It's hard to know how to sum up MGS4 in a single word. 'Epic' could be used, but that might imply that small details are out of focus when they're not. 'Gargantuan' is a possibility, but then 'bloated' would also have to be strongly considered. Excellent? Definitely. Awesome? It's awe-inspiring in many respects. Extravagant? Oh yes.
So I'll do my best to sum it up, to give you a brief idea of how good it is, in, oh, about two and a half thousand words. That way I might just about scratch the surface of the content Kojima has jam-packed into this particular Blu-ray.
Despite all the technical wizardry on show, there's still a sense that we're being deprived of valuable gameplay for the sake of some flashy (albeit very, very flashy) story exposition. One or two sections of gameplay, too, are merely adequate and functional rather than exhilarating - but then we're all fans here, and that in itself means our expectations were maybe unreasonably high. It can't all be fireworks?!
So while MGS4's wilfully exclusive, staunch old-school feel (note that despite this, the interface and much of the story is perhaps the most accessible it's ever been - there's just loads of it) may prevent it being the perfect iteration of the series, it also has to be applauded. It hasn't been diluted, it's just as hardcore a Metal Gear experience as ever, if not more so given the abundance of information to process and take in.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
An article looking at the symbolic meaning behind the cigarettes in Metal Gear Solid 4: Guns of the Patriots.
Game creator Hideo Kojima is and probably will always be best-known for his creation and stewardship of the Metal Gear series at Konami, which since his departure has been more-or-less on permanent hiatus (don't mention Survive). In his almost three decades these games evolved to the point where they predicted certain problems of the information age (MGS 2), took aim at contemporary topics like Guantanamo Bay (MGS: Ground Zeroes), and ended on a profound sense of sadness about our species' inability to break the cycles of global conflict (MGS V).
It's not clear what sparked this reflection, but Kojima's been thinking about Metal Gear Solid 4, an entry that was (and unfortunately still remains) a PlayStation 3 exclusive. In that entry the player controls an aged Solid Snake in the year 2014, caught up in a civil war being fought between Private Military Companies (PMCs).
He was always ahead with this series. MSG1 taught me about the importance of passing on our genes into future generations but in a responsible way, for they are bound to what we experienced in our lifetime. Sons of liberty taught me about global control and simulation runs to test society in a grand scale, the importance and dangers of control of information. MGS3 taught me about patriotism and how that can blind you into doing things you never would have otherwise, all for the sake of politicians who only see you as another pawn in their grand scheme of things. MSG4 taught me war is inevitable and always orchestrated because it's great for the economy. Soon simulation systems will start dictating who goes to war and why, all run through proxies. Privatization of military company are already here. We already started to see how a small group of elites dictates everything that happens. Nothing is done, nothing happens without strings being pulled.
If it wasn't for the retconning of how FOXDIE works, including clunky scenes with Naomi and Liquid, MGS4 would be a perfect game. There are so many gameplay options. It felt like us PS3 owners got something truly unique and special.
take that Eurogamer & EDGE ;)
If you (reviewers) don't, then GTFO. The game was made for fans.
I know it has nothing to do with this article, but just to let people know anyway ;)
Good review. Seem's very honest and he is obviously passionate about the series.
is what i call, JOURNALISTIC INTEGRITY, this guy reeks of honesty, in my opinion. and the most brilliant part about his review is the score......that's exactly what i want from a review. A SCORE-LESS influenced review...... thank you.
ps, i cant play this game next to my girl..... if i cried with MGS3, then I'm gonna be like a baby with this one.......
@super..... exactly, there's nothing wrong with pointing out the negatives, its just that you can't ignore the fact that for every negative, there's almost 20 positives...... he's going to play it until his hands fall off..... and i plan on hanging out with him, cuz we gotta figure out how to scratch out nuts, being arm-less and all..lol...
scores need to go period. I want reviewers to tell me the good and the bad, forming a score extraced from an opionion= wrong