The gaming world appears to be moving on to the 60fps standard and we aren't sure that's such a good move. Here's why in the 30fps vs 60fps debate, the "Magical Story-Telling" and "Cinematic Experience" will Always stay with 30fps and Not 60fps.
Deliver Us Mars developer Keoken Interactive has laid off the majority of its staff after struggling to secure funding …
The industry model and standards and who's in place to approve/disapprove have changed ^ what Keoken is feeling now is much like the Mobile burst 15 years ago. Expect more to come out of your own finances. Investors are treating games like movies and now (thank$ a lot for involving yourself hollywood) only the big (and money blind) investors get involved, effectively killing a lot of content that would come out with proper non-gate-kept and/or with incentivized funding.
Sorry but i couldn't care less, Deliver us Mars was as woke game as they come, climate change disaster, all female cast plus only a comic relief indian guy (it takes only 5 minutes into the game for the main female character to say how smart she is compared to the guy), evil white guys, ugly females, then add generic gameplay and puzzles (how many times do you have to cut things with a laser for gods sake), you can't change anything in how the events develop so 0 agency in the story, sub par graphics even while using UE4. So well, go woke go broke, that's how it works.
That stinks but with a 68 average critic rating on their games probably made it difficult for people to invest considering there is a bloat of games getting made these days.
Mat Piscatella of analyst firm Circana has revealed that the PS5 was the market leader in North America for both unit and dollar sales during not only March 2024, but the first quarter of the year as a whole.
Writing on Twitter, Piscatella revealed that spending for video game hardware in February 2024 dropped 32% in comparison to the same period last year, totalling $391 million. In addition, spending for PS5, Xbox Series X/S and Nintendo Switch each fell a minimum of 30% year-on-year.
But PS5 and Switch still outsells XBOX embarrassingly even with overall consoles sales decline.
Najam from eXputer: "The norm of $60 AAA games is no more as developers now charge more for their games. Here's why this might not be a bad thing for gamers."
*Elden Ring type games, yeah sure. (scoring 8+)
(AAA/quadruple A) slop can shove it up their discounted ass
In recent yrs my purchasing In Indies has increased and its decreased for major IP's because I cba with the lack of innovative gameplay.
Focusing on the topic, why not mention Take-Two CEO getting his pay increased while axing 500 staff? I'm getting annoyed that those practices get ignored by the "gaming" media because ya don't want to burn potential bridges but seriously, gtfo.
It's a bad thing for gamers and for in the chair game devs. We just heard of massive layoffs across the industry.
I'd pay more if I read articles about how they were hiring. I'd pay more if I read articles about how the people who made the game scored record setting pay raises and CEOs were no longer given 1 year bonuses that could sustain a small studio for 10 years.
But that's not what happened.
Yeah there's only so much people are willing to pay for entertainment. Especially in the form of games at the same time that there are free to play games and cheaper in the titles that compete with triple A. You're not going to be able to keep increasing pricing and get the same amount of sales. I already don't buy games at the new price or even at $60. I wait for $40 or less. And I don't believe I'm alone in that department. If you don't have any other expenses you can probably continue to afford buying games at the top price but many people eventually have other things that take priority and you're just not going to spend it that much money on a video game.
Heck if I have to play one game for the rest of my life I'd probably end up playing Warframe or Counter-Strike. These are all either free games or were paid games and now are free.
The AAA industry is a threat to the gaming industry. They're trying to continue to ride the way and keep increasing prices. They're trying to get all of the money as long as they're able to.
It's bad. People just want good games at decent prices. Not everything has to be super realistic with 200 voice actors. Look at Palworld.
Yeah well 60Fps will always be better for gameplay. If devs really want, drop to 30FPS for cutscenes, but please try for 60FPS if it's a FPS or racing game
Could it be that we are not used to it. Using the movie example (the hobbit is a bad example anyway as it already looks weird with the intensive CGI moments) we are not used to the more frame per seconds. That doesn't mean the lower frame rate is better because of what you said (weak link in my opinion). I assume 60fps looked weird to start with when we played games but it looks normal now.
edit: to me 30 fps and 60 fps are more suited to different genres and game modes. Not because it affects story telling but because it can be a waste on limited resources (i.e. could be used to do other stuff without really sacrificing quality)
No, just no.
You are saying that a slower rate allows your brain to fill in the gap and that this is somehow better. Well how about 20 fps so your brain can make it even better? Or even 10 fps, or how about a hold up some pictures for you?
If the lower frame rate gives YOU the magical feeling then that is simply down to the associations YOUR brain makes.
If you had grown up watching movies at 60fps and someone showed you one at 30fps your reaction would be "What the hell is this crap". People always resist change.
I want to feel immersed in my games/movies and I don't want to be distracted by 30fps.
You sound like the people 10 years ago who said HD wasn't needed. Or the people who say that the imperfections and crackles of vinyl records is what makes them better.
These people are/were wrong.
With higher resolution you need higher frame rates.
30fps was ok with a CRT SD but its very noticeable at 1080p.
I expect to hear your argument more and more as PS4 games are released at 60fps and XB1 games are 30fps but that will just be the usual fanboys.
60fps is the future.
Game and film production and how motion is conveyed are 2 completely different entities stop comparing the two.
24 frames of film, is 24 frames of real time motion captured within 1 second, which correlates to anything above 40 frames in relation to 3D animation.
It doesn't matter whether it's 60 or 30 as long as the FPS is stable and steady.