200°

The New PlayStation Eye Uses Some Of The Same Technology As Kinect

Analog Addiction Writes: "A source for Analog Addiction revealed that the PS4 will be using a ZCam instead of the more traditional single-lens camera they previously used. This not only goes to prove the PlayStation Move will be tracked even more accurately, but that the motion tracking capabilities of the PS4 will likely be on par with the Kinect."

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analogaddiction.org
GribbleGrunger4089d ago (Edited 4089d ago )

'An interesting thing to note: Microsoft acquired the ZCam assets in 2009, so either Sony was able to come to terms with Microsoft in using the technology or it developed its own version.'

Of course they had their own, they've been developing it for years.

Good_Guy_Jamal4089d ago (Edited 4089d ago )

Yes we know, just like the Move and Achievements, Sony were working on a prototype for this since even before tv's were made.

GribbleGrunger4089d ago (Edited 4089d ago )

So you think that Sony have bought tech from Microsoft for their new camera? Really? LOL

Good_Guy_Jamal4089d ago

Last I checked the nextbox is rumoured to have bluray in it and SONY Vaio's come with Windows installed. So they are partners and rivals in business. . .who knew right??

Cupid_Viper_34089d ago (Edited 4089d ago )

clearly we don't know if they've come to terms on a partnership in regards to this. But Sony normally build their stuff with a lot foresight.

I doubt that the name EYE Toy would've been chosen lightly. It seems like if you start with 1 eye, the next evolutionary step is to get 2 eyes (two lenses)

I mean, Sony makes 3D camera's with 2 lenses as well, did they copy the Idea from Microsoft? You guys have to keep in mind that Sony have their hands on lot of different technologies since they manufacture a plethora of non-gaming related stuff.

But it's totally possible that it was just a simple matter of them agreeing to trade technologies.

room4144089d ago (Edited 4089d ago )

"Yes we know, just like the Move and Achievements, Sony were working on a prototype for this since even before tv's were made."

Sony pioneered camera based motion control with the ps2 eyetoy. That evolved into the more powerful playstation eye for the ps3 with motion control and voice recognition well before kinect was released. And now the natural evolution of that is coming to the ps4.

I really don't know why people have such a hard time with this. Be reasonable.

edit: also, as far as achievements are concerned, that was an original idea by activision for the atari 2600
http://2600connection.atari...

ABizzel14089d ago

@Good_Guy_Jamal

I have to disagree with you as well. Sony is a camera manufacturer, and they just bought out Olympus making them one of the biggest in the industry if not the biggest. They also develop you know camera for you know film, HD / 3D games. So you don't think they have the means to make their own, especially considering they've been making camera peripherals for the PlayStation for going on 3 console generations.

This is there tech.

+ Show (2) more repliesLast reply 4089d ago
Christopher4089d ago

I'm not sure people here remember or not, but Microsoft bought the company that Sony utilized to build and test camera technology when making Kinect.

So, gee, if there are similarities, it's kind of obvious why.

zebramocha4089d ago

Did anyone read the spec of the ps eye 2? They did show any depth sensing parts,it's just two hd web cam duck taped together.

Ritsujun4089d ago

Duct taping zebra and mocha together you get zebramocha.

zebramocha4089d ago (Edited 4089d ago )

My comments has an error it should say didn't instead of did,zebramocha is a type of coffee like a latte,macchiato and cappuccino.

finbars754089d ago

Actually Sony and Nintendo passed on this technology because it wasnt really good to go although it was enteresting.Im glad they passed on this since Kinnect was not up to par on release and all the issues and hiccups it has.The eye has been around alot longer then the kinnect technology has and it laways tracked 1:1 ratio properly.I think Sony has just improved there eye to a higher working technology to work more openminded areas that kinnect neglected.kinnect was a great idea that fell short of being great.Im sure Sony has a better idea and solution for there sensor bar then that of the Wii which sucked and Kinnect which will probally be improved as well on next console.

Nick_5154088d ago (Edited 4088d ago )

I think you have almost no idea about the technicals of any of these cameras. Bringing the wii into it doesn't really make an sense, either, as there is no actual camera.

I'm pretty sure the reason Sony didn't want to opt for better *body* tracking by using more parts, such as, another dedicated processor (Project Natal), an infrared camera, etc. is for two reason: 1. Money. They know they need to keep the cost down and only include what they really need to include, but at the same time including all of their peripherals to maximize saturation. Gamers should be able to appreciate this since they have a clear focus on the actual gaming aspect. Also, 2. Lag. Kinect came with a big problem and that was lag and being cheap enough for people to buy. Kinect would have been good if it was $300, but... it would've been $300. Also, I don't think it would have gotten rid of the lag, but the actual tracking would have been a lot more accurate.

