"Thekingslayer.com Why are gamer's hating on "Ryse" Son of Rome? In fact why is there a concerted effort to down play games shown at E3 for the Xbox One? Sony didn't show much for the Playstation 4 in terms of games. Most in fact say that if were not for DRM, Price, and a no change policy on used games. Sony didn't come to E3 2013 with their best. Instead what we saw in February was pretty much it. Looking online this may seem like a minority view point, but if E3 is about the games. Where were the games for the Playstation 4 that showed off 50% more power than the Xbox One? "Ryse" Son of Rome shows us just how power on paper is just that. On paper."
Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.
I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.
Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.
With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.
I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.
If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.
I really enjoyed it at launch and had every trophy by August 2016.
The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.
I miss that aspect, but since then, I love what they've done.
Ozan Drøsdal tells TheGamer about The Holy Gosh Darn, the final part of the Tuesday Trilogy.
Hollow Knight: Silksong’s new collectible that succeeds the popular Grubs has the potential to deepen the mysteries of the new world.
Really? The game looks like a giant quick time event with minimal control,the only wow factor I saw from it was the graphics,but for me graphics arent enough to make me buy a game.
I can understand that. If it's not your cup of tea why look forward to it is valid.
Because it a XB1 exclusive.
Because the game is so casual QTE that it will actually play itself if you stop pressing things, according to Kotaku.
Before the reveal I was very much looking forward to how they altered it, since they said the controller was now how the game was played. Taking that into consideration, along with the CG trailer from a few years back that showed a massive battle that the player was supposedly a part of, I was ready to see some next-gen epic battle...stuff.
The reveal showed a corridor of a level filled with button prompts. Then the developers saying you didn't even need to hit the button prompts for you to succeed. So, the developers are holding your hand on two different levels. The only thing that felt like a step in the right direction was the visuals. Everything else felt so very dated. I wanted to see a huge battle field to explore, TONS of enemies, combat that wasn't based around 300-style slowdown scenes.
The game might have those things, but I haven't seen it yet. You only have one chance to make a first impression, and my first impression was a figurative hallway of X, X, X, A, X.
Quote:
"So why exactly are gamers sleeping on “Ryse” Son of Rome? The word fear comes to mind. Fear that what Microsoft and Crytek are doing with the hardware, and features of the Kinect 2.0 can not be duplicated on other platforms."
Features, like voice command being used for a game like Ryse, can be duplicated on other platforms. I did it with Rainbow Six on the original Xbox. As for "fear", the only fear I have is that a developer will depend/focus so heavily on the visuals that the game is one step away from playing itself. That is my fear, and I hope Crytek can prove me wrong with a new gameplay showcase in the future.