CRank: 5Score: 16480

"Well as you know Zelda it's not 12fps at 48x32 so you kinda missed the mark in making me look bad"
Really you think so? I think the only thing making you look good is... oh hold on nothing because you didn't answer the question!
If The Legen of Zelda: Tears of The Kingdom were monochrome 48x32 resolution game running at 12 FPS would this impact your enjoyment of it? Yes or no.
Dodge again and you become a hypocrite for failing to answer a pretty s...

19d ago 0 agree0 disagreeView comment

You realize Just Cause (2006) did basically all of that on PS3/Xbox 360 and then Just Cause 2 (2009 also on PS3/Xbox 360) and then Just Cause 3 (2015 PS4/XO) did it even better with makeshift flying machines and the like all before The Legend of Zelda: Breath of The Wild (2017) ever shipped right???

Almost nothing Zelda did was actually ground breaking, about the only thing I can think of is the fact that you can climb basically any vertical and upside down surface, aside f...

19d ago 0 agree0 disagreeView comment

Jak and Daxter Jak 2 and Jak 3 were all 60FPS and in some regards did more than The Legend of Zelda: Tears of The Kingdom. Haven: Call of The King was a PS2 game as well as an open-world story-driven space opera (because you flew from planet to planet in that game as the player - it's hard to explain the novelty that game made you feel when it first released especially since it's 20 years old now).

19d ago 0 agree0 disagreeView comment

@GotGame818
That article is fud missing several games for PS5 and missing a couple on Xbox Series X as well.
Ultimately I don't know how many games really run at 120FPS (because I cannot test them myself as I'm still rocking older 60hz displays) but based on multiple reports the TechRadar article you referenced is missing Black Desert Online, Dying Light 2, GRIS and Gunborg on the PS5 sode while on Xbox they're missing Apex Legends.

There are a...

19d ago 0 agree0 disagreeView comment

"The Wii U didn't last long, but how many Switch games would run on Wii U."
Probably all of them. I can't see any Switch game being too much for Wii U to handle and of course it is likely that some games use 3GB of memory to run on Switch making them unplayable on Wii U but aside from that, Switch is doing nothing that Wii U couldn't do as far as rendering is concerned.

19d ago 0 agree0 disagreeView comment

It can still be used with this kind of art style in mirror-like objects, but to adhere to the style it would likely omit everything, but the characters and skybox. It could include the ground and other things, but RT would be used in very infrequent cases regardless. Realism and this kind of cell-shaded art style clash.

19d ago 0 agree0 disagreeView comment

They can't add ray tracing now... because now is Switch and Switch is way too weak to handle RT inside a game.

19d ago 0 agree0 disagreeView comment

If the new Zelda game could only be played at 12FPS and at 48x32 resolution in monochrome... would it still be as good?

If you answer yes, just know everyone will see right through that lie.

19d ago 0 agree0 disagreeView comment

I know right.
These clowns are acting like the Zelda fanbase hasn't been asking for a realistic looking Zelda game for more than a decade!

19d ago 1 agree0 disagreeView comment

More like 17 years ago.

19d ago 0 agree0 disagreeView comment

Xbox was 2nd place during the PS2 and GameCube era which also featured the OG Xbox... which outsold the GameBube.

19d ago 0 agree0 disