StickSkills content manager Sam Nolan interviews Ed Key, an up-and-coming indie developer who has just released his first game, Proteus. During the interview, Ed and Sam chat about the ins and outs of indie development, the genesis of Proteus and the title’s detractors, who claim that the experience should not fall under the definition of a “game.”
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Travis Bruno of Capsule Computers writes:
"Generally when someone thinks of a visual novel, they tend to either think of lengthy story focused games with static progression or some different routes as well as dating sims where players aim to date one of the heroines. As such when Sucker for Love: First Date dropped in 2022 and served to put an eldritch and comedic spin on the dating genre, it made quite a name for itself despite some flaws. Now Akabaka and DreadXP have returned with another entry in the Sucker for Love series with Sucker for Love: Date to Die For that focuses the target down to only a single eldritch being but expands beyond visual novel to that of a horror exploration game."
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Proteus is amazing, but anyone who thinks that games like Journey are not really a game should stay away from this at all costs, there are no explosions or guns, there is an ending though and the way the music changes depending on your surrounding and what animals you are close to is so cool.