70°
8.5

(PSU.com) Assassin's Creed III Review

PSU.com writes:

"Assassin's Creed III builds strongly on the series but fails to take a giant leap of faith into any real new territory. A new plot, the Colonial America setting, and sheer volume of things to do outweigh the disappointing bugs and glitches."

cruxito4196d ago

first comment >:) ..... this review was better thant the rest of N4G, im just gonna rent it and wait until the game of the year edition comes out. too many DLC store exclusives out there

Brian1rr4196d ago

You need like a week to play the whole game. It's pretty long

-Gespenst-4196d ago

"Assassin's Creed III builds strongly on the series but fails to take a giant leap of faith into any real new territory"

It's weird. A lot of people complain about high ratings like 8.5 / 10 merely because they're not 9 or 10 / 10. And I think that's partly to do with a game's expectations, like with how some games you just feel are going to be perfect scorers in advance of their release.

But when I read reviews like this, it makes me wonder how much journalists contribute to that understanding of and 8.5 as somehow sub-par.

The phrasing of the quote above is interesting. The game apparently "fails" to do something quite significant; to deliver on a certain promise. Now, it's hard to see how an 8.5 scoring game can really be said to "fail" on any level; "fail" seems too strong a word for the score it's receiving. Perhaps "falls slightly short" would be more apt.

This leads me to my point, how much of our understanding of high scores like 7.5s through 8.5s as somehow "bad" or signifying "failure", can be ascribed to journalists' phrasing?

We read lots of reviews, and how many of the 7.5s and 8.5s make use of inappropriately depreciative words like "fail."? Is it possible that the reason we think these scores are somehow bad has to do with trends in reviews and the language they use? Often that language doesn't reflect the objectively high score a game is given.

It seems like we've imagined some sort of big gulf of quality between an 8.5 and a 9, which is absurd. It's like the higher the score, the more hyperbolic and excitable a review becomes, it doesn't use critical restraint, and so you get a wide gulf between the associations built into each score. I.e. 8.5/10 = "good, but it fails on some levels" and 9/10 = "OMG BEST GAME EVER FFFUUUUU" and 10/10 "This is the greatest game ever made no other game can or will even come close, I can die now having played this."

And so I think this also effects our expectations and anticipations for a game. With these ideas sort of engrained in our heads, any game that was super hyped and receives an 8.5 / 10 is accompanied by a vague disappointment. Because the hype has made use of all the language of a 9/10 game.

70°

Games with the dumbest NPCs

Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.

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gamefreaks365.com
closed_account267d ago (Edited 267d ago )

Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩

Flawlessmic266d ago

How did redfall not make the cut.

anast266d ago (Edited 266d ago )

Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.

180°

10 Most Peaceful Areas in Games

Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.

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gamefreaks365.com
Babadook7272d ago

My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.

Killer2020UK271d ago

I literally just came here to post this. That music in the Resi 1 safe rooms is playing in my head.

Rimeskeem271d ago

I was thinking TLOU work benches. Although I remember one time where it was a false security.

closed_account271d ago

Perfect. 👌👌

I'd add the top of my highrise apartment in GTA Online. That calm, quiet peace, just knowing as soon as I step out that door I will be bombarded by 8 and 12 year olds calling each other n**** and f****, trolled by combat jets and rocket launchers.

+ Show (1) more replyLast reply 271d ago
henbayward271d ago

The entire map of SotC is peaceful as hell. Used to just ride around exploring it.

mastershredder271d ago (Edited 271d ago )

Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.

raiden_188271d ago

The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.

RPGer271d ago

Kingdom Hearts tend to present half peaceful areas and most of them are amazing.

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60°

'Assassin’s Creed III': Ten Years Later

With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.

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goombastomp.com
SinisterMister546d ago

Ten years later, we miss the old you, Assassin's Creed.

Popsicle546d ago (Edited 546d ago )

I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.

On a side note, Black flag was the most enjoyable of the AC games I played.