EDF 5 is upon us

Cajun Chicken

Contributor
CRank: 6Score: 174360

I've pretty much jumped out, who else did?

Here we go, another interesting but controversial blog post from Cajun Chicken. This is actually part of a small thing I was thinking about...how many people slowly moved away from the focus of the 360, once getting a PS3?
I know a lot of us 'Sony fanbois' appear to look like we don't know what we're talking about, the fact is a large percentage of us seem to and we are; lets say most 'appear' to be...converts.

It has become evidential that a lot of people have got a 360 but have moved away purely in disinterest due to the PS3, call this flamebait if you wish. But its something I've been thinking about quite strongly since joining N4G. Here's my story;
 
Now take this, in the summer of 2007 I virtually worked part-time at a famous theme park in the UK before starting the second year of Uni with the ambition to get BOTH (then) next-gen consoles. Due to the much better outlook (at the time) of the 360, I got my 360 about 4 weeks saving the rest of most of my wages in the next few weeks for my PS3. I got Forza2 bundled with it, which felt like a bad Dreamcast game which I traded for Crackdown and bought a copy of Earth Defence Force 2017 there and then at the store, (a game that edged me to get 360, which I thought was going to be big and still to this day, is very underrated on the system)  then I got the usual suspects a few weeks afterwards; Dead Rising, Gears and Prey for the bargain price of £60.

The first game I tried was EDF2017 which I totally got hooked on, which still, to me, is one of the finest, pure fun games on the 360 which appears to only be condemned because it isn't published by MS or doesn't 'look like a true 360 game'.  I found I didn't really like Gears style until halfway through the game, when in the town where you have to blow up the oil to light up and reach different checkpoints. I was annoyed to find the rest of the game a little bit...well, meh, I've played better from Epic. I personally had much more fun with Jazz Jackrabbit 2 and especially the sim mode of UT2K4. I'm not 'wooed' by chainsaws on a gun and gore. I couldn't care less about the fate of Marcus.
Dead Rising was excellent to play. I dived into DR thinking it was going to be the left overs of the Resident Evil series and it wasn't. It's completely unrelated and keeps itself seperated from RE canon and I find that amazing. Prey was good also. Very interesting concept and game design. Good to see the Doom3 engine still stood the test of time.
 Overall, I enjoyed Crackdown the most due to its simple concept done perfectly with the defining leaps off skyscrapers to find your way around and doing crazy things like driving up walls and throwing cars.

Then it hit me. Most the 360's good games were third party, they may of only had 'only for Xbox 360' stamped on them, but hey. At the time of development, what other console could of they run on, Dead Rising on PS2 at the same time of the dev of the 360 version?...uh...no. Would devs bother with a console that wasn't offically released at the time of starting development? (PS3). I got my PS2 mostly for first party Sony published exclusives and here was the 360 about 3 years into the lifecycle with a tiny amount of highly aclaimed first party MS published exclusives, even less than the XBOX had in those few years and no signs of classics like Munches Oddysee, Halo or Crimson Skies.
 It seemed like developers were focusing on the hardware that the 360 presented the devs those many years years ago to make and test those games, because world wide, except for PC, nothing else could run them.

It was to my conclusion that the 360's 'killer apps' weren't actually AT ALL published by MS! And once the third parties moved away from the 360 as primary development, what would be left?

Next the PS3 was bought bundled with Resistance and Motorstorm. It was at this time I discovered Insomniac (same devs as R&C and early Spyro's) made Resistance too. First of all, I loved the weapons, next...well, it didn't have the best textures in the world, I'm sure we can agree. But I liked Resistance a lot for being a good fun FPS with original weapons and a great split screen co-op mode.
Motorstorm was pretty cool. But it was only singleplayer and my pet hate was how stupidly long it took the PS3 to load the vehicles on the preview screen. I really quite enjoyed Motorstorm as it reminded me of Burnout, Demolition Derby and Road Rash blended into one.
These however were dark days for the PS3 due to virtually nothing else being out, bad ports and PSN being basic.

After playing those games, THEN I went back into playing games and completing the games on my 360. I suddenly noticed something, I couldn't hear the drive or the fan on the PS3, but I certainly could on the 360. This was a large sound difference, then there was the powerblock (which I hadn't seen one that large for anything since the Amiga) everything was very awkward.

