Egotastic: If you haven't seen this splendid Kotaku story about the guy who hired online thugs to beat his son in online video games, you're missing out. Say what you want, but I believe this should become a thing that people do in all video games across the board. The option to hire good players to thrash annoying players (payback time, racist pigs!) you meet online is the final piece of the puzzle we've been missing as online games turn into the Wild West. Bounty hunters, bitches.
That got me to thinking how games, whether we're talking sports titles, online shooters or RPGS, should better accommodate this function. I'm not sure if the dad in the story above paid real money to real life dudes directly and then sent them to their computers to do the job, but a streamlined, perhaps Paypal-driven solution along with a video game that supports all of this should be just around the corner. In the meantime check out this gallery of games that should accommodate this whole hired-gun-in-video-game thing.
When Hitman 3 recently changed its name to Hitman World of Assassination, fans had no idea how meaningful the moment was. On the outside it looked like a simple thing: Hitman 3 would now be known by this name and include levels from Hitman 2 and 3 - the trilogy would all be in one place. But on the inside, at IO Interactive, much more was going on.
You mean destroyed it with this tethered single-player campaign BS... And only the first few levels of the third modern game were on the disc! I'll never support this crap at any price-point! They've lost me as a customer.
Gears of War: Judgment launched 10 years ago today, and quickly became one of the most misunderstood titles in the series.
Easily the best control-wise of the series. Judgment introduced melee-ing with the lancer and is still the only installment of the series (to date) which enables you to change weapons while roadie running simultaneously.
Gears 2&5 are the worst controlling in the series.
The Arcady aspects of the campaign should have been unlocked after completing a campaign play through. Seeing score screen after battles caused awkward pacing. The multiplayer was too different from other Gears games.
Judgment felt more like an expansion than an actually game. To me, I was fatigued from the series at that point. The story was ok, over all it wasn’t bad.
God of War's forgotten multiplayer mode was introduced nearly a decade ago, but it may have been a great addition if it was implemented now.
Not saying it was perfect but I really enjoyed it. One of the more unique MP experiences. Wouldn't mind them trying again.
The title is too long. That is why you aren't getting hits and/or comments on this one.