Oh hun, such a drama queen.

Valenka

Contributor
CRank: 10Score: 93730

Tomb Raider (2013) Pre-Release Impressions

"Crossroads," the extensive and in-depth E3 trailer for Tomb Raider was finally unveiled and I must say, my faith in the Tomb Raider series has been restored, fully. Although I expressed some paranoia and cynicism in my previous blog on the game, I will admit that while the new footage has undeniably thrilled and excited me, as well as tantalised my appetite, I remain sceptical on certain fronts. I waited, rather impatiently, for the trailer to be shown on Spike TV this morning and I'm glad I didn't miss out. It was revealing, but teasing, and enough to make anyone squirm to the edge of their seats. Hell, I even woke my mother up to come watch it.

Just a brief recap for those who haven't seen it, the footage starts off with Lara dangling a few good feet up in the air in some sort of cocoon following the shipwreck--the scene then cuts to her escaping by setting fire to it after swinging toward a few dozen lit candles and torches. Breaking free and falling on top of a metal spike, Lara screamed bloody murder as it penetrated her stomach, before she ripped it out of her. The scene transitions to her exploring her environment, finding a dead colleague, strung up in a sacrificial manner. Later, she manages to escape and her voice, radioing for help, overlaps footage of her setting up a camp site. It's killing me to write this, as I just want to watch the video over and over again, so I've embedded it to the blog for the benefit of you readers. Trust me, it's well worth watching.

It's revealed in the trailer that there's plenty of survivors of the shipwreck, while some are separated from the others. An unnamed survivor has evidently been lying to a group of them, claiming everyone else wanted to go further inland and that he never saw them after--that is of course until Lara shows up and proves him to be a liar, causing him to take Lara's friend, Sam, hostage with a knife to her throat. Lara tries to intervene, but gets her leg caught in a bear trap and is forced to wait for her mentor Conrad Roth, and their group to rescue her, revealing to them that the man took Sam, a crazed man similar to one who attacked Lara while she was trying to escape from that cave where she was trapped in a cocoon previously.

We're shown Lara and the rest being attacked and captured by a group of male antagonists, intent on killing them all for a reason unbeknownst to us--perhaps a secret on the island? We're shown footage of Lara hunting for food--an interesting scene, as Lara apologises to the deer before shooting it with an arrow. As we've been told, she'll need to hunt for resources to stay alive--I just never imagined they meant literally. I'm quite thrilled about this. Tomb Raider really seems to focus a lot on survival, and not only in that aspect.

As I mentioned previously, during the footage of Lara's capture, we watch as Lara sneaks around the burning camp site where she and the others were captured, trying to avoid being seen. She fails however and is spotted by her captor, who then caresses and fondles her, before she knees him in the crotch and a struggle begins. It's here where Lara grabs his gun and as he's struggling on top of her, she turns the gun and shoots him in the face.

I'll pause here for a moment. We've seen this before, in Tomb Raider Anniversary, where Lara kills someone for the first time and gets all depressed and shocked. However, what this game does right is that Lara doesn't stop. After shooting her captor in the face, she proceeds to take aim at the other antagonists who run for their lives, but Lara mercilessly guns them down before they even get a foot away from her. HALLELUJAH! True, she does drop to her knees afterward for a brief moment, but it isn't to reflect on what she's done...at least not entirely. Lara doesn't go into a depressed state. She instead regains her composure, picks up the gun, and moves on. If I may just briefly reiterate, HALLELUJAH!

The rest of the trailer is just brief action scenes with some epic orchestral music--Lara fighting someone with a climbing axe, ducking as a helicopter whizzes over her, struggling to make it across a violent river--and falling down the waterfall, dodging a large piece of falling debris, kicking a man before crawling into a tunnel, and oh yes, hollering an epic battle cry before leaping over a chasm of sorts and sliding down a dirt hill, trying to avoid an aeroplane engine behind her, its blades spinning wildly out of control.

