Gamespy:
A Bethesda produced Elder Scrolls MMORPG just isn't a good idea.
I want to believe. I want to believe that the rumors about an Elder Scrolls MMO announcement in May will result in one of the genre's best games, but I find myself convinced that The Elder Scrolls series can't introduce an MMORPG without losing its soul. I'm not saying that such a game couldn't be good, I'm not saying that there's not a chance for Bethesda to make millions upon millions, and I'm not even saying that the concept doesn't geek me out at the core of my being. But I am saying that the conventions of the genre clash so strongly with the legacy of the series that I fear it would become something else entirely. At its worst, it would become "just another fantasy MMO," and at its best its success might spell the end for any future single-player games in one of the world's most beloved gaming franchises. Put it this way: when's the last that any of you heard any news about Warcraft IV?
Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.
Zenimax Online Studios, the developer behind The Elder Scrolls Online, is currently working on a brand new engine for a multiplatform title.
"It’s really special to be at the ten year anniversary."
Bethesda can't create a single player game without bugs/glitches just imagine an mmo
If there's one thing I DON'T want in my Elder Scrolls, it's immersion-breaking asshats dancing around in front of me, or hogging all the loot after a long dungeon.
Bethesda, how about before you move on to other ventures, you fix things in your single-player games. Let's get an Elder Scrolls with genuinely good combat and a story that doesn't feel like a throwaway of the original Elder Scrolls script.