90°

EU Court Ruling Allows for Re-sale of Used Games by End-Users (YOU!)

Had a game gathering dust on your shelf or taking space on your hard drive? Living in fear of copyright rulings as of late that’s seemingly brought the hammer down on anyone and everyone? Well quiver in fear no longer…at least if you live in Europe.

Trebius514326d ago (Edited 4326d ago )

When i buy a game, its MY property. Maybe i shouldnt be allowed to start a BUSINESS which makes the bulk of their money selling used games (gamestop), but if i want to sell a game i purchased at full retail, i WILL regardless of any stupid law telling me i cant.

Hicken4326d ago

Don't knock GameStop too bad. Unless they started rentals or something, there's no way they'd be able to function without used game sales.

... of course, now they're selling iDevices, too, so that should help a bit, but even those initial costs are probably covered by used game sales, as they just don't make much of anything off new product.

Baka-akaB4326d ago

Good , that and digital prices were the only real issues . Of course you should be able to resell a license to a software , with limitations of one licensée per software of course

nukeitall4326d ago

I was gonna say, we in the US has been enjoying the first sale doctrine that allows us to resell legally purchased software. However, this extends beyond that and now makes it illegal to prevent used game sales including digital games!

Hurrayyy for Europeans! Enjoy it!!! XD

LightofDarkness4326d ago

Excellent, this should protect consumers' rights for a little while longer, while also slowing the advance of a totally publisher controlled digital market.

Emilio_Estevez4326d ago

Hmmm. Don't think US will follow suit.

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60°

Gamescom Latam 2024 has just announced its finalists for the latam BIG Festival event

"The most important games event of Latin America, gamescom latam, has unveiled the finalists for its flagship award ceremony, the gamescom latam BIG Festival, which celebrates the best in the global market of games." - Gamescom.

190°

Let's Be Real, There Is Nothing "Micro" About Microtransactions Anymore

Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.

Terry_B1d 13h ago

Yup..this is 100% the sad truth

z2g16h ago(Edited 16h ago)

The elephant in the room tho is personal accountability. It’s easy (albeit basic) to blame the big, bad corpo, but microtransactions wouldn’t be where they are if gamers didn’t spend money on them. As it stands the MTs usually make more than the game. Publishers know raising game prices will cause backlash, so they do MTs to compensate. But the adult conversation is consumers determine the success of products with their wallets. So if MTs are a huge thing, it’s because we as consumers told them we like them by giving them a lot of money for them. So if you don’t want them to be a thing, convince your fellow gamers to stop buying them and expect that games will be decently more expensive. You all can disagree all you want, but reality is a bitch, and eventually you have to live in it.

anast14h ago

Trying to convince people is the least realistic thing. If we are trying to be adults, actual action is what changes things not "convincing campaigns" on platforms owned by the people 'you' are going against. It's madness and idealistic.

ApocalypseShadow9h ago

Easier said than done. I've told gamers for years to not buy micro transactions, expensive dlc, etc. Gamers bought it anyway. Didn't fit on a DVD that would have fit on a Blu-ray disc.

I also told some gamers to not pay for online like Xbox Live because it would force the rest of the industry to only offer playing online if you pay for it. Told them not to support a broken console that Red Ringed. To not support Xbox One because Microsoft tried to take away game ownership and how you play your games. To not pay for a console by one manufacturer where a, now 3 trillion worth, didn't make enough games at the level of Nintendo or Sony who are worth less money.

How much of that did you support anyway with your money then go back and read your comment again.

notachance3h ago

yeah that was like telling people not to do drugs or alcohol, these game companies invested a lot of money in researching about how to make people buy MTs, from creating mechanics like loot boxes, purposely make the game grindy, all the way to menu designs and what color and sound effects played when gamers bought MTs.

It was specifically engineered to take advantage of vulnerable and prone to addiction people.

bradfh1h ago

@z2g
People always struggle with issues like drinking, drugs, and gambling. But in games, especially those played by kids, microtransactions are another way companies take advantage of them. It's a problem that needs addressing.

+ Show (1) more replyLast reply 1h ago
S2Killinit44m ago

I recommend everyone read this article.

My suggestion is to name these transactions, what they ARE: Hidden-fees.

isarai1d 5h ago

I mean except for the amount of content you're paying for.

Hugodastrevas18h ago

There never was, the only time I paid for a microtransaction was on Blacklight Retribution (PS4) and it was because I enjoyed the game a lot so I felt the devs should get something for all that entertainment (€5 "membership")

-Foxtrot17h ago

The devs wouldn’t get that though, that shit goes straight to the higher ups who do f*** all let’s be honest.

Hugodastrevas16h ago

Probably, but I wasn't as cynical back then and €5 wasn't a big ask to get the guns with grinding instead of renting them, and the game was good (still is on the PS5/4)

CrimsonWing6916h ago(Edited 16h ago)

I couldn’t believe what Blizzard charged for horse armor and cosmetics in Diablo 4…

I remember back in the day when a season pass was $15 and you got everything included in it. Now, I see them at $60 and you still don’t get everything.

CantThinkOfAUsername9h ago

That's just Blizzard. Unlike Bethesda's $0.99 horse armour, Blizzard's first microtransaction, Sparkle Pony, cost $15.

Phoenix7643m ago

Bethesda out did themselves a few years back with 76. They released a Xmas bundle for half price on day of release! So, was meant to sell for only $12 from day 1, but tried to convince everyone it was half price, by marking it at $24!

Shane Kim15h ago

As soon as gaming wasn't deemed nerdy anymore, and reached the casuals this happened. We're smart, but casuals play mobile games and other stuff, and don't really have anything to compare. They think gaming is supposed to be like this and pay for in game purchases.

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110°

It's good SLI is dead and buried - and my wallet agrees

Kevin writes: "Multi-GPU gaming was one of those things that seemed like a good idea for as long as it lasted. I mean honestly, the idea of a modular approach to graphics upgrades – be that SLI or CrossFire – was brilliant. I repeat, the idea was brilliant."

darthv723d ago

Im old school... when i hear the term SLI, I immediately think of 3dfx. I still have a pair of 12mb Monster V2's in an old rig. I never tried out the more modern take on SLI or Crossfire for that matter.

Vits3d ago

I mean, it was mostly for bragging rights. It was a very temperamental tech that improved with newer iterations, for sure. But folks like myself, who have used it, probably recall that troubleshooting was an integral part of the experience and the value that you got out of the setup was really low.

However, none of that mattered because it looked sick as hell on a well-built PC.

Wretchedstain3d ago

I remember doing my research at the time 😂 I got 2 GTX 460's, as they in SLI were meant to be better than the 480 at the time. Not all games were optimised at the time, which meant some games meant setting them up for 1 card alone. Never forget the time I came home from night shift, turned on my computer like normal, went and made a cuppa, come back and it was still off. Tried to turn on again, and one of the 460's caught fire... good times.

shaenoide2d ago

Why ? For the price of two SLI cards you only get one RqtX card now...

OpenGL2d ago

Exactly what I was thinking. When SLI was around an Nvidia flagship card was $700, less than half the price of their current flagship.