I have to admit, it's the most exciting trailer for a Tomb Raider game I've ever seen. Hell, it's the most exciting trailer I've ever seen, period. It's suspenseful, it's revealing yet teasing, it gives us more details about the game, gives us a taste of what Lara will have to endure...and quite wonderfully, allows us a sneak peek of what Lara will undoubtedly become by hearing an audio piece between herself and Roth: "You can do it, Lara. After all, you're a Croft." "I don't think I'm that kind of Croft," she remarks. "Sure you are," Roth replies, "You just don't know it yet."

This beautiful piece of cinematic brilliance closes with a scene of Lara in a cavern, commenting, "Ugh, I hate tombs!" before cutting to a scene with her leaping across a chasm, but loosing grip and sliding to the edge and dangling off it, with a single hand holding on. If it wasn't the most bastard-like cliffhanger, I don't know what is. All I can say is that 5 March 2013 cannot arrive quickly enough.

I don't agree with this "Tomb Raider is an Uncharted clone" nonsense. While I cannot deny the similarities between the two, my question remains: Who gives a damn? Games have been borrowing features and aspects from each other since the beginning of time, and there's nothing wrong with that. Tomb Raider does take a few notes from Uncharted, but the game is going in a completely different direction, by way of survival horror, not treasure hunting. Need I even mention that Tomb Raider laid the foundation on which Uncharted was built, as Indiana Jones laid the foundation for Tomb Raider? Tomb Raider has been around since 1996 and Uncharted has been a difference of ten video games over the Uncharted franchise and rightly so. Regardless of whom or what was first, it doesn't matter any longer. Tomb Raider is starting fresh and doing so in the survival genre, which is a completely different extreme than the Uncharted series.

The fact of the matter is, people need to get over their insatiable urge to fight tooth and nail over which "competitive" games are the better of the rest and learn to appreciate every game for what it is, not bitch and moan about what it isn't or what it's similar to. End of discussion.

MacDonagh4361d ago (Edited 4361d ago )

Just curious. Has there been any indications of whether or not this game will be as linear as in previous Tomb Raider titles or will it be set in an open world were Lara would have to fend for herself, survive in a harsh environment and have the freedom to explore the island?

Either way, it's hard not to be hyped for what looks like an engaging experience.

Also, what did your mother think of it?

Valenka4360d ago

I haven't spotted any, to be honest and that's what I'm a little disappointed about. While the game appears to be open-world oriented, we haven't really been told just how open-world it is. That worries me. While a lot of the older games, Core Design era, weren't as linear as Legend, Anniversary, or Underworld, with the new game being run on Underworld's engine, it wouldn't be a stretch to imagine it being similar to the game in a handful of aspects.

As for what my mother thought, well after she came out of her grogginess from being woken up at 2am, she was as speechless and as excited as I was. Mind you, she hasn't played a video game since the Nintendo 64 days, (not counting her gaming with Wii Sports Resort), and I wouldn't be surprised to have her fighting me for the controller when Tomb Raider is released.

MarcusBishop24361d ago

Fantastic read! You've always been a talented writer, Valenka!

Christopher4360d ago

I think Lara is trying to be redone a bit like Uncharted. But, will it contain enough of the Lara we know and love? Because, well, we've already got the Uncharted series, but we don't have another Tomb Raider series.

Time will tell if these elements are only cinematic in storytelling or if they affect gameplay a lot as well.

Valenka4360d ago

I have to say, I'm actually glad that Tomb Raider seems to be taking some notes from the Uncharted series in terms of the cinematic style action, but to be quite honest, that is the only blatant similarity I've seen.

As I said in my previous blog on Tomb Raider, I'm worried that Square Enix and Crystal Dynamics won't pay much attention to the critique they've received previously in the Tomb Raider franchise, because this is a reboot. However, judging by the rather revealing trailer, it seems that Lara, while understandably vulnerable, grows cold and ruthless in her efforts to survive. That's good enough of an indication, for me anyway, to have faith that this instalment in the reboot of the series will have a good chance at molding Lara back into that hardcore and unforgiving adventurer and tomb raider we all know and love.

