A former employee of Ubisoft reveals information about the turbulent development of Assassin's Creed 3.
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.
I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.
On a side note, Black flag was the most enjoyable of the AC games I played.
And they still don't have a QA team.
At least it seems like they don't even exist.
I'm still pissed off the way they ended AC III and also at AC IV's present day part.
"Perhaps the most interesting piece of this story to take away here is that the former employee also tells that the development team was so large not everyone knew exactly what was in the game."
-Um, this applies to AC2 aswell, plenty of grunt developers didn't know about some of the features in AC2, what does this guy expect if he's not a lead, you know, the people who're informed about everything that was in the game. A large amount of ubi developers didn't even know about the giant squid in AC3.
-That's how triple A production on this scale works, does he think that the entire GTAV team knew about EVERY mission and that the same people worked on EVERY mission and asset of the game.
-Not to mention that if you read the actual reddit post, at the bottom you can find this tidbit.
"EDIT 2 Ok so I blatantly exaggerated some of my points (Tyranny was in development for longer than I said, a decent amount of people knew how Homestead worked), but keep in mind I typed this up in a fit of frustration in like 2 minutes. It's not a highly formulated, scathing critique on anybody. Take it with a grain of salt I suppose."
So basically what that means is that the entire post is filled with hyperbole because the developer was having a temper tantrum. -_-
Not surprised. Really, the article contains nothing new, though perhaps the Reddit discussion contains more detailed information.
The game was a mess, and completely destroyed the arc of the series (both plot-wise and emotionally). I know that many felt that way about Brotherhood/Revelations, but I personally loved both of those games and in no way see them as poor additions to the series. AC3, by contrast, was a clusterf%&$ from the get-go. 4 has revitalized the series, but I'm still dubious about the direction they'll take the plot.
Insomniac messed up with this one this game could have been huge on ps4. Oh well guess it won't get to play it.