GB: "We had a chance to speak founder and COO of Geomerics Chris Doran, whose company created Enlighten which is used for creating lighting for games like Battlefield 4 on the subject of - what else? - next generation consoles. Specifically, we compared the Xbox One's 8 GB DDR3 RAM and the PlayStation 4's 8 GB DDR5 RAM, with 5 GB and 7 GB allocated to games respectively, and asked Doran which is a better solution for crafting realistic lighting."
Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.
I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.
Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.
With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.
I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.
If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.
I really enjoyed it at launch and had every trophy by August 2016.
The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.
I miss that aspect, but since then, I love what they've done.
Ozan Drøsdal tells TheGamer about The Holy Gosh Darn, the final part of the Tuesday Trilogy.
Hollow Knight: Silksong’s new collectible that succeeds the popular Grubs has the potential to deepen the mysteries of the new world.
I'm not interested in what will be sufficient NOW. I want to know what will be sufficient 2 years from now, 4 years from now, and beyond that. PS3 had weaker RAM and a weaker GPU but it ended up pulling ahead in graphics due to Cell.
The PS4 is superior in - literally - every conceivable hardware aspect compared to Xbox One. The bigger pool and unified pool of RAM (which the X1 does not have) is going to play a big role in the future, especially as PCs continue moving in that direction. Twice the output pipelines and 30% more shader cores in the GPU may make a differences, too.
the xbox one GPU has two independant bus's, one to DDR3, one to the ESRAM.
BY contrast, the PS4 has a 2 very small bus's between the CPU and GPU, and one main memory bus.
MS chose the DDR3 because its more efficient to run the 3 OS although it is slower the ESRAM helps out.
The 176GB on GDDR5 not all of it is accesible to developers.
Xbox one is good with its 102gbs or 196 gbs available for developers to use but what people seem to forget 5 out of eight gigs is available to developers so really of whatever number it can crank out just subtract about thirty percent and thats whats really available because of the os running on the one. Ps4 on the other hand uses only one gig of ram for os so in the end ps4 is ahead and will be future proofed more than xbox. Mark cerny did his homework and is the ps4 takes off he could become an executive in this company which would be great
I dont understand this whole dd3 and gdd5 thing the only thing i know is that the ps4 is more powerfull
Nice, PS4 has the advantage again. Thanks Sony :)