The PS4′s loving dad (or at least one of its fathers) Mark Cerny did a lot of thinking on the console’s architecture even before the first piece of circuitry was printed, so he's the best one to explain how the much touted 8 gigabytes of unified GDRR5 RAM coupled with the bus work, and why that solution was implemented.
The RDNA 4 upscaler is the first result of AMD/Sony's Project Amethyst collaboration.
They are basically working together to co-devlop the cnns and strategies for game graphics. So the research benefits borth products and they will share similar capabilities. So its not exactly FS4 that comes to PS5 but rather the models that then used by PSSR. Their long term goal together is to develop hardware that maximizes the execution of ML. This longterm goal will impact things like the PS6 but doesn't sound like it is focused on acceleration graphics only ML. This is big for AMD and will make them more competetive in the AI landscape.
PlayStation lead architect Mark Cerny has offered an explanation on PlayStation's focus on GPU power over CPU upgrades for the PS5 Pro.
Only logical really. Had this argument loads on here. "Why have they not changed the CPU". Well it's costing £700 without doing that. How much did you want it to cost exactly doing both? CPU based games are probably 1/10 to GPU games' 9/10. That's why the money should be in the GPU
He could have made compromises to improve not only the GPU but the CPU as well. The CPU inside the PS5 is equivalent to the Ryzen 7 3700x. If he had approached it with the same logic as a PC gamer/builder, he would have left out the wifi 7 card and used a 1 TB internal storage instead of 2. That would have reduced the total cost of the system enough for him to add a CPU that is equivalent to a Ryzen 5 5600x or better while releasing it at $700.
That would have felt like a true generational leap over the base PS5 without having to rely on PSSR.
There is a reason Digital Foundry asked that question because they too believe the CPU could have been upgraded.
Anybody else get the feeling after that presentation that ps6 might not be backwards compatible and almost certainly not with ps4 games.
I'm not impressed at all with what PS5 PRO brings to the table. It's not worth the price imo.
The Digital Foundry PS5 Pro tech interview with Sony's Mark Cerny and Insomniac's Mike Fitzgerald, discussing PSSR and the PS5 Pro's design and development.
Why doesnt n4g just makes one article telling everything that mark cerny explain instead having so many articles on mark cerny explained this and that..
No offense n4g
Mark is spreading the second coming of the king of console. The book of revelation of gaming shall be fulfill this holiday 2013
I watched the whole youtube presentation posted by the official playstation channel, it was technical at some points but I was engaged for the whole 47 mins and I learned a lot even about previous playstation consoles. I was amazed at how involved Cerny was with playstation since day 1 in 1994 but only found out about him at the feb reveal for ps4
Cerny is very, very wise.
not in technical terms... just looking at that picture from the article comparing architectures..
the one on the left allows developers to acces the 176GB per seconds from the start
while the one on the right would only allow them to use 88GB per second at first
they would only unleash the other 1000GB when the small EDram chip or whatever is mastered right?
and that would take a few years.. im i right?