220°

Lords of Shadow producer believes the days of 2D Castlevania games are gone

David Cox, producer of the Castlevania: Lords of Shadows series, believes that the days of 2D Castlevania games are gone.

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kagon013725d ago

Guess what? DC I played your demo of Lords of Shadows and it sucks b**s. The atmosphere & gameplay were horrible for my taste as a Castlevania fan. The same feeling I got as Donte reveal for the new DmC...

Snookies123725d ago

I would NOT compare it to Dante from DmC. I'm a long-time fan of Castlevania as well, having played the originals on NES back in the day. Sure, the demo for Lords of Shadow 2 wasn't that great. However, judging a game on a demo alone is not wise. If it comes out and it sucks, well feel free to bash it. Wait until the full game is released though before passing judgement.

wonderfulmonkeyman3725d ago

I owned the original LoS at one point, and I feel that it got uncomfortably close to being a combo-focused God of War re-skin with a different story.

I traded it in and didn't regret it. If the sequel is along the same lines[all GoW combat and little free-roaming exploration of different huge areas], then I'll likely skip LoS 2 as well.

I'd give a lot to see Castlevania return to the Metroid-vania style of collecting and upgrading combined with free-roaming exploration of a huge castle or two...

Or, heck, I'd love to see a successor to Castlevania: Dawn of Sorrow hit the 3DS or Wii U. That was one of the best iterations of the entire Castlevania line, IMO.

NukaCola3725d ago

I heard LoS2 was weak but honestly the 1st LoS was outstanding

Justindark3725d ago

DMC gamplay wasent messed with just the style. but this was altered beyond be-leaf

SlappingOysters3725d ago

2D games are coming back in a big way - this seems odd.

Remy_S3725d ago (Edited 3725d ago )

I think there's still room for 2d downloadable Castlevania games as well as a triple A 3d ones.

isarai3725d ago

Trust me, no they aren't, but neither are 3D Castlevanias, they both have an audience and can co-exist fine

SteamPowered3725d ago

Castlevania can rock the 3ds anytime. They had quite a few good side scrollers on DS as well.

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140°

PlayStation Nixxes PSN Account Linking Requirement for Helldivers 2

PlayStation tweets: "Helldivers fans -- we’ve heard your feedback on the Helldivers 2 account linking update. The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward.

We’re still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we’ll keep you updated on future plans."

Christopher1h ago(Edited 1h ago)

Now, will gamers take all this fervor and aim it at the likes of EA, Ubisoft, Take2, and others who have way more invasive and problem-causing apps for Steam games?

1h ago
Snookies121h ago

Thank you! I have a PS account, but bought this on PC. I just hate having to do stupid stuff like this just to get into the game I bought.

XiNatsuDragnel1h ago

Good stuff this is what the power of gamers can do.

Chocoburger1h ago

Crisis averted, now we can all move on.

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170°

No Man's Sky Is Easily One Of Gaming's Greatest Comeback Stories

Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.

-Foxtrot8h ago

I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.

Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.

With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.

I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.

If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.

Sonic18817h ago(Edited 7h ago)

I feel the same way about Cyberpunk 2077. I'm glad you mentioned that. I'm not a fan of comeback stories as well. But No man sky developer was a small indie team compared to CDPR. It's worse when it's coming from a AAA developer

Nacho_Z7h ago

"Any bad game can have a comeback story if it's supported enough after launch"

You make it sound so simple and easy. It's not. After release Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone. That's not normal.

The reason NMS and HG are held in such high esteem and calling them liars is a weak stance is the amount of work they've put into it, for free. They're not chasing a quick buck, they've dedicated their lives over the last few years to giving their fans the game everyone wanted.

-Foxtrot6h ago(Edited 6h ago)

They are liars though...

We are not revising history here, I'm sorry but we're not

They built this game up for years and they launched it knowing full well it wasn't up to scratch to what they originally showed off or hyped it up to be.

"They're not chasing a quick buck, they've dedicated their lives over the last few years to giving their fans the game everyone wanted"

And like I said above most of that comes from the fact that if they had just moved on straight away nobody would have supported their next game. They've washed most of that sour taste away after supporting No Mans Sky so now they are doing a new game which more people feel like they can support and get excited for.

Anyway how can you say "You make it sound so simple and easy. It's not" and then make the point that "Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone"

This means that if a small team like this can turn a game around then big AAA games like Suicide Squad, Redfall, Anthem and the like should have been able to do it no problem, oh but that's right they didn't want to put the time or effort into it. They can do it but some people just decide not to.

thorstein8h ago

I really enjoyed it at launch and had every trophy by August 2016.

The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.

I miss that aspect, but since then, I love what they've done.

Hugodastrevas6h ago

I'd say it's THE definitive comeback story

TheGamingHounds4h ago

Final Fantasy 14 takes that one imho

jwillj2k46h ago

Oh great another story about the cleanest shirt in a bin of dirty laundry.

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150°

Is Vindictus: Defying Fate the Next Big Thing in Role-Playing Games?

Asura Kagawa from NoobFeed writes - Vindictus: Defying Fate is the upcoming action RPG game by NEXON, and it has the potential to have a significant impact on the action role-playing genre. Expanding upon the immense universe of its 2010 predecessor Vindictus, this installment is being developed using state-of-the-art Unreal Engine 5, ensuring an immersive and graphically stunning experience.

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