Bifrost Entertainment is based in the cold harsh lands of Norway. The bridge connecting the mortal realm to Valhalla, Bifrost represents the link between the player and the game with the aim of delivering original and refreshing games to players of all ages, across platforms. Their award-winning first app, Maja and the Magic Mirror, will be followed by action title Myriad.
http://www.bifrostent.com/
Myriad is a stark naked action game where you make and break worlds. Your choices and actions bend time and are translated into space, as well as an exponential number of new threats. The more space, the more enemies -- until you detonate your newborn cosmos in a brilliant daisy-chain of destruction and start over again. Player actions conduct the soundtrack and give the world rhythm, each performance streamed or stored for future editing and sharing. Show off your record-breaking rounds, or invite people to watch as you conduct a symphony of colour, shape and sound.
http://www.bifrostent.com/#...
Play on: Coming to Windows, Mac and Linux with more platforms to be announced.
Mini Q&A
answers by Erlend Grefsrud, Co-Founder
Why do you make games?
For the challenge the opportunity to explore and maybe help define an emerging art form.
I think in terms of games -- some people have story ideas, some invent riffs or write melodies, their imagination finely tuned to particular modes of expression.
Mine is games. I come up with structures and systems for games, and I have to make them.
Why should people play your games?
They're aesthetically unique, and I don't just mean "they look neat". I care a whole lot about how things feel, how input and player intent and decisions are represented, amplified, diminished in the game, how the player shapes the game system.
I want to make games where players have lots of influence over the game rather than being funnelled through authored content. I want players to express and perform, not just trundle along I path I've drawn.
What element of game design do you hold above all others
Kinaesthetics, the raw moment-to-moment affect of motion. The parts of a game that encourage flow or zoning or whatever you wanna call it, the things that help you fully concentrate on and be absorbed by the game.
The way the game talks to the player not with words but with motion and dynamics.
Today’s Stories:
Interview with Bifrost's Erlend Grefsrud, Co-Founder Part One: http://n4g.com/user/blogpos...
Interview with Bifrost's Erlend Grefsrud, Co-Founder Part Two: http://n4g.com/user/blogpos...
Win an Amazon Gift Card - and Enter to Win a PS4!: http://n4g.com/user/blogpos...
Day 26 | Bifrost Entertainment
The Honkai Star Rail 2.2 banners introduce Robin and Boothill, alongside returning faces Topaz and Fu Xuan to HoYo's space fantasy RPG on PS5.
Available right now on Xbox, PlayStation, Switch and PC is the latest from a prolific KEMCO team - Horrific Xanatorium; a horror Visual Novel
Gary Green said: You’ll be forgiven if you haven’t heard of the Ar Tonelico trilogy. The previous two games arrived so late in the PS2’s life-cycle that they simply went unnoticed. While most were tinkering with their shiny new PS3s, Ar Tonelico: Melody of Elemia and Ar Tonelico II: Melody of Metafalica were being ‘returned to sender’ by your local Game stores. Luckily, you won’t need to have played them to understand and appreciate this third and final chapter, Qoga (pronounced k-yoga) tells the story of a racial war between humans and Reyvateils, a breed of biologically produced female cyborgs capable of reproduction, while still having a digital mind.
Oh my god. I kinda wish this would get a remaster on PS5, it would be awesome. One of my favorite games on PS3.
That and 3D Dot Game Heroes. It's a shame that some stuff is stuck on PS3.
Ar Tonelico 3 is good I still prefer the first AT game. The music is solid in all the games and Akiko Shikata is a very talented singer bringing life to the game. Only annoying part is well I find is Saki I always choose Finnel or Tyria. KOEI so needs to HD remaster the franchise along with Ar Nosurge and Ciel Nosurge since it never came to North America. I would day one the Ar Toneliceo games and Ar Nosurge if they were remastered.
I still have the limited edition of Qoga unopened. Unfortunately it never went up in value like I had hoped all these years.
The description of this game sounds crazy over the top. Bending time and and breaking worlds! I just hope the gameplay translates those concepts well.
The visuals are stunning, these games has a cool soundtrack too.
That's one of the most appropriately-named developers that have been on IndieMonth thus far.
Hmmm...I think a picture is missing that's intended to break up the dev's description and mini Q+A.
I want to see some sort of gameplay for this one
Nice Website for this company.. pretty cool
I like when he says, " I come up with structures and systems for games, and I have to make them." - I am the same way, I come up with games ideas, only thing is, I just wish I could make them..
-Has to be pretty cool to be able to do what you Love to do..
.____........___...
.____||......||.......|___||
||.........___||............ ||