278d ago

Thank you for the ok. I needed that.

RaidenBlack278d ago

Games like Ubisoft open worlds not enjoyable lengthy games like Elden Ring or Baldur's Gate III

anast277d ago

I get it, but people also complain about the main stories being too long or just games being too long in general because they are "adults".

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340°

Ready at Dawn reportedly heavily impacted by latest Meta layoffs

Lone Echo developer Ready at Dawn has reportedly been heavily affected by the latest round of job cuts at Meta Quest.

Read Full Story >>
eurogamer.net
-Mika-388d ago

I thought Sony owned them. 1/3 of their studio was laid off including the studio head. Jesus, they were literally acquired by Meta in 2020 and now their whole studio has been gutted. They should have focused on making console games instead of pursuing VR. I kinda wished MS would have bought them in 2018 when they were acquiring smaller studios. They would have been a good acquisition.

IamTylerDurden1388d ago (Edited 388d ago )

Sony never owned them, they were a third or second party at best. They did great work on GoW and 1886 was an IP with potential. Sony imo gave up on a talented studio, intriguing IP, and impressive engine bc they care more about critical reception than they have conviction in talent and Days Gone/Ross and Garvin was another.

Feel bad for RaD. After Sony were visionless cowards and stopped working with RaD they made limited game called Deformers for Gamestop, probably had little funding, then the transition into VR. Luckily their talent shined through and their VR games were well received. Obviously Meta acquired them. Now, the reward for being a good dev with Meta is layoffs. Sucks.

-Mika-388d ago

Yeah, I was looking through their wiki. Ever since the creation of their studio, they worked with Sony and I enjoyed each and every single game they collaborated on. It sucks to see Sony threw away their relationship over just one game. Especially, since the only complaints about The Order was that it was linear and short. Sony really dropped the ball with this studio. They would have been a great asset. Just sad all around, so much potential.

RpgSama388d ago

I mean, it is on them for going over to Meta, did they think that was going to actually work out?

That's like the studios that went with Stadia.

MIDGETonSTILTS17388d ago (Edited 388d ago )

It’s easy to offer support when it isn’t your checkbook…

Sony have not been gutless at all. They let a US studio spend 7 years making a game reflective of Japan’s own history! That was a big deal for Sony to be willing to acknowledge that Sucker Punch, regardless of their origin, was THE best team for that Japanese-centric game.

The risks they let ND make with Part 2 were insane, and 100% not concerned with critical reception; just the game the studio wanted to make.

Pursuing PSVR2 is hardly a venture into critical reception, or an easy market to pioneer.

The best example of Sony’s judgement at work is Returnal and Housemarque. That game is great, but not the most renowned game worldwide(although a top 10 of all time for me). I don’t even think it shipped a million units. Bought, Sony saw their talent and innovation, and acquired them despite their sales numbers.

Ready at Dawn and Bend studios were passed over because of their output, and future visions. Ready at Dawn made a very short game, which raises questions about their future. And Bend released a buggy game after a very long time in development. And, it sounds like their only other idea was “Days Gone 2”, and every studio should have multiple creative routes, especially if you want to be owned by a publisher that offers support for those visions.

Not every studio gets selected, and that’s OK. As much as I love Sony’s output, it only seems to work for some. Many will flourish fine without Sony’s structure.

IamTylerDurden1388d ago (Edited 388d ago )

Midget

I agree on virtually everything. Sony has taken great risk in many scenarios and certainly aren't gutless overall. However, as a fan, i will voice my opinion when i disagree with their actions. RaD made Daxter, Chains of Olympus, and Ghost of Sparta prior to 1886. All were hugely successful. But to cut and run bc their first AAA didn't receive the reception they had hope was weak. Especially bc The Order was so obviously filled with potential. The engine was worth inheriting. They had a strong relationship and 3 prior successes with them.

Evolution bothered me as well bc imo Sony mismanaged Driveclub and ruined an eventually great IP by pushing it out uncooked, fumbling a ps+ version, and numerous other mistakes a premier publisher should be on top of. Plus, Motorstorm could've been rebooted.

Guerrilla Cambridge as well. KZ Merc and Rigs were actually good. Zipper i understood. Firing some of JP Studios talent i get, but some of them didn't make sense. Gavin Moore for example. Sony is great at cultivating and nurturing talent but they aren't perfect and as a fan, i'll voice my complaints. But obviouslyi love what they are doing with almost every studio currently. Love the new acquisitios as well. Imo the best publisher running. I hold grudges though. Loved me some Evolution and RaD.

sinspirit388d ago

RAD was definitely a missed opportunity. It felt odd they weren't acquired by Sony after all the partnership. The Order seemed just harshly reviewed.

