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Lumi Games Interview Part Two: Playing for Charity

Is that a bear or a game developer? Lumi Games, forged in the wilds of Norway, is an indie development studio in its nascent phase. With a couple titles under their belt and a development strategy in revision, Alexander Presthus and Erik Bratil, Dungeonmasters at Lumi Games are frank about the learning curve and realities of starting out with an idea and seeing it through to the finish. They spoke with Cat about their background, founding Lumi, and their strong commitment to charity.

Read Part One here: http://n4g.com/user/blogpos...

  
CAT: Do you ever see Lumi doing console development, and what do you think of the current generation of consoles?
 
ALEX & ERIK: We have talked about developing games for Steam, but have not talked about console development yet. We have a couple of projects that we are creating prototypes for that appeal to a more traditional gamer audience, some of which we think would offer completely new gameplay experiences! More on that later ;) As we grow as a company and hopefully can hire more people we are naturally going to expand the scope of our projects as well.
 
We are also like many others excited by the recent advances in VR technology and think that this brings possibilities for previously unknown experiences in gaming. The possibilities are endless both in terms of visual, technical and story aspects in the VR space.
 
CAT: Can you talk more about VR and your vision for the technology? Thoughts about FaceBook and Oculus?

ERIK: When it comes to VR technology I have always had a vision that this would be reality in the not to far future, so of course I’ve had a few ideas for games using VR. Hopefully some of them will come true.

I am not sure if Lumi Games will ever work on VR games, but who knows.

When it comes to Facebook buying Oculus we are generally positive. It’s going to be exciting to see what Facebook and other companies will do with the technology.

CAT: You’ve made charitable donations a part of your business model, can you talk about how that works?
 
ALEX & ERIK: Personally we both care deeply about helping people realizing their dreams and enriching their life in some way, and we often discuss ideas and ways of bettering society, of course it is only natural for us that Lumi Games is a part of this. 
 
The reason for starting with this so early in the companies history is that a mutual friend of ours, has a son with leukemia. During his treatment his father got to know other parents whose children had been affected by cancer. One such pair of parents started a foundation called "The Super Selma Project", where they collect empty bottles and in other way raise money to create "experience days" for children with cancer and their families. This is absolutely something Lumi Games wanted to be a part of, so we came up with the idea of the "Play for Charity" model, and decided to start by donating 5% of the total revenue (not just profits) of PAX HD and ParticleBOOM! to  "The Super Selma Project". We want this to always be a part of the company and will continue to donate a percentage of the revenue of each game we make to a charitable cause.
 
We are also developing and app in Norwegian where you can read about the project and donate money directly to "The Super Selma Project".
 
CAT: How do you decide which charity to benefit?
 
ALEX & ERIK: Play for Charity is still in an early phase of its development, so we have to sit down after the completion of ParticleBOOM! and devise a more concrete plan and strategy on how to pick organizations a nd charities.

Our primary goal is to help those that need it, and that we are sure that the money we donate are actually used for the intended purposes.
 
CAT: Is there a way for players to suggest a charity for consideration?
 
ALEX & ERIK: As mentioned, we have to make a well thought out plan and strategy for how we want Play for Charity to develop and work, so that we can look at alternatives where players can suggest and support different charities.

It is important that we get familiar and know the charity we are donating to, so that we know that the money being donated are also used for its intended purpose. It is naturally easier for us to follow up and support Norwegian organizations or foundations than it is a foreign one. But as we grow we want to look for even more possibilities.

CAT: The Super Selma Project sounds like The Make-A-Wish Foundation - friends of ours are on a family trip to Oahu, Hawaii right now as a result of Make-A-Wish! Are you familiar with that organization?

ERIK: I haven’t heard about that foundation, but it sure sounds like the same idea that is the foundation of the Super Selma project. And that is something we really want to help bringing forward both through donations and through the media.
  
CAT: What does being an independent developer mean to you? What are your thoughts about the current indie scene?
 
ALEX & ERIK: This is something we always dreamt of doing, so it means a lot to us both. We don't look at making money or getting rich as our main motivation, neither do we identify that as the only criteria for success.

To be successful for us is to be able to do what we love each day, together with great colleagues and friends. Success is knowing you are playing an important part and contributing pos itively to peoples life, to help make peoples day better, not just through our games but also with Play for Charity. We also look at the mobile platform as a platform that deserves a mature selection of games, as we currently feel that it is suffering from the same "childhood problems" as video games did in the past, with some games almost being designed as a drug to make the user fork over their money, or give them a false sense of progression rather than a meaningful and unique experience pl aying a game on their mobile device. We want to help change that as both the platform, medium and we grow as a whole.

