"It's often been the case that the PlayStation 4, and the Xbox One for that matter, won't be as powerful as the most high-end PCs. Of course, given the architecture and how easy it is to developer for the PS4 compared to the PS3, it would make multi-platform development all the easier for the next generation."
Michael Kitchin writes, "I simply cannot trust Wrath: Aeon of Ruin, at present. For as tense as combat can feel, it can't match the fear of a game seconds from breaking. At the time of writing nobody has finished this game. My save is broken to the point where there are two levels I can't even finish due to scripting errors. If you have to check it out, PC seems to be where the support and community is. Out on Playstation consoles, it's toast."
Shame, I love modern boomer shooters. I've been burned a few times by poor ports of popular pc focused games to consoles, pathologic 2 for example is unplayable on ps4, a lot of times these ports are made by third party companies and receive poor support
Charles Cecil has revealed that the the team at Revolution need a couple more months to finish work on the project.
The legendary perk system in Fallout 76 requires a bit of a rework and some fans think they have the perfect way to change up these perks.
Great news.
Translation: The PC version will be a crappy ass port.
Can't wait to play the elder scrolls online beta exclusively on the PS4 as well the amazing planetside 2!
Looks like a really good game but it's not really pushing any graphical boundaries.