Knight_Crawler4089d ago

Eyetoy does a 2D silhouette, Kinect takes a 3D image with depth. Allows for much more accurate motion tracking.

With eyetoy for example if you pull your leg up, it looks like you've just had everything below the shin blown off. With Kinect you can see how you pulled your leg up (Just bent the knee, raised your hamstring and kept your shin straight, etc).

Just looking at them both they'd look very similar, but 'under the hood', particularly in the software, there is a proverbial shit-ton of difference. S'like saying your Computer 10 years ago is the same as one today, because it has a power and reset button on the front and a CD drive with an eject button.

+ Show (2) more repliesLast reply 4088d ago
Cocozero4089d ago

The PS Eye doesn't track body movement it tracks the controller. So they are not that similar.

GamerGuy1534089d ago

The previous Playstation Eyes for the PS2 and Ps3 could do body tracking, granted they were just looking for general movement. I would say that the PS4 Playstation Eye will be able to do body tracking movement because it can track in 3D so it can actually distinguish a body now. Surely, its abilities won;t be on par with the Kinect because it does not have an infra red sensor.

4089d ago Replies(1)
finbars754089d ago

Actually it does track body movements.Obvisiouly you havnt played some downloadable games to have seen this.It works 1:1 but like the kinnect it doesnt have the full range that it needed to be perfect.the eye actually tracks better then both wii and kinnect.It just wasnt really focused on by developers because alot of the gamers want controller base games.

etownone4089d ago

Sony definitely is copying lately. Not that that's a bad thing.
But who doesn't copy these days.

Ms copied eyetoy with vision cam
Sony copied Kinect with new ps eye

Sony definitely copied Wii motes with Move.

And Sony went the MS route for next gen with a Pc based console as Ms has always done instead of going their own route and making great new hardware, but hard to develop for.
And Sony is trying to do same thing WiiU does using Psvita.

Not hating on Sony....
Actually I'm very impressed.
Why buy a WiiU, when ps4 /vita can essentially mostly the same.
Why use Wii motes when ps4 has MOVE
Why buy Xbox 720 with Kinect 2.0 when Sony has new P's eye.

Ritsujun4089d ago

Dude, it's all about the exclusive games.

telekineticmantis4089d ago

just let me correct you. The move was in developement before the wii.

Sony announced Cross play/Transfarring capabilities before Wii U, Sega had a second screen before any of this.

Sony brought about memory concepts with memory cards before Microsoft evolved it, with going to hard drives.

Almost nothing these companies do today will be original.

It's just about evolution more than revolution. Now I'm curious as to what Sony will do with the touchpad on the DS4, can it be used as secondary fire in shooters, can it be used to control swords in RPGs or maybe bow and arrows? but weve all seen touchpads so it's about how they use it.

finbars754089d ago

Everybody copies everybody.They just try to improve on what the others faults have become.If they didnt try to out do each other by doing this then consoles would still be in the stone ages.not that I hate Atari or colecovision because they where great times no doubt but how consoles have progresed over the years just tells us that where on track to greatness.Just think about who invented the atari and what that has become.Apple anybody,or how Sony and Nintendo where partners for years before Sony wanted to get in on the action by creating the PS.everything just snowballs in this industry by learning from one another.

subtenko4089d ago

The PS3 was classified as a super computer and all sorta of organizations for agencys used them for various things. The PS3 has contributed more than the xbox360 did.

Fatal-Aim4089d ago (Edited 4089d ago )

Umm...no

PSeye came out in 2007 AFTER Sony already tested out the Zcam in 2004 ( http://www.youtube.com/watc... ) ( http://podcasts.aolcdn.com/... ) which was patent by 3DV Systems. In 2009, MS bought 3DV Systems out, used their tech and made Kinect.

The camera they are using NOW for the PS4 is not a Kinect type of camera due to Kinect having a "range" issue; it is a stereocopic camera ( http://www.youtube.com/watc... ) ( http://www.youtube.com/watc... )

Basically, it finds 3D space by looking for noise and different points in the video. Kinect does it with IR sensors. Big difference. To enhace the camera's tech beyond a normal 3D camera, Sony has implement Move and DualShock 4's light bar for even greater accuracy. So, they didn't copy. They simply found a cheaper more reliable solution.

+ Show (2) more repliesLast reply 4089d ago
MasterCornholio4089d ago (Edited 4089d ago )

The technology in theory might be similar but they are done in a very different way. Kinect works by using infrared cameras while playstation eye uses 2 normal video cameras. Kinect is designed to track individual body parts while the playstation eye is designed to track the glowing ball on the move controller. In theory the playstation eye can detect some basic limb movement but not on the same level as the Kinect.

I wont mind if Sony bundles the playstation eye 2 with the PS4 since the tech behind it is relatively inexpensive however people should be worried if Microsoft bundles an expensive Kinect camera with the 720.