MIDGETonSTILTS17388d ago (Edited 388d ago )

@Edward’s ulcered stomach:

Evolve was the victim of family tragedy, not Sony mismanagement. I’m still dreaming of a Pacific Rift (favorite racing game EVER) remaster, maybe even in VR 🤙

RaD did not demonstrate their chops yet at AAA. What makes them entitled to absorption?

I’m not familiar with the Cambridge studio, but that does suck.

And I think Japan Studios wanted to still cater to the Japanese market, but Sony wanted to fund worldwide marketable games…. AAA games are expensive to make; so you either find your own vision, or remain open to creative input from your financial backers. It sounds like Gavin Moore wasn’t the latter.

fan_of_gaming388d ago

@MIDGETonSTILTS17 I'm not sure why you're saying Bend Studio was passed over, as Sony owns them.

blackblades388d ago

Reception, if your restaurant got a F rating i definitely wouldn't be going there. Your place would definitely get closed and lost of money.

MIDGETonSTILTS17387d ago

@fan

Bends wasn’t passed over, their first pick of projects (Days Gone 2) did

IamTylerDurden1387d ago (Edited 387d ago )

I'm not here to protect Sony. They mismanaged Driveclub. How do you as a great pub allow your first major new IP that gen to launch unfinished with broken servers? It didn't have weather and servers were busted for at least the first month. Where is the oversight?

Then the ps+ edition? It was treated like a service almost but it waffled around. The game was eventually great and they cut Evolution. I enjoy DC VR but even that was fumbled.

Sony wildly mismanaged DC and idc if it hurts fanboy's feelings. You lose credibility when u fail to be honest. I love Sony but i'm not here to protect them. That's the prob with gaming culture, ppl adhere to narrativs and agendas, i say what i feel. If i rip Redfall or say Hi Fi was overrated it's bc i believe it. If i praise Gamepass it's bc it deserves it. If i say PS5 has been dry this it's bc imo they have in terms of games. I don't spit fanboy rhetoric just because, i say what i feel.

+ Show (7) more repliesLast reply 387d ago
neutralgamer1992387d ago

Game development is really expensive. Sony funded the order 1886 and RAD blew their chance. You have to have enough self awareness to know that a fully priced AAA game can't be 4-5 hours long

Only if RAD had gone to 15+ hours of gameplay with RPG elements it could have been special. Also co-op would have been great addition too

We can't blame Sony of any publishers for that matter because now a days AAA games cost 80-1000 million to develop

Inverno388d ago

What a waste of talent and potential this studio turned out. Oh what could've been, just another victim of fabricated outrage.

IamTylerDurden1388d ago (Edited 388d ago )

To no fault of their own.

CoO and GoS were two of the best PSP games and The Order was limited but underrated/full of potential. The setting and engine alone were imo enough to green light a more robust sequel. And their VR output has been well received. Not their fault that publishers screw them. They've done enough to prove their ability.

They also made Daxter which i didn't realize. 8/11 career games 80 Meta or above and the other three were the last Echo game (78), The Order which i enjoyed, and dogwater Deformers which was a half funded Gamestop published experiment. RaD is certified imo. Deformers imo is their only bad game. Should've been acquired by Sony a decade ago. Even if Sony refused to pursue The Order further they have VR chops. They have talent.

RaidenBlack388d ago

What's even more depressing ...
Ready at Dawn had a working PC version of Order 1886 ready and showed it off at SIGGRAPH 2015.
* sigh* we'll never get that, nor Order 1887
pity, their proprietary graphics engine was ahead of its time ...

IamTylerDurden1388d ago (Edited 388d ago )

This.

The engine alone was worth inheriting via acquisition. The Order was benchmark visually and an IP with potential. I actually loved the game and felt it was one of the most critically misrepresented titles that gen. It has around 63 Meta if i remember correctly? Deserved 15 points higher imo.

The setting, weapons, and story were enjoyable. Tesla making gadgets, arc rifle, Arthurian lore with vamps/wolves in 1800s London? Awesome. It was ridiculous how critical ppl were of QTEs at the time. The game short but awesome imo.

-Foxtrot387d ago

It is a shame because I'd have taken an Order sequel

The concept and setting was great

They just needed to make it more open and create a longer game

Also maybe try to loosen up the gameplay, like I think this game would have done better in the style of Uncharted rather than the over the shoulder similar to Gears of War. With the Black Water giving them abilities they should have been able to be more nimble, climbing walls and the like.

