460°

'Next Xbox' listed on Microsoft employee's CV

Microsoft may not be prepared to talk about its next-generation Xbox officially - but that hasn't stopped one of its employees referring to the unannounced console on their online CV.

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videogamer.com
MariaHelFutura4063d ago

"Video processing for DRM'd content"

MariaHelFutura4063d ago

Yep. Today just got interesting.

sengoku4063d ago (Edited 4063d ago )

really, so what?
i like watching downloaded video so this is not that great..

thechosenone4063d ago

ughh...I really don't care about this issue anymore lets move on to what's really important here, the games! Fak E3! Lets do this now!

3-4-54063d ago

@THECHOSENONE - How are you supposed to play those games though if your internet connection is iffy for that day.

Weekend is here...lets play games for 2 days this is going to be awes.....wait...internet is down ?

So I can't even just play my games offline ?

^ this WILL happen

EVILDEAD3604063d ago

Outstanding. 100 times better that DRMed games.

Evil

fr0sty4063d ago (Edited 4063d ago )

Remember the MS patent for using Kinect to monitor how many people are in the room and charge you to watch content based on the number of viewers?

"design, implement and deploy video processing pipeline for DRM'd videos for indexing into the Xbox video catalog"

nukeitall4063d ago

LOL!

DRM'd video content is the defacto standard!

Buy a Blu-Ray disc? DRM'd. Stream it from Netflix? DRM'd. Hulu? DRM'd! YouTube? DRM'd even though you can easily bypass it.

Point being, at what point in time have we really had non-DRM'd videos?

Well unless you talk about pirated movies and those free stuff.

So I don't know what the hub-bub is all about.

+ Show (5) more repliesLast reply 4063d ago
shutUpAndTakeMyMoney4063d ago (Edited 4063d ago )

"and "design, implement and deploy video processing pipeline for DRM'd videos for indexing into the Xbox video catalog"

that's the rest.

When you use the word drm twice in a short paragraph ur serious about it.

MariaHelFutura4063d ago (Edited 4063d ago )

We agree... Sh!t just got real.

Software_Lover4063d ago

Hate to burst your buble............... all video on the xbox marketplace is DRM'd. Just like Netflix and most other streaming sites.

Tultras4062d ago

You can't burst his bubble, he doesn't have any more.

Geddit, geddit? :D

+ Show (1) more replyLast reply 4062d ago
dedicatedtogamers4063d ago

People shouldn't get worked up about this. Videos are already DRM'd on 360 and PS3. If I'm reading this correctly, he worked to develop a feature for NextBox that locks your purchased/rented videos and doesn't let you use them on, say, your iPhone.

Again. Nothing new. It will probably be a feature that lets you use your video content across all compatible Xbox products (Win8, smartphones, 360, and NextBox, for instance).

greenpowerz4063d ago (Edited 4063d ago )

How are those comprehension skills working out for you.? Understand what you're reading before you comment. Know about the xbox, know about something for crying out loud.

Man if there is a news day about DRM video (all consoles use now) then pro Sony folks/media and normal media looking for hits are more desperate for hits and or more scared of MSFT's New hotness than I thought

Epic -facepalm- I guess trolling isn't for you.

MariaHelFutura4063d ago (Edited 4063d ago )

I wasn't trolling I quoted something that was posted. Trolling is your job. No one can say if this confirms the existance of drm on the nextbox for gaming, but it sure is interesting none the less, considering he is referencing the nextxbox. I would have thought you would have claimed this is all part of the elaborate conspiracy to keep people talking about the 720.

DoesUs4063d ago

"I guess trolling isn't for you"

You are the ideal candidate to teach him the ways.

nukeitall4063d ago

@MariaHelFutura:

It certainly looks like you are trying to stir the pot, when clearly this is the standard by taking that quote almost out of context.

For a person that has so many bubbles, I would expect more. However, considering all the fanboys lately with ridiculous bubble count it doesn't surprise me if there are more.

JeffGUNZ4063d ago

Not sure that applies here. All video content is already DRM'd on the 360 and the PS3. This is nothing new. What he suggests is the ability to catelog it so you can pull it up on multiple devices, liek windows 8, smartphones, glass, etc. Nothing was metioned about games, it's completely different.

Blaze9294063d ago

lol so now people are upset over DRM on video content? This is nothing new. But because it's dealing with the next xbox let the "doomed!" begin?

whoyouwit044063d ago Show
AngelicIceDiamond4063d ago

DRM'd content does sounds like its gonna suck, but we have to see how MS will use it in the Xbox.

ichimaru4063d ago

I see the concern but you should have quted the rest of his statement. It seems he's refering to DRM for videos-_-

" Part of Lai's responsibilities, his CV suggests, is to oversee "Video Processing for DRM'd Content", and "design, implement and deploy video processing pipeline for DRM'd videos for indexing into the Xbox video catalog". "

+ Show (5) more repliesLast reply 4062d ago
Zechs344063d ago

Crap. Another "rumor" Xbox article in the top headlines. That doesn't bother me at all. I do hate the few individuals who will try to spin and defend this like its a good thing.

This isnt good for ANYONE, even the most hardcore, die hard fanatics of Microsoft. Anyone who says otherwise is in denial or have no clue.

I hope for gaming's (and MS) sake that all these rumors are false.

whoyouwit044063d ago

Like I said you sony fan boys need to know what you are talking about before you comment. are you really that uninformed that you don't know the 360, and PS3 already has DRM'd video? Or did you already know that? and just decided to troll because this is a xbox article.

Zechs344063d ago

Who the hell is trolling or defending Sony? Insecure much because you read something on Wikipedia on DRM? Mind your mouth, it makes you look stupid.

Software_Lover4063d ago

DRM'd video. Nothing new here. This has been the case for most video streaming services.

