During the panel “Assassin’s Creed 4: Road to Next-gen Graphics” held at the Game Developers Conference Ubisoft Montreal 3D programmer Bart Wronski gave some quite interesting information on what it took to launch Assassin’s Creed IV: Black Flag on next generation consoles, including some detailed information on performance costs of advanced effects like volumetric fog and screenspace reflections on Xbox One, also mentioning that the PS4 can do the former asynchronously.
Posted by Bart Wronski on Mar 16, 2016 // Technical Architect, Santa Monica Studio
As a young kid I was inspired by both my grandfathers and my father. They showed me the beautiful worlds of mathematics, science, physics, and technology.
I remember endless conversations with them about how things work, why and how they can be used. How can we understand the world of nature and use it in engineering? I owe them all those inspirations that affected my future. I dreamt of being a scientist or an engineer, developing new technology or conducting scientific research.
Sony's Santa Monica Studio is hiring in a major way. The team that created God of War wants to bring in upward of 50 people across all disciplines to work on their next big game for the PlayStation 4.
Please don't leave out GoW multiplayer for the next game. That MP was great in Ascencion. It just needed more balance. There's still a lot that can be done.
Nice. I am hoping to see a spiritual successor to God of War 3 come E3 this year.
"The team wants to bring in upward of 50 people across all disciplines to work on their next big game for PlayStation 4. Their project is well into production, and they're hiring fast. So, why Santa Monica Studio?"
Wait, that is a little concerning as they just started Poduction on thier new PS4 title? That could be 3-4 years away. I seriously hope that Zombie on a Taxi VR game I saw at PSX isn't their only current project as I was expecting something big from them this year at E3. :/
Good job sony on hiring at a time when others are closing down studios, hope they take some people In from the studios recently closed.
Sony Santa Monica has been on the prowl for new talent lately, and recently managed to nab the definitely talented Graphics and Engine Programmer Bartłomiej Wroński.
I'm sure he will be a great asset to the studio. He sure does have a lot of experience with some big gaming titles.
What does this mean....also what is the purpose of mentioning the ps4...
Before commenting u should read the story the ubisoft guy is talking about the xbox one....then the author says that the ubisoft guy didn't give any charts about the ps4 or was talking about the ps4...he was probably asked about which his response was that it could do it to....also the author then adds that the ps4 can do Ray tracing after it is mentioned the xbox one can do it....and then goes on to give an example on ps4 (killzone)....I'm just saying why was all that needed why couldn't the article simply be about the presentation
@ incendy below
Okay thank you for clarifying...I still don't understand but I think what ur saying is it allows for more things to be done without putting more stress on the Gpu which allows the system to do more things....if I'm understanding u correctly if not it's okay I probably wasn't going to get it anyway...but thanks again
Why is the PS4 even mentioned in the headline on an interview that is about the features of the Xbox One? Yea, Dualshockers, you sure know how to get hits.
One has the power of the cloud the other has the power of the fog?
This is kinda interesting to see, as we really have no clue or me at least to what programing language the systems are tied to. I think something like that would limit the porting greatly, and before someone says the program to metal yeah with a compiler/assembly of some sort not machine code thats for sure as that would be crazy.
I wonder what the X1 is probably something along the line of C#. DirectD directive of some sort. Also, any one have a clue what the PS4 is using?