Day 13 | Lumi Games

BiggCMan4006d ago

Only 2 guys making the games, interesting.

ichizon4005d ago

They said they were two to three people on a given project. Making the charitable details a centerpiece in their interview is perhaps not the best way to advertise their games, though it's a nice effort on their part.

MrxDeath4006d ago

i know it's hard for 2 guys to make a game
but you should hire a lot of people to make awesome games
and to start publishing your games on console

oasdada4006d ago

2 guys? Hv to give credit

Derekvinyard134006d ago (Edited 4006d ago )

Real compassionate guys, respect both of you

SpeedDemon4006d ago

Wish you guys the best, keep making games.

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20°
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The Outerhaven writes: Split/Second was the explosive arcade racing game that outshone Ridge Racer and Burnout. That is, until Disney shut it all down before a sequel could happen.

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210°

Death Stranding 2 Beats Mario Kart World in UK Games Sales Charts

Tamagotchi Plaza debuts in a very low position while Death Stranding 2 soars in the UK games sales charts.

Read Full Story >>
hardcoregamer.com
CrimsonWing697h ago

Damn, that’s actually saying a lot.

7h agoReplies(2)
Michiel19891h ago

that its outselling a game on a 3 week old console

7h agoReplies(3)
-Foxtrot7h ago

"“launch sales were ~66% lower than Death Stranding 1"

Maybe he'll put this franchise to rest now and do something new (which I know he is thankfully)

Not to hate if you enjoy these games but they weren’t for everyone and it puzzles me that he did a sequel rather than doing Physint next or even an actual P.T like game.

I just feel he's trying to make Death Stranding a thing, like as big as Metal Gear Solid and it's just not going to happen.

Flewid6386h ago

I'm about half way thru the first game and its definitely an acquired taste.

Cacabunga6h ago

Clearly not for everyone. I never tried it and it tells me absolutely nothing

P_Bomb5h ago(Edited 5h ago)

“Maybe he'll put this franchise to rest now and do something new”

He is making new things, so I don’t see what the problem is. Game reviewed better than the first. It has its fans and served its purpose.

At its core, it’s just not a very commercial game. Takes work, which might turn off casuals.

Chard4m ago

I might never get around to trying the DS games but good on him for doing what he wants, trying new things, taking risks etc

andy855h ago

Probably not, the sales won't be much lower than the first game. And its a critical success

neutralgamer19924h ago

Fox

It's selling well digitally you can't compare it to sales of ps4 game because even back than digital wasn't the be all end all like it is today now. With GTA6 delayed DS2 is the game to beat for GOTY

Fishy Fingers3h ago(Edited 3h ago)

Split fiction and Clair Obscure already have it beat in critic scores.

So does Forza Horizon PS5 :/

I4622h ago

Geoff Keighley basically sucks off Kojima and Sony - so yes, it’ll probably be GOTY even though Expedition 33 is better

andy852h ago

Cant really compare those. Ones the best RPG since baldurs gate 3. Ones the next game from a game of the year studio and ones the best racing game on Xbox. To score 90 is still very, very good

Eonjay2h ago

This is the UK physical charts. This doesn't count digital at all which are the bulk of the sales and a much larger share than they would have been 6 years ago. For example, its the number one game on PSN.

I think he would be happy with your reaction. Remember, he stated that his goal was not to make a hit game loved by everyone. He would have been happy with 4/10 people liking it.

He is making what he wants to make... not what will be the biggest smash hit. He has stated this on MANY, MANY occations. And I think this is okay. I would rather people chase what they want to make as opposed to making money.

However, if you poke your head over on PSN... it looks like its selling just fine.

About the sequel, he ALREADY stated that even though he has a script for a potential DS3, it is not his intention to make another one directly.

andy852h ago

Literally this. And its massively improved over the first part. And its not sold badly at all

+ Show (3) more repliesLast reply 4m ago
Flewid6386h ago

Exclusive vs Exclusive and a Mario game lost? There is still hope for humanity.

6h ago
Lightning775h ago

If they released at the same time Im pretty sure Mario would still take number one.

Ganif5h ago(Edited 5h ago)

At least get the statement right, physical sales were down 66%, not total.

https://xcancel.com/Chris_D...

Obviously, digital is bigger part of the landscape than it was on PS4.

Digitally on the PlayStation store it is and has been the best selling retail game since prior to release, and still is today.

Also, the digital edition came with early access.

P_Bomb5h ago

My friends and I bought it digital. Truth be told, I haven’t bought a disc in years. Is what it is.

5h agoReplies(2)
I4624h ago

lol trying to downplay a 66% sales drop 💀

jznrpg53m ago

Oo hiding from the Xbox is dead article

I46252m ago(Edited 52m ago)

It’s dead but they just announced a new console days ago

It’s schrodingers console 😂😂

It’s been dead what.. 6 times now?

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