OXM UK - "Long-standing Final Fantasy producer Yoshinori Kitase wants to know what we all think represents a "European-style" game, because at the moment, he's struggling to tell the difference between an American game and a European one."
It's fairly common knowledge that Final Fantasy 7 Rebirth enjoyed a relatively smooth development cycle, owing to the fact that Final Fantasy 7 Remake's team was largely kept intact, and the first game had obviously laid the foundations in terms of visuals and gameplay systems. It took Square Enix around three years to craft Rebirth, and it expects the same kind of timeline when it comes to the third (and final) title in the trilogy.
I really think it should've been just one game or two at most, kept to the simple turn based combat, and no crazy changes to the story. But it's whatever. I liked rebirth but man was it bloated with so much unnecessary and repetitive stuff. Square is really betting their money on the remakes. I do admit the remakes have been the only mainline ff games Ive actually quite liked since probably 10 lol.
That's pretty crazy if you think about the 2005 PS3 tech demo that started this all! I'm not sure if they ever intended to remake the game at that time, but the fan outcry for it was so incredible that it eventually became a reality! Now imagine all of the fans who have died waiting for this. :\
I mean not too surprised, they already have most of all the assets already made. I just hope it's UE5 and they crank it to 11 and finish strong. I also hope they go back and upgrade Remake and Rebirth to UE5 too. BUY THE DAMN GAME PEOPLE!!
Looking back at Final Fantasy 6 on its 30th anniversary provides a snapshot of one of gaming's most important franchises at a pivotal turning point.
Gary Green said: It’s interesting to revisit the roots of your favorite franchises to see first-hand what’s changed and what’s stuck around all these years, though perhaps ‘visit’ would be more accurate than ‘revisit’ since apparently, Europe wasn’t worthy of the original six Final Fantasy games the first time around. By the time we started getting ports of these iconic games, we’d already been through the PSOne JRPG golden age. So we’d already seen the best of what Final Fantasy had to offer, while these predecessors looked outdated, unrefined, and (dare I say it) ugly. We aren’t bitter about the delayed releases, honest…
I'd love to but square said fk you to the ps fanbase that wanted these physically. Meanwhile switch got a physical release.
For certain genre like FPS and maybe TPS I could agree but for other genre you definitely can see a unique difference.
For instance Fable, Elder Scrolls and The Witcher. While the matter of gameplay can be debated, the style about each of them are quite different and it stands outs clearly.
It's true. Europeans don't have their own style in gaming.
I have lost all respect for square Enix. Final fantasy used to be my favorite game, and now it's garbage.
Squeenix is not exactly one to talk, since their games are catering more to American audiences now.
On some level I agree. There aren't that many differences between different western countries or continents when it comes to games they make (even though, I'd definitely say there are some). For instance, Crysis, Battlefield and Grand Theft Auto are not made by Americans, but they're as American as they come in terms of characters, story and background. The main difference is probably between Western and Japanese, and I have to say, I'd be much more worried about what the term "Japanese" games have come to mean over the last years.
It's great that they have their own identity, but they seem to be struggling to adapt. Final Fantasy have even gone back to using obscure dialogue, after mastering successfuly communicating to a western audience as early as the SNES years. There are of course exceptions to that rule.