The PS3 then got Lair and Haze which most people ignored because they knew they could of been better on the system.
Then Warhawk arrived. Everything changed. The PSN exploded into life with activity and great, original PSN DL'able games and I was back on my PS3 again due to the free online and crazy excellent game that Warhawk was utilising the Six-Axis. Ratchet and Clank: Future followed (best retail platform game this gen) and Uncharted arrived (Naughty Dog, wasn't going to fail to impress) which proved itself in gameplay, narrative, character, artisitic design and animation. Which totally made me focus on the potential of the PS3 and its devs, much like the PS2 did.

Then looking at most the titles on the 360 after that, most of them run with the Unreal Engine 3 like Gears did, I wondered if it was trying to hide anything by purely having UE3 in nearly every good looking graphically intense game that bested most of the PS3's games.
 "Is the 360 trying to hide something?" I started to think.
 But I couldn't be proved right, due to the opinion that 'the PS3 was hard to develop for' which mainly involved Valve slinging mud because they couldn't be bothered to put resources into a new unfamilliar architecture. Of course its going to be HARD to develop for! Its unfamilliar and uncomfortable territory! Thats what a programmers and developers job involves!

Boom. Devs started learning how to make PS3 games ports equal to any other system and its very rare that the PS3 these days gets bad ports, but however, the HDD installs were still very big back then, now installs have shrunk and the PS3's HDD can be replaced for cheap. Uncharted especially proved itself by running Naughty Dog's trademark in-game, no loading screens, streaming technology since Crash 2.

The PS3's firmwares increasingly got better, more functional and more handy features on the XMB, LBP (Ammmaazzzzing!) and Home came out. (I missed MGS4, not my cup of tea) PSN got far better.

Previously the XBOX impressed me over the PS2 years with its power and its great MS published titles and both could co-exist in harmony in my room and it just seemed to be at this time that the PS3 had just a little bit more juice or people that knew how to squeeze the juice from the machine properly due to willing to experiment on new architecture or only having that architecture as the only stuff they work with.

The 360 started to look like a second relaunch of the XBOX but without the great MS published game library expecting the users to pay for more parts when out of the box. But actually built much...differently, just with stronger technology and just started to fail to impress me any longer with most of its impressive looking library being UE3 based games which could be used exactly the same on the PS3. Essentially, I became dissapointed with the steps the 360 made compared to the XBOX.

Wipeout HD came out. Oh, my god.
 "This is living"
That was it, here was a DL'able game that topped anything on any system in visuals and also it had a custom soundtrack patch which the game actually interracted with the music.

Then there was the case of MS nearly getting rid of every first party dev from under their shoulder, expecting to reform long running developing teams being absorbed into different teams. Even though Sony has managed to keep aquirred companies like Psygnoisis (Studio Liverpool, Wipeout) and Millenium Interractive (Studio Cambridge, Medievil) still open for many years without breaking them one bit, even when struggling.

Well, guess what, sorry to dampen your spirits people, but that question I asked myself appears to be slowly happening;
 "Once the third parties move away from the 360 as primary development, what would be left?"
 The 360 IS slowly losing its third party publshed armory except for the first party due to publishers wanting money from the 360 and the PS3 crowd and nobody with a 360 seems to care, the 360 is due to become a multi-plat system unless it has something up its sleeve. Having a large first party team really does pay off.

So thats it. I'm not selling the 360 or moving way from it completely, and it isn't even Killzone 2 that convinced me. It was purely 2007 and onwards and a case of 'spot the difference' throughout 2007 and 2008 on both consoles. The PS3 just seems to be getting better and better and the 360 appears to be stuck in a groove it can't move away from with the exclusives looking less and less due to the movement of most third party published games and franchises originally on 360 going to multiplat, now that the problems with the PS3 have more or less been ironed out. I haven't even had the RROD (knock on wood) but a lot of people around me has. One of my friends who never even believed in the RROD just had it to happen to him and has been left in a difficult position due to the fact he picked up the 360 more or less shortly after the UK launch...

I'm still waiting for what MS have up their sleeves for games, but I haven't got my hopes up. Because I really don't think there's much coming. I'll continue using the system for second-hand games and good XBLA titles like The Maw.
But from this year, the multiplats get bought for the PS3 and the 360 isn't going to be turned on for a very long time for a new title...unless, SOMETHING happens and I fear that a lot of everyday, average, Joe Public 360 owners (such as my friends, who got them over xmas) are going to be dissapointed and I predict XBL is shortly going to be equalled by PSN in either firmwares, patches, updates or future games on the PS3.

