We've known the outlines of the Xbox One's AMD-designed SoC for a while now, including its eight Jaguar CPU cores and GCN-class integrated graphics. One of the primary revelations to come out of Hot Chips is the SoC's sheer size: the thing is 363 mm² and is comprised of roughly 5 billion transistors; it's produced at TSMC on a 28-nm HPM process.
To give you a sense of scope, the Tahiti GPU that powers the Radeon HD 7970 is also produced on a 28-nm process at TSMC, and Tahiti packs 4.3 billion transistors into 365 mm²—so the two chips are quite comparable in size.
The gaming industry has drifted away from offering full-fledged games to putting unfinished titles that are jam-packed with microtransactions on the market.
It's not the fault of the gaming industry. Gamers were told what was happening, were warned about where this would lead, did nothing, and now are acting like it's the fault of publishers that they kept buying these games and investing in MTX. If only those gamers at that time felt as strongly about these things as they do Helldivers 2.
This is what amazed me the most when playing hours upon hours of stellar Blade version 1.00.00 no bugs, no crashes, no sudden drops in frames, no screen tear, no falling from the world, just a complete package on a game under 50GB.
I think Korea will play a major role in gaming in the long run , because they're releasing banger after banger.
Still pretty common to find if you stay away from the AAA publishers, in the last 10yrs ive probably only bought like 3 games combined from EA/ACTIVISION/UBISOFT. Even now i still buy games that work right out the box perfectly fine. Just recently got like 6hrs into Alone in the Dark, and not a single sign of any of that bs, really enjoying my time with it.
And we as gamers have to accept our role in that. Constantly never being satisfied. Constantly demanding more while paying less. Constantly demanding better frame rates, better graphics, more modes and faster faster faster…. Then review bombing the product when a demand isn’t met. Meanwhile those same demands are making games more difficult, complex and more expensive to create than ever before, on shrinking timelines that burn out employees and make their lives miserable.
You wanna know why so many games get delayed? Cuz the original release dates weren’t realistic to begin with, but you can’t tell a gamer their game is further away than they want to hear. Some dev or game designer will be threatened physically. That builds even more pressure and rushing. We are officially squeezing water out of rocks and still complaining about that how hard you have to squeeze the rock be just waiting for rain. Most of the time we take it out on the developing studio, when it’s the publisher making the calls.
All you need to do is read the comments on most websites and social media to see how toxic, entitled and petty the gaming community at large is, and realize how that transforms into impossible expectations on the parts of game makers.
This is one battle that gamers have never won, hahaha. They were parading recently for their "win" against Sony. Where's the energy for this one, guys? LMAO!
Charles Cecil has revealed that the the team at Revolution need a couple more months to finish work on the project.
Argonauts Agency 6: Missing Daughter - an impossible challenge for any level designer.
More and more info and tech analysts keeps coming out about the custom cpu in the xbox one. On top of that, there will be some info within the next few days about the xbox one's gpu & custom chips. There is one console that has been surprising developers who have actually worked on it and not just from looking at the original specs announced months ago. Microsoft has been vague for a reason. Here is a quote from an insider and a link to where it was quoted from. I suggest reading the info contained in the link as it directly pertains to the extent that MS has gone to customize their console.
Quote:
"Insider: The x1 is more powerful.. and it supports games at 2k and full upscale to 4k some games will support 4k later.. ill let you do the maths :)
I will follow up... Any body with a thought in technology and gpu specifications. Will tell you there is no way on earth that a sub low end gpu with 748 shader cores. Is going to be doing any type of justice to a ten year plan. Not only that it couldnt even manage 16 players @ 720p 30fps in bf4. Every part of x1 is a custom silicon. A 100 million dollar budget for the control.. lol fanboys are delusional at this point in time... :)
Misterx: Well, thank you a lot for the info! We should wait more for NDA to expire.
Insider:Yes I would suggest everybody wait.. Hotchips will go into some parts about the silicon. Apu. Oban. And kinect.. there really is more stuff going on.. as kinect has two chips. Then their is Apu+dgpu and the dsp for video and audio. We should get clock speeds and what cpu core specs. and what is modified and why. :)"
http://misterxmedia.livejou...
If you read the link thoroughly, it basically eludes to something that I heard first hand months ago. The custom GPU in the xbox one is actually a dual gpu....Which MS will reveal soon.
Now go ahead and get your popcorn out!!!!!
Seems like the Xbox one will be a good competitor to the ps4. Competition brings out the best for all gamers.
Of course MS built their own chip, they both(Ps4)have custom chips so we can't compare them to PCs .
All of that internal memory and the eSRAM on the same die
I can't wait to see the games that max out the Xbox One because the games look incredible already
Complexity isn't necessarily a good thing, the PS3's architecture was too complex and was therefore a pain in the a$$ to develop for