50°

From the other side of the fence: one developer’s thoughts on in-app-purchases

Games in Asia: "A recent post by Games in Asia editor Charlie Custer sparked a debate within our community about the pros and cons of in-app-purchases (IAP). IAP is everywhere these days and is used by different companies in different ways to monetize games. They are especially prevalent in South-East Asia and China, where free-to-play has become the norm for both mobile and PC gaming.

IAP can take a variety of forms, from the opening up of new levels to hats for your favorite characters. However, IAP is also being used to monetize games in ways that many gamers feel is detrimental to the community, such as limiting a game’s playability or making the game impossible without the purchase of certain items. I recently had a conversation with Don Sim, the CEO of Daylight Studios, creators of Conquest Age, on the subject of IAP. Whilst I don’t agree with all that was said, it is certainly interesting to get the view from the other side of the fence."

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gamesinasia.com
30°

Singapore's growing games industry; an interview with Daylight Studios

Digitally Downloaded writes: "There's one tiny nation that is quickly developing real prominence as a game development center. Singapore is a single city, but it enjoys a number of benefits that make it a natural fit to build up a game development studio. It's a nation of highly skilled, English-speaking people located in the heart of South East Asia, and it enjoys a natural cultural diversity, meaning that studios can find the right people to build games for any audience around the world."

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digitallydownloaded.net