@etownone

Heck even Nintendo copies which is something that Nintendo fans refuse to admit but i have solid proof of this.

Dum de da

http://img.gawkerassets.com...

Its the XBOX360 oops i mean Wii U pro controller.

:)

VonBraunschweigg4089d ago

Well look at that, we all get to wave our limbs. But I think I made to much fun of Kinect to be happy right now:)

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190°

No Man's Sky Is Easily One Of Gaming's Greatest Comeback Stories

Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.

-Foxtrot17h ago

I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.

Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.

With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.

I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.

If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.

Sonic188116h ago(Edited 16h ago)

I feel the same way about Cyberpunk 2077. I'm glad you mentioned that. I'm not a fan of comeback stories as well. But No man sky developer was a small indie team compared to CDPR. It's worse when it's coming from a AAA developer

Nacho_Z16h ago

"Any bad game can have a comeback story if it's supported enough after launch"

You make it sound so simple and easy. It's not. After release Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone. That's not normal.

The reason NMS and HG are held in such high esteem and calling them liars is a weak stance is the amount of work they've put into it, for free. They're not chasing a quick buck, they've dedicated their lives over the last few years to giving their fans the game everyone wanted.

-Foxtrot15h ago(Edited 15h ago)

They are liars though...

We are not revising history here, I'm sorry but we're not

They built this game up for years and they launched it knowing full well it wasn't up to scratch to what they originally showed off or hyped it up to be.

"They're not chasing a quick buck, they've dedicated their lives over the last few years to giving their fans the game everyone wanted"

And like I said above most of that comes from the fact that if they had just moved on straight away nobody would have supported their next game. They've washed most of that sour taste away after supporting No Mans Sky so now they are doing a new game which more people feel like they can support and get excited for.

Anyway how can you say "You make it sound so simple and easy. It's not" and then make the point that "Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone"

This means that if a small team like this can turn a game around then big AAA games like Suicide Squad, Redfall, Anthem and the like should have been able to do it no problem, oh but that's right they didn't want to put the time or effort into it. They can do it but some people just decide not to.

Blad3runner003h ago(Edited 3h ago)

"You make it sound so simple and easy. It's not. After release Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone. That's not normal."

People paid for the game at launch and got lied to. Now the game is what it SHOULD have been from the start (what people paid for) and we should be happy they aren't charging EXTRA? Its free because people ALREADY paid for the game at launch.

People PAID for what the game is in its current state (what it should have been at launch), not what it was when it released. Charging people AGAIN would result in even more backlash.

anast2h ago

"You make it sound so simple and easy. It's not. After release Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone. That's not normal."

They already charged for the full price game. All of that work is owed because it was already paid for.

milohighclub5h ago(Edited 5h ago)

Whatever happened at launch is in the past. By your logic they could have supported it for a year got it to the project they promised then stopped but they didn't. They're still supporting it to this they, they've released more content post than pretty much any game I can think off. More than most MMOs. They didn't have to go this far but they have and don't have any plans of stopping. All for free too.
Yeah they had a shit launch and they've apologised, learned and more than made up for it. I was pissed off at them at launch, but not petty enough to keep slandering them 7 years later.
You have much bigger studios releasing half assed games and fixing it later or even worse not even bothering.

anast2h ago

The DLC costs money. But yeah, people are hanging on to this one longer because of their previous reputation.

TheCaptainKuchiki5h ago

And it doesn't change the fact that the game is a boring procedurally generated environment in which your repeat the same actions over and over again with no real purpose. I hate when they say that the game became good.

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thorstein17h ago

I really enjoyed it at launch and had every trophy by August 2016.

The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.

I miss that aspect, but since then, I love what they've done.

Hugodastrevas15h ago

I'd say it's THE definitive comeback story

TheGamingHounds13h ago

Final Fantasy 14 takes that one imho

CrimsonWing693h ago(Edited 3h ago)

Yep and the way they actually did it where Bahamut destroyed the original FF14 and the realm was “reborn” seals it as the best way to do something like this, lol.

jwillj2k415h ago

Oh great another story about the cleanest shirt in a bin of dirty laundry.

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100°

The Holy Gosh Darn: Ozan Drøsdal Talks Dialogue Skipping Mechanics And Why He Hates The Word Quirky

Ozan Drøsdal tells TheGamer about The Holy Gosh Darn, the final part of the Tuesday Trilogy.

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90°

Hollow Knight: Silksong's Follow-Up to Grubs is a Logical Progression

Hollow Knight: Silksong’s new collectible that succeeds the popular Grubs has the potential to deepen the mysteries of the new world.

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gamerant.com
maykhausonninh5h ago

That sounds very interesting. I'll definitely give it a try if I have the chance.