So, how many of us moved primary focus from 360 to PS3 throughout these last few years? Does anyone else feel the same way? I didn't get one 360 exclusive title last year and got all my multiplats for the 360, I haven't bounced mainly to the 360 for about a year now.
 Speak up (sensible) people.

toughNAME5580d ago

I stopped reading after you compared mega flops like Haze and Lair to how loud the Xbox 360 is :S.

The 100 million difference between previous generation consoles would lead me to believe that most of the converts are PS2 owners.

Personally, Sony still has a lot of catching up to do before I can confidently lay down hundreds of dollars for them.

Cajun Chicken5580d ago (Edited 5580d ago )

It's not my fault the DVD drive is as louder than the actual XBOX'es drive, I mean that's just crazy...why, generally being made cheaper?

Did you even notice I admitted that Haze and Lair were failures and didn't impress me one bit and the PS3 was in Dark Ages until later that year?

And besides, most PS2 I owners know have a 360 and price is the only thing stopping them getting a PS3.

hfaze5580d ago

"Personally, Sony still has a lot of catching up to do before I can confidently lay down hundreds of dollars for them."

LOL... But yet you will plunk down hundreds of dollars for a console that is NOTORIOUS for hardware issues... Hmmmm...

The only thing that the PS3 needs now is a price drop, and you will see MANY more converts...

I started out this gen of consoles with the PS3 (resisted all of my buddies trying to talk me into getting a 360 at launch), then went ahead and picked up a Wii and a 360 later on. I had the 360 for about a year and ended up selling it (damn this recession!!!)... I just didn't use it enough to justify keeping it. The ONLY game that I could get my buddies to play online on a regular basis was Halo 3, and I'm not really a fan of the Halo series... :-P Not to mention how annoying it is to be in a CoD4 online match only to get BOMBARDED with invites to play Halo 3...

I have always bought multi-platform games for the PS3, and while I ended up with the inferior versions of games initially, it didn't take very long for developers to get a handle on the PS3 hardware and release cross-platform games at the same time, looking and playing the same on both consoles.

Not to mention, I rather enjoy the peace of mind I get from gaming on my PS3. I have no worries of my console running into a hardware issue mid-game (or my PS3 dying right before a game I have been waiting on forever releases). I'm not saying that the PS3's hardware is flawless, just MUCH better quality...

panasonic235580d ago

i love this ps3 fanboy blog keep up the good work lol not going to buy the 360 anymore lol sales prove other wise.

Jager5580d ago

Pana, your pathetic lmao. least he owns BOTH systems, unlike *Cough* you *cough*

L Ronald Hubbard5580d ago (Edited 5580d ago )

Sales! SAles! SALes! SALEs! SALES! SALES!!!!!!

I've been hearing nothing but "sales" from people like you.

rucky5580d ago

That's cause there's no arguments left for 360 fanboys.

SaiyanFury5580d ago

Panasonic, sales alone don't make a system great. It's the content, games and functionality that make a system great.

SL1M DADDY5579d ago

Is that all that matters now to 360 fanboys? If so then you all must think it is pretty cool that the PS3 and 360 sold neck and neck last year right? Let's not get on the sale argument, we all know that the media lied to everyone by talking up the FUD and then at the end of the year Sony and MS release their real financial reports and bingo, the PS3 sold as much as the 360 and at twice the price... Sale - shmales.

SAiOSiN5578d ago

wow like any1 cares about sales. sales don't affect u at all. i have both consoles. i have a 360 for some online games. the ps3 is my primary console. it has better games and online is free.

+ Show (3) more repliesLast reply 5578d ago
GlibGamer5580d ago

Since getting the PS3 I have also played less and less of my 360, and I've been buying just about every multiplat for the PS3 instead of 360.

Why? I dunno, I'd rather play games on the PS3, I guess. No real good reason, other than being tired of the ham-fisted way Microsoft is killing the open game's market by buying multiplatform titles out from under the PS3.

A game system should live or die based on what the gamers want, not what a company manipulates.

evilmonkey5015580d ago

I agree with you completely. I own both systems, but unlike you I have suffered through 4 rrod. I finally got a jasper unit so hopefully this wont be an issue anymore, but, more to the point...I buy all my multiplats on the ps3 now as well...mostly for the free online. Great article. It is well written.

BlackCountryBob5580d ago

BlackCountryBob, bought a Xbox 360 for £280 in October 2006 and bought 9 or so games in the following months before selling it in March 2007 for bout £300 and bought a PS3 for £400 which I have had ever since. Its not like I disliked my 360, it was a very good system and I have played no game online more than Gears of War but when it came to the punch I just saw the games that Sony were publishing which I could definitely only get on the PS3 and found them more interesting to me than the Microsoft only games like Halo 3. I always figured 3rd party games like Bioshock would eventually become none exclusive so I decided by that.

Thing is, the very small (50 or so) Xbox 360 clan I was a member of whom I am still in contact with has seen about third of the members do similar and maybe the same again have gone platform neutral. Its not an anti 360 thing but I guess people just see the grass as greener on the PS3 side.

It is a shame no-one tracks console second hand sales.

Interesting blog.

Show all comments (26)
70°

Xbox's Handling Of Hellblade 2 Is Casting A Huge Doubt Over Future Of Ninja Theory

Xbox's handling of the marketing for Senua's Saga: Hellblade 2 is casting a huge doubt over the future of its developer, Ninja Theory.

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anast27m ago(Edited 26m ago)

They should be worried. They we told they were free to be creative to dev. a walking sim, and now Phil and the Lady are walking that back.

80°

Helldivers 2 Dev Wants It To Be Available Worldwide, Restrictions Are From PlayStation & Not Steam

The lack of worldwide availability of Arrowhead Studios' Helldivers 2 on Steam is due to restrictions from PlayStation, not Valve.

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twistedvoxel.com
thorstein23h ago

To be clear though, Steam does not restrict use of their platform in any country. So, to say that Sony delisted games in Afghanistan, Iran, Iraq, and other similar regions is disingenuous. The taliban doesn't allow video games in Afghanistan.

There are many restrictions in many countries. Painting this as a false dichotomy of Sony or Valve ignores all other layers of what is going on.

Just be honest in your journalism about what countries are left out. Those countries should a) have internet access b) allow the game.

17h ago
H941m ago

There's literally almost 170 countries and mentioned 3, and Taliban banned PUBG only, do you seriously think that these countries that had games all this time, suddenly decided to ban games when Sony wanted to put PSN as a restriction

anast32m ago

Sony would be stupid to let valve run the show. They would be bad at business if they did that.

100°

Why Xbox believes it must cut costs and close studios

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eurogamer.net
gold_drake4h ago

i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.

its just shit that because of MS's miscalculation alot of people lost their jobs.

Jingsing29m ago

This is exactly what many people said would happen including the CMA and FTC. Lies lies and more lies and they allowed a $69 billion buy out to happen.

gold_drake21m ago

oh yeh it was 70 billion. that was my bad haha even worse.

thesoftware73019m ago(Edited 14m ago)

gold,

You can't be serious, right?

Do you think that MS thought they would make 80bill in a year & Half? They haven't even released titles under MS yet, lol.

But in fact, that A/B revenue is already paying off, look at the last earnings call. That $80 billion is long-term money, my guy, no sane person/company would think they would make that back in any short-term situation, it's a long-term investment.

Let's play silly then. If MS's reason for laying off staff and closing studios was due(which it really was not) to the A/B deal, tell me what Sony's reason was for past studio closures, the recent 900-person layoffs, closing Sony London, shutting down Dreams, and closing Japan Studio? Zipper? Psygnosis? cuts at all their internal studios.

Keep in mind, you are claiming MS's reason is because of the A/B deal; please explain Sony's reason.

Hofstaderman10m ago

You actually still defending them? Sheesh.....

gold_drake8m ago

this is not a sony vs MS debate. dont make it something it isnt.

and of course not, but im pretty sure they thought they'd make more money after the deal. they didnt, and closed off some studios.

its pretty insane to think there is any other reason for the closure of studios in this case.

romulus231m ago(Edited 1m ago)

(It really was) due to the Activision Blizzard deal and the loss of physical sales due to gamepass. You keep bringing up Sony in all your posts about this, stop deflecting and trying to change the topic, this is about MS and what they are doing.

anast30m ago

They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.

Skuletor20m ago

Maybe they were already using AI to make business decisions, which would explain why they closed Hi-Fi Rush's studio, then said they need more games like Hi-Fi Rush not long after that announcement.