Even I, after hearing her say, "Ugh! I hate tombs," replied, "Well, little do you know..."

StraightPath4360d ago

The cinematic set pieces were not made by uncharted either. Tonnes of games before have done so. Heck call of duty has been doing cinematic set pieces from its first game. Even though uncharted set pieces are a marvel , people talk like unharted made set pieces.

WitWolfy4359d ago

Not made... But perfected it.

4359d ago
190°

Former Deviation Games Devs Have Formed A New Studio At PlayStation To Work On A New IP

Former Deviation Games developers have formed a new studio at Sony Interactive Entertainment in order to work on a brand new PlayStation IP.

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twistedvoxel.com
Tacoboto12h ago

Well that's an awesome and very surprising turnaround. Cheers to the new studio and what they'll build!

RaidenBlack9h ago

Likely to continue their FPS project

isarai8h ago

That's..... confusing, so shut down but just reformed and same employer 🤔 sounds like pretty much what happened to Japan Studio basically just being rebranded as Asobi

ocelot077h ago

It is odd one I don't know how business deals work or the law of that kind of stuff. But is it possible Sony reached out and said hey we want you apart of Sony but don't want to purchase you for what ever reason. How about use disband and we will open a studio and hire you guys type of thing. Is that even possible?

isarai7h ago

Maybe it's to void/bypass some contract? I have no clue

VersusDMC3h ago(Edited 3h ago)

I guess the deviation team fell apart and didn't deliver good progress on what they pitched (they overhyped themselves when the team was announced)so Sony shut them down. They regrouped with a new team and a new pitch so Sony is giving them another shot.

And this time they are keeping it quiet to keep pressure down on the team. So people aren't asking everyday what deviation(or whatever the new team is called) is doing.

Edit: Also Sony never owned them. They just ended their partnership with them. Deviation decided to close on their own.

outsider16242h ago

Good point. You know, i was thinking of Days Gone too. They pitch an idea to Sony for Days Gone 2 but Sony didnt like it do they scrapped the whole thing. Maybe if a good pitch came by...they'd reconsider it.

isarai1h ago

That makes a bit more sense

lodossrage1h ago

To be fair, Sony didn't shut them down. Devation was independent. Sony pulled funding on the project they were working on. As a result, they couldn't run so Devation decided to close on their own.

roboteye2h ago

If this was MS they'd be gone.

Goodguy012h ago

Maybe make a smaller game this time?

Elda2h ago

Good for them that they were able to work it out. Hopefully they're developing something interesting.

Rainbowcookie1h ago

I think Sony is thinking long term as a replacement for Call of Duty M$ edition.

190°

Nintendo of America never planned on bringing Xenoblade to North America despite announcing it at E3

These days Xenoblade is one of Nintendo’s bigger franchises – at least when it comes to RPGs – but that wasn’t always the case. The first entry came out in English more than a year after its Japanese launch, and that was for European fans only.

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nintendoeverything.com
shinoff218316h ago

Would've been yet another whack move on Nintendo. I'm glad they did. It's one of the few games I got the switch for.

XiNatsuDragnel15h ago

Well nintendo if you didn't do that big l

Knightofelemia8h ago

I guess Nintendo forgets how boosting sales numbers work. Why lock a game to a certain region or certain regions? You want sales number then flood the market and release the game in every region.

Lionsguard6h ago

I just don't understand why companies enjoy locking software behind such specific things. Imagine if Minecraft was only available for Xbox 360 and only North America and never again on anything else..

70°
7.5

Review - Heading Out (PC) | WayTooManyGames

WTMG's Kyle Nicol: "Heading Out combines genres and styles which might sound incompatible at first glance, but did so in a very interesting manner, resulting in a truly unique roguelike experience. I, for one, really liked the presentation as well, with its slick visuals and soundtrack. It’s not entirely perfect, as the driving could have been more polished, and the pop-in glitches really took me out of the experience at times. That being said, it’s a game unlike any other out there, which wlll definitely keep you engaged through a good few runs."

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