Dualshockers: Online multi-player gaming has, for me, completely eclipsed the single player experience so much so that it takes a rare gem such as God of War 3 to pull me away from my buddies on the virtual battlefield. That said, nearly every multi-player game I play has some kind of bizarre aspect built into it for no apparent reason other than to make it a pain in the ass to enjoy. Now I’m not talking about game-play mechanics here or unbalanced maps. I’m talking about design choices built into the multi-player setup – let’s look at some examples.
Gary Green said: You’ll be forgiven if you haven’t heard of the Ar Tonelico trilogy. The previous two games arrived so late in the PS2’s life-cycle that they simply went unnoticed. While most were tinkering with their shiny new PS3s, Ar Tonelico: Melody of Elemia and Ar Tonelico II: Melody of Metafalica were being ‘returned to sender’ by your local Game stores. Luckily, you won’t need to have played them to understand and appreciate this third and final chapter, Qoga (pronounced k-yoga) tells the story of a racial war between humans and Reyvateils, a breed of biologically produced female cyborgs capable of reproduction, while still having a digital mind.
Oh my god. I kinda wish this would get a remaster on PS5, it would be awesome. One of my favorite games on PS3.
That and 3D Dot Game Heroes. It's a shame that some stuff is stuck on PS3.
"The Singapore-based indie games publisher Spiral Up Games and Qingdao/Shandong-based (China) indie games developer Aluba Studio, today announced with great happiness and excitement that their hacking adventure "Cyber Manhunt 2: New World" is coming to PC via Steam EA on May 10th, 2024." - Jonas Ek, TGG.
"The Berlin-based (Germany) indie games developer Tarock Interactive today announced with great delight and happiness that their open-world survival/crafting game "Lost Legions", is now currenly in development for PC." - Jonas Ek, TGG.
they had it right a long time ago. O the days of golden eye and halo 2. The days when you could play online and or splitscreen with your buddies. If anything they just kind of pushed it too far, mucked up the water persay. KISS, keep is simple stupid.
I just think that somewhere in the complexity of squads and parties and all that crap they have skipped the part where they just make a simply intuitive multiplayer setup.
What the hell was wrong with just picking a server from a list and then joining a game? Why am i being forced to play with guys from Bangladesh just because the matchmaking wants me to ?
Multiplayer needs to go back to basics, the PC had it right.
that actually works. Casuals with casuals, elites with elites, and average players against.. you guessed it, average players.
Bungie is the only team to truly get this right and it started with Halo 2. The game had splitscreen, system link, and Trueskill matchmaking.
But because it is a MS title, here come the disagrees. lol
MAG was the worst offender. Talk about a let-down:
http://dualshockers.com/201...
Dice got multiplayer gaming right
with BF1942/2/2142
Then they scraped SDK and added DLC, it's now all fucked up.
I'm 99% sure BC2 won't live as long as BF2.
And valve got it too with TF2