Impulse Gamer: As the war between the Assassins and the Templars escalates, Ubisoft Montreal takes the Assassin Creed franchise to a whole new level in their latest game, ASSASSIN'S CREED 3. The game begins on the 31st of October 2012 which happens to be the official release date of the game as players are treated to a powerful cinema that once again involves protagonist Desmond Miles and his cohorts.
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.
I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.
On a side note, Black flag was the most enjoyable of the AC games I played.
Ubisoft dropped the ball with the bow & arrow. Most games from Zelda games, Skyrim. Even Gears of War with the Torque bow. Which is more of a futuristic bow and row, had amazing free aim. There's a certain way to do a bow & arrow in a game. Ubisoft ignored it and the result is a shitty unsatisfying experience when hunting with the bow and arrow. It's made even worse by ACIII having a pretty amazing open world to play in, it's a missed opportunity.
The bow & arrow isn't a musket, Ubisoft! It shouldn't be treated that way. It's lazy programming. When it came to hunting. Ubisoft was more concerned with setting traps and tomahawk kills and repetitive timed events. While Red Dead Redemption didn't have a bow & arrow. The free aim with guns made hunting an amazingly fun and satisfying experience. One that required the player to have actual skill.
I know I'm going on about this, but I'm a fan of bow & arrow weapons in games and one of the things I was looking forward to in ACIII was the bow & arrow. Hopefully it's just Ubisoft and other developers don't follow this shitty example of how to do a bow & arrow in game. At least the new Tomb Raider has free aim control for the bow & arrow. From what I've seen anyway.