"At the Nvidia G-Sync launch event, John Carmack spoke about AMD's low level API, Mantle. Unless you've been living under a rock, you'd know that Mantle is an application programming interface that will reduce CPU overhead by calling up to 9 times more draw cells when compared to other APIs like Direct3D and OpenGL. On top of that, Mantle will also allow direct access to the GPU and give developers more control over the hardware."
Rocksteady writes: "Hello people of Metropolis!
It was great to see the positive feedback to the upcoming changes we laid out in last week’s Developer Update, and so we wanted to take the opportunity this week to touch on some of the other content you can expect to see in Episode 2."
Gods, warlocks, Norse mythology? What about if we chuck some Viking mice in for good measure? That's what is on offer in Mice Gard on Xbox.
A couch cooperative delight, Ready, Steady, Ship! is now available on Xbox!
For shame!
Also, today is AMD's APU 13 an Sony is presenting its APU officially at the event at 9:30PST
It's consoles, they already get access directly to the hardware.
I believe that 50% of his statement is correct. Microsoft probably won't use it because they are so focused on DirectX. But I see no reason why Sony wouldn't embrace it, and they haven't in any form hinted that they won't.
Why would they need to use it, console API's have even more access to the hardware than what mantle will with the hardware in pc's
Why wouldn't Sony and MS want to do this if it could lead to better games?