Metal Gear Solid creator Hideo Kojima insists he’s “not trying to tell a story” in his games, as interactivity and complex narrative don’t gel together well. Instead, he says, he tries to make the player feel the same emotions as a character as they exist within a world.
No sunlight that day, apparently.
They should release it on NSO's GBA lineup. The Switch has a light sensor afterall! (Switch Lite owners would be out of luck though)
Metal Gear Solid Delta: Snake Eater is the remake of the original title, which covers the origins of the Metal Gear Series.
Sony last showed up to promote Death Stranding in 2019
This is bound to get lots of "lolwut?" comments, but I actually see what he means. A theme throughout the Metal Gear Solid games is that there's a lot going on around the character, but not directly involving them. Snake, Raiden and Big Boss all play a major role in events within the game, but they don't often take part in the story, instead reacting to it.
Which, of course, puts the player in the same position. The colonel is definitely holding something back. I need scissors? Is the Boss all bad? They're questions that have been intentionally forced into your head.
!
Riiiiiight.
That's strange, coming from the man who's the master of story telling in video game history. Your games are consisted of long, long cutscenes that tell the story in great detail, Mr. Kojima. And that's why we love your games. That advice of yours is simply wrong as I tend to hate typical run and gun games that surround the gaming world nowadays. You can do both at the same time, Spec Ops The Line is a great example from the recent history. The game is a third person shooter with non-stop action but it still manages to tell a story that would put most of the games available on the market today to shame.
Edit: I've read the article now, seems like that's not what he meant and I may agree with that. The title is a bit misleading.
I love storytelling in video games, especially Metal Gear :P