Lens of Truth Writes "Welcome back for another exciting Head2Head! This time we take a closer look at Ubisoft’s Assassins Creed III for the PlayStation 3, Xbox 360 and the Nintendo Wii U Now that the Wii U is out and ready to battle the question remains, hows does this version stack up to the rest? Well come take a look us as we compare one of the most anticipate game release this year!"
IGN - Assassin's Creed's focus on character-driven storytelling has been buried by its RPG sandbox features, and the series is weaker for it.
A rare W opinion piece from IGN.
IMO, Ubisoft needs to setup two primary AC dev teams. 1 would focus on and release character-driven OG-style AC games for OG fans and the other would continue the current RPG-ified AC style for current fans.
Release by them Bi-annually and alternatively. There'd less fatigue and a boost to quality.
I definitely appreciate 3 more after playing it again in recent years along with the Liberation game. Back when 3 was new I was still riding high on AC2 and Brotherhood so when I played 3 I felt a bit let down. Even the ship battles grew on me.
AC2 - Yes
AC3 - Urm...I don't know
I feel they kind of dropped the ball with AC3 and with the way the story went it just didn't make sense to me at all. I felt it would have made more sense lore wise if they had it so the Red Coats were mostly Assassins and the Templars were mostly the Colonists who wanted this "new world" as a fresh start for their operations, to build a country up they'd have full control of from the start so they manufacture the war as something else while really it's just a front for the Templars vs Assassins.
It just meant that since the Red coats lose the war it explains how the Templars have gained full control of future America and how the Assassins have slowly died out by then. This entire event would have been the turning point of how things went to s**t for the Assassins and how there's not many of them left in the present.
Haythem was a lot more interesting than Connor and he should have been the main Assassin of AC3.
I thought AC2 was the greatest of the series and it is but replaying it recently, I stared to see more flaws in the game. Basically every single mission is an assassination besides a few tailing missions lol. Still, the implementation of all the new mechanics were great. The smoke bombs, disarming guards, story, hidden tombs, swimming, flying machine, multiple locations, etc. it definitely felt a bit more special to me at the time of release though
Dunno about 3, the 1st act was cool, then i couldn't tell you what happens after that. But 2 was so good! The entire acts 1-3 were al memorable, whereas i really couldn't even tell you what happens in any other AC game
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
Nice been waiting for this.. Wii U is proving it GPGPU is kick ass. I predict in the next couple months WII U Destroys the Xbox 360 and PS3 comparison. NINTENDO POWER!!
the WIIU version look identical in terms of texture quality but it has that pale looking, less saturated colors in it, kinda like flour was thrown at screen just like BO 2 on WIIU, i think that could be adjusted, i think they had the same TV settings for both versions, in my experience, some consoles need a bit different TV settings to look as colorful as the other console and vice versa
kick@ss port on wiiu, nice to see an engine on the end of this gen cycle look flawless on a system in it's very early days, CAN'T WAIT TO SEE MARIO WIIU, OMG
Ps3 and the 360 look identical. The Wii U however, seems to be missing some lighting. I mean its a small detail but it takes away from the realism of the world. In the car scene you can see the light hitting the dashboard and on the Wii U it disappears. Of course there are other scenes where this is a problem. That one is the most easily recognized
Digital foundry already showed that the PS3 version is the best looking version of the 3.
So why do another comparison when the other even showed videos? This is kind of pointless.
Omg it looks horrible on the Wii U... And I was actually hoping that the game looks better on the Wii U because I was planning on re buying it for the Wii U.. Maybe not anymore.