GX:It's an assassination game where you don't have to kill anyone, a free-form experience that exists only in linear levels, and a cartoonish world where nothing is ever less than deadly serious. Dishonored is a mysterious game, one that mixes ideas and mechanics freely, with the aim of giving the player a dizzying amount of freedom in its world. But will this lead to a muddy and incoherent mess, or an experience as crisp as its stylized visuals suggest? Find out in our review
It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.
There was a small game called Aragami that “borrowed” the blink, that was a good game.
Unfortunately I heard the sequel wasn’t good so I stayed away from trying it out.
Dishonored's engaging lore, creative levels, and timeless gameplay are well worth revisiting for fans of the immersive sim and stealth genre.
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