OnlySP: Though you may not think it, games have objectives themselves. They can have a goal to make us think, make us sad or make us re-evaluate things. However, the number one goal for a game, in my opinion, is to entertain. What is the point of playing a game if it bores you to tears? You become uninterested, annoyed and frustrated that you spent your hard-earned cash on something that you don’t enjoy. How does modern open world gaming rectify this? More objectives. More side missions. More “stuff” to do. Yet is this necessarily a good thing? Let’s discuss.
Prototype footage from several of Ubisoft's Assassin's Creed titles has leaked, revealing early stages of their development.
BY JASON MONROE: The very best pirate-themed video games that you should play instead of the disappointment that is Skull and Bones.
PoE: Deadfire, Unless you have a or PS5 or an SSD don't bother, loading times are insane. A minute and a half to go into a room to investigate a desk in an inn and then an additional 1 1/2 minutes to leave the room and then load to leave the inn???
And they never fixed it.
Ubisoft has just released Skull and Bones on PC and consoles. And, from the looks of it, the game wasn’t received well by some gamers. Not only that but it appears that Skull and Bones can be worse than Assassin’s Creed: Black Flag, a game that came out a decade ago.
I wanted a Black Flag sequel so bad. It's still my favorite AC entry. The fact that they ignored everything that we loved about that game in this "spiritual successor" is making me enjoy watching this game crash and burn quite a bit. Either do it right or don't do it at all. (I understand the legal binding they got themselves into with the Singapore government to release this game at all costs)
/grabs popcorn
11 years of development. Multiple restarts. All the while people have been saying they don't want some pirate game where you can't even get off your ship. 11 years of people telling Ubisoft all they want is a pirate game that's basically Black Flag without any of the assassin or animus stuff. Yet they still served up this trash that no one wanted, charged $70 for it, and had the balls to call it AAAA.
The Guillemot family honestly needs to be forced out of Ubisoft. They've doubled down on everything players don't like about their games, they want AI to create "rough drafts" of their stories rather than letting their writers do their jobs, and they literally do not give a shit what their playerbase actually wants. 5-6 years ago their stock was worth more than 4x what it's currently worth. The company is dying.
What has happened to developers? How can you possible make a worse looking game 11 years later? It’s honestly mind boggling.
Enough has been said about this game already. The gaming world shrugged when it was announced so many years ago, and instead of listening to all the criticisms from the community back then, Ubi just sailed on and kept making a game nobody really wanted. What a waste of money and effort.
This is my number one problem with A LOT of open world games and why I hardly finish any of them. The side missions just really bore the living hell out of me.
I have yet to finish one GTA because I got bored quickly. Fetch this, shoot that, gain this guys trust, deliver this, repeat, repeat.
I agree with the Batman: AC, those side missions were the best. It made it feel like it's own story not some fetch/filler quest like a lot of these other open world games make you do.
I never played any of the Assassin's Creed games only because they never appealed to me but I understand his point. Good article.
They should have side missions that actually mean something. Saints Row IV did a great job with side missions. Not only were they really fun to play (especially ones like Insurance Fraud), but they gave you money and XP, which were used to improve your character. They also weren't everywhere: they were plentiful, but not pointlessly common.
Side missions should be fun AND meaningful. A lot of open-world series have lost their way in that regard.
I agree to a certain degree. I found myself latching onto any side quest available in Skyrim and completely forgot about the actual plot. After completing a few SQ i got so bored with the game i traded it in.
So i guess you could say too many side quests can potentially ruin a game.
The only open world game that i finished 100% was infamous 2
AC4 has a ton of stuff to do, I don't mind the missions like Assassin/Naval contracts or the Templar Keys/Mayan Seal quests but it's the chests and animus fragments scattered around the map....it's like REALLY your expecting me to collect all them.
I wouldn't mind but you have like one chest on a small island, so you have to stop your ship, swim out to the island, grab the ONE chest, swim back and repeat....IT'S SO BORING and tedious. I don't mind them in cities because there's loads of them and you can get everything in one go.
You know I've been spending ages trying to platinum the game but totally forgot about the strupid multiplayer trophies <sigh>. Level 55.....HA...I don't think so. I don't understand why they separate DLC content for the game when you click on it but don't separate the Online