Shane Kim388d ago

I thought the order was one of the best games on PS4. Intersesting characters, nice gameplay, cool weapons. Shame Sony let IGN fanboys dictate what to incest in.

Chocoburger388d ago

Your autocorrect is quite curious. May want to edit that second-to-last-word. 🤣

Shane Kim388d ago

Lol stupid phone. Now it's too late to do anything about it haha.

BlackTar187388d ago (Edited 388d ago )

Lol auto correct on my phone doesn’t list incest in the correction words. You sir just exposed your pornhub searches lmao

masterfox388d ago

Im actually more surprised that Ready at Dawn devs still exists, I havent hear of them until this article appeared , what have they being doing all this effing time?, at least throw 60 fps patch for the Order.

Show all comments (33)
310°

God Of War Ragnarok Devs Thought The Game Was "Not Good" Just Three Months Ago, Director Says

God of War Ragnarök is already being hailed as game of the year material, but it's creation was anything but easygoing. GQ talks to Sony Santa Monica's Cory Barlog and Eric Williams about the making of a PS4 & PS5 classic.

Read Full Story >>
gq-magazine.co.uk
Flawlessmic551d ago (Edited 551d ago )

Well those fears were misplaced.

I've put in about 8 and half hrs so far, finding every chest doing any side quests I come across.

The game plays amazing and looks amazing, Santa Monica have knocked it out of the park again!!!

Oh and yes the side quests are as good as the reviews have stated so far, have completed and honestly they may have ad well been main story quests.

Seems harder than gow 2018 aswell, so it's defs worth while trying to clear areas out before moving on.

Bathyj551d ago

It reminds me of ninja gaiden in the sense that even the lowest level enemy can kill you if you're not paying attention to what you're doing. He can't afford to straight around being cocky have to be on the ball

lucian229551d ago

On normal or easy mode? When I started the last game I started on hard. I was killed in one hit until later when I got stronger.

Made the valkyries a royal pain fighting for first time though lol.

Wondering if starting this on hard mode too is a Good idea

Crows90551d ago

@lucian229
Yes start on hard. From what I've heard lower difficulties start okay but then drop off to very easy. I usually play all my games on hard to accommodate that inevitable decline in difficulty as you get stronger and more experienced with the game.

Bathyj551d ago

I'm playing on hard, but not really hard.The one above normal. Seems like a good challenge. Died a bit in those 3 guys mini boss by the watch tower but doing well.

0hMyGandhi551d ago

I snapped my Ninja Gaiden (for the og xbox) disc in half literally 30 minutes in. Then went out a bought a new copy the next day, and then went on to beat it three times.
Good times.

Pyrofire95550d ago

Seriously, I was doing great once. Just in a flowstate. Then all of a sudden a single Nightmare kills me. smh.

+ Show (2) more repliesLast reply 550d ago
ClayRules2012551d ago

That’s great to hear the dude quests are that good. Have a great time man!!

I cannot even fathom what it’ll be like when the wife and I boot it up for the first time…so anxious!

Jin_Sakai551d ago

Just started and I can already tell it’s going to be a masterpiece. SSM are an incredibly talented team.

Bathyj551d ago

It unlocked for me at 10.30 last night. I thought I'll just have a quick turn.

Well 2 and a half hours went in the blink of an eye and I got 4 hours sleep before work.

Crows90551d ago

What are you waiting for! Get back to work on that game!

Bathyj551d ago

I did. Got home and put about 7 hours in.

Gianoni33551d ago

Amazing game. Played for 2 hours and wow

ClayRules2012551d ago

Amazing and wow (for just 2 hours) I like the sound of that haha. Music to my ears!

Continue enjoying it! I’ll be playing later tonight, BUSY day ahead for me and the family, but we’re all itching to play😄

ClayRules2012551d ago

If I’m not mistaken (and memory serves me right) Naughty Dog thought the same thing with The Last of Us… And we all know how that was a special game back in 2013! So, knowing just 3 months ago they thought it was not good, yet their desire to hit “Perfect” much like their brothers (Naughty Dog) never has them take the easy route, still work so incredibly hard at their craft - being the veterans overall that this team is, along with I assume new fresh talent, this teams love, passion, care, fire and respect for this game and it’s characters etc. and their love for the fans (in wanting to deliver us a great game) really has, no surprise, paid off.

With hard work, the right mindset and loving what you do, respecting the art of games etc. you will get success. Sony’s first party studios continue to show this again and again. Simply unmatched talent.

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