Push Square: "While we’re not quite finished with our BioShock: Infinite review yet, we figured that we’d bring you a few impressions of the title’s PlayStation Move controls to tide you over while you wait. Sony made a big deal out of the support during its E3 press conference in 2011, hauling creative director Ken Levine on-stage to confirm the feature. But given the platform holder’s silence in recent weeks, you’d be forgiven for thinking that the option hadn’t made the final cut. Thankfully, we can confirm that the peripheral is definitely still compatible with the hotly anticipated first-person adventure – but does it offer a viable way of playing the game?"
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
Glad to hear it works fine, I played through both Killzone 3 and Resistance 3 with Move and it really changed how I saw the game. It made them stand out compared to normal FPS games, something which may not have happened had I just played with DS3; not that the games aren't great on their own.
must buy! i love killzone 3 with move im so much looking forward to trying this one with move
silent has a good point.with the move and sharp shooter i was unstoppable.sad not enough support.
I don't know if sharpshooter made me better in killzone, but it had a level of immersion I've never felt in any other shooter ever. I was holding it steady and squeezing off single rounds for distant head shots. It was like nothing else.
I second day that. I hope I can get my hands on it soon.