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Lumi Games Interview Part Two: Playing for Charity

Is that a bear or a game developer? Lumi Games, forged in the wilds of Norway, is an indie development studio in its nascent phase. With a couple titles under their belt and a development strategy in revision, Alexander Presthus and Erik Bratil, Dungeonmasters at Lumi Games are frank about the learning curve and realities of starting out with an idea and seeing it through to the finish. They spoke with Cat about their background, founding Lumi, and their strong commitment to charity.

Read Part One here: http://n4g.com/user/blogpos...

  
CAT: Do you ever see Lumi doing console development, and what do you think of the current generation of consoles?
 
ALEX & ERIK: We have talked about developing games for Steam, but have not talked about console development yet. We have a couple of projects that we are creating prototypes for that appeal to a more traditional gamer audience, some of which we think would offer completely new gameplay experiences! More on that later ;) As we grow as a company and hopefully can hire more people we are naturally going to expand the scope of our projects as well.
 
We are also like many others excited by the recent advances in VR technology and think that this brings possibilities for previously unknown experiences in gaming. The possibilities are endless both in terms of visual, technical and story aspects in the VR space.
 
CAT: Can you talk more about VR and your vision for the technology? Thoughts about FaceBook and Oculus?

ERIK: When it comes to VR technology I have always had a vision that this would be reality in the not to far future, so of course I’ve had a few ideas for games using VR. Hopefully some of them will come true.

I am not sure if Lumi Games will ever work on VR games, but who knows.

When it comes to Facebook buying Oculus we are generally positive. It’s going to be exciting to see what Facebook and other companies will do with the technology.

CAT: You’ve made charitable donations a part of your business model, can you talk about how that works?
 
ALEX & ERIK: Personally we both care deeply about helping people realizing their dreams and enriching their life in some way, and we often discuss ideas and ways of bettering society, of course it is only natural for us that Lumi Games is a part of this. 
 
The reason for starting with this so early in the companies history is that a mutual friend of ours, has a son with leukemia. During his treatment his father got to know other parents whose children had been affected by cancer. One such pair of parents started a foundation called "The Super Selma Project", where they collect empty bottles and in other way raise money to create "experience days" for children with cancer and their families. This is absolutely something Lumi Games wanted to be a part of, so we came up with the idea of the "Play for Charity" model, and decided to start by donating 5% of the total revenue (not just profits) of PAX HD and ParticleBOOM! to  "The Super Selma Project". We want this to always be a part of the company and will continue to donate a percentage of the revenue of each game we make to a charitable cause.
 
We are also developing and app in Norwegian where you can read about the project and donate money directly to "The Super Selma Project".
 
CAT: How do you decide which charity to benefit?
 
ALEX & ERIK: Play for Charity is still in an early phase of its development, so we have to sit down after the completion of ParticleBOOM! and devise a more concrete plan and strategy on how to pick organizations a nd charities.

Our primary goal is to help those that need it, and that we are sure that the money we donate are actually used for the intended purposes.
 
CAT: Is there a way for players to suggest a charity for consideration?
 
ALEX & ERIK: As mentioned, we have to make a well thought out plan and strategy for how we want Play for Charity to develop and work, so that we can look at alternatives where players can suggest and support different charities.

It is important that we get familiar and know the charity we are donating to, so that we know that the money being donated are also used for its intended purpose. It is naturally easier for us to follow up and support Norwegian organizations or foundations than it is a foreign one. But as we grow we want to look for even more possibilities.

CAT: The Super Selma Project sounds like The Make-A-Wish Foundation - friends of ours are on a family trip to Oahu, Hawaii right now as a result of Make-A-Wish! Are you familiar with that organization?

ERIK: I haven’t heard about that foundation, but it sure sounds like the same idea that is the foundation of the Super Selma project. And that is something we really want to help bringing forward both through donations and through the media.
  
CAT: What does being an independent developer mean to you? What are your thoughts about the current indie scene?
 
ALEX & ERIK: This is something we always dreamt of doing, so it means a lot to us both. We don't look at making money or getting rich as our main motivation, neither do we identify that as the only criteria for success.

To be successful for us is to be able to do what we love each day, together with great colleagues and friends. Success is knowing you are playing an important part and contributing pos itively to peoples life, to help make peoples day better, not just through our games but also with Play for Charity. We also look at the mobile platform as a platform that deserves a mature selection of games, as we currently feel that it is suffering from the same "childhood problems" as video games did in the past, with some games almost being designed as a drug to make the user fork over their money, or give them a false sense of progression rather than a meaningful and unique experience pl aying a game on their mobile device. We want to help change that as both the platform, medium and we grow as a whole.

Day 13 | Lumi Games

BiggCMan3575d ago

Only 2 guys making the games, interesting.

ichizon3574d ago

They said they were two to three people on a given project. Making the charitable details a centerpiece in their interview is perhaps not the best way to advertise their games, though it's a nice effort on their part.

MrxDeath3575d ago

i know it's hard for 2 guys to make a game
but you should hire a lot of people to make awesome games
and to start publishing your games on console

oasdada3575d ago

2 guys? Hv to give credit

Derekvinyard133575d ago (Edited 3575d ago )

Real compassionate guys, respect both of you

SpeedDemon3575d ago

Wish you guys the best, keep making games.

Show all comments (32)
240°

Fallout 4's 'next gen' update is over 14 gigs, breaks modded saves, & doesn't change much at all

We were expecting problems with mod support, but there are a lot of other issues.

isarai10h ago

Wow what the actual hell 🤣🤣🤣

just_looken10h ago

This is why you get the GOG version on gog you can select the version of the game to download.

On pc fallout 4 fallout new vegas and skyrim are all broken on steam because they all got the same "next gen" update.

Skyrim dec 2023
https://www.pcgamer.com/sky...

Can not find new vegas but anyone that modded it knows the script extender there was also broken

Valkyrye8h ago

Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.

just_looken6h ago

There doing the same on starfield with a mods store and blocking mods

There goal is like blizzard and what they did with fallout 76 you make mods they can sell and you become a slave.

On skyrim they have "trusted" mod devs now basically a badge that lets your mod on the store you get a crumb of the sale when someone buys it.

Inverno5h ago

lol to the disagrees, the last Skyrim update broke mods too. They've been trying to kill mods to monetize them in creation club for years, it's not a stretch that they purposely put out patches just to break free mods.

porkChop3h ago

The disagrees are from people who have common sense. They aren't trying to kill mods. Most mods for any game will break with a new update because they rely on files/code that have been changed. This isn't new. Even with Bethesda this would happen way before the creation club. Mod support is literally one of the things that got Bethesda to where they are, and they're one of the only devs that releases comprehensive mod tools for each of their games.

Chocoburger4h ago

Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.

Par for Bethesda.

Aussiesummer3h ago

It's not a remaster, it's a next gen update.

badz1493h ago

LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?

Profchaos2h ago(Edited 2h ago)

The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.

A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC

Show all comments (14)
120°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein9h ago

Shouldn't be allowed in any field.

Inverno5h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k44h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson3h ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu4h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson3h ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

100°

Gears of War Voice Actor Hints At New Game Announcement Coming In June

A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.

Read Full Story >>
twistedvoxel.com
Ra30303h ago

Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.

Sciurus_vulgaris2h ago

The Locust trilogy concluded with Gears of War 3. I don’t get how Gears 4 and 5 are “woke” .