Am I implying this has nothing to do with DRM'd video games? No. It could very well be the case, but lets just stick to the facts of the article/blog before this gets blown out of proportion.

BABYLEG4063d ago

Yall overreacting.

remind me of that one girl in class who's too extra with everything she does

Show all comments (42)
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130°

Do game developers still want to publish on Xbox?

Skill Up associate Edmond Tran spoke to individual gamemakers from around the world, all of whom had published games on Xbox consoles in recent years, and had new titles in development. They ranged from solo developers to mid-sized independent studios, though all requested anonymity in order to speak more freely on the subject.

Petebloodyonion15h ago

This is the Complete article to which this story https://n4g.com/news/260094... allude.

It's the original source of the Twisted Voxel Story and contains lots of details and information related to different topics not mentioned in the other story.

darthv7214h ago

you should have made a report and stated this is the original source for the other.

Petebloodyonion14h ago(Edited 14h ago)

I'll be honest every time I do it amounts to no change, at least, if this story is canceled there's a chance the real story will be fixed or members will get to see this link on the other one.

NotoriousWhiz2h ago

It's amazing how many people read the headline for that other article but completely skipped out on the content and just want to pretend that the content doesn't exist because it doesn't fit their own preconceived narrative based solely on the headline.

Hofstaderman2h ago

I believe they were asking the same thing at a recent conference.....

Petebloodyonion1h ago

Here are my thoughts on the article:

1) I commend Edmon Trans for the quality of his piece. It seems to capture the struggles that many smaller indie developers face when creating games for Xbox when they have a PC version (porting).

2) It was surprising to discover that ID@Xbox has become a mere shadow of its former self due to funding issues, with the focus now shifting to Gamepass.

3) Developers point out the paradox of subscription services: they recognize the potential for reduced sales but see the necessity of launching on such platforms due to the upfront payment and exposure, which is particularly true for smaller single-player games.
One question I would like answered is whether exposure on Gamepass aids in driving sales on other platforms like PC, or if it actually has the opposite effect, especially for titles that lack marketing support or visibility from Microsoft or Sony (e.g., The Ascent, Stray, Roller dome).

4) Developers note that insufficient storefront visibility is a key reason why games don't sell as well on Xbox and PlayStation compared to PC (this was also hinted at by another developer who criticized the 30% revenue share). I believe this could be mitigated by introducing a feature similar to Steam's discovery queue on Xbox and PlayStation.
Personally, I've discovered several hidden gems I would never have purchased just by browsing my queue (Raging Justice, Streets of Fury, DLC Quest, and Press X to Not Die, for instance). In fact, it was my Steam queue that led me to play DBD back in 2016.
Another suggestion is the possibility of donating MS rewards points to indie developers as a form of gratuity.

5) It was encouraging to see some developers emphasize how the push by larger publishers for deep engagement with expansive games (like COD, GTA, etc.) can hinder sales, as players, particularly casual ones, are unlikely to seek new games when immersed in a title that demands over 100 hours of playtime.
This isn't to say that games requiring 50+ hours shouldn't exist, but there's a need for quality experiences that can be enjoyed in a shorter time frame.

Quick note: Kudos to Copilot AI for correcting my text; it seems less broken than usual while conveying my opinion.

Profchaos58m ago(Edited 58m ago)

Developers yes in most cases developers like tinkering with all systems and pushing them.

Publishers however only like putting games where they are profitable. And unless you're pushing a AAA that isn't on Xbox

DarXyde50m ago(Edited 47m ago)

"A few of the developers we spoke to said that in the past, they had been the recipients of funds specifically allocated to assist in porting projects, but programs like these had all but dried up. Now, all eyes were squarely focused on Xbox Game Pass deals – which were also not as lucrative as they were just a few years ago, but still enough to consider putting the work in for."

This is an interesting point to me. So there were incentives for Game Pass releases that appear to have become more anemic with time. Sort of like monetization schemes for content creators on YouTube or Twitch; those have also become less lucrative.

I don't think this ends well for Microsoft. They're applying a video/streaming monetization format to game development and publishing. I don't see how this shakes out very well, especially when video content is consumed for free and a stream/video's costs are kind of the infrastructure costs that are pretty much one time costs (exception being utilities). Game pass requires a sub—a much smaller pool than literally anyone with access to high speed internet.

To the point here, I think big publishers will launch on both platforms normally, but small to mid sized developers will do the opposite of what Xbox themselves are doing: Xbox launches first party day and date on game pass. Some of those trickle down to PlayStation and Nintendo. For these developers, I think they're going to launch exclusively on PlayStation/ Nintendo/ PC and once the games live out their lives, then hit Xbox. I have to say, that's likely to result in the Series X getting the inferior version. In that scenario, Game Pass is certainly an exceptional deal if Microsoft owns the studio. Otherwise, you might be playing a waiting game for a worse version.

However, there is another issue that we can speculate about: does Microsoft have a clause similar to the infamous parity clause? One that requires games to be available on Game Pass after a certain period/within a certain period? If so, I can see that being a deterrent to releasing on Xbox. Of course, I have absolutely no doubt that Microsoft will make exceptions for games that have higher bargaining power like GTA. It makes me wonder about BG3. Entirely possible that game was just going to have to skip Xbox, but the surprising popularity made its porting a priority for Microsoft (it's on MacOS too, so imagine Xbox being the ONLY place you couldn't play it besides Switch).

That last part is pure speculation, obviously. I'm pretty clueless about the deals in place for them. You might be wondering about Sony and there are probably some deals in place there too, but without any complaints or desire to report under anonymity as developers are doing here, there just isn't anything to go on. Presumably, in the absence of complaints, those deals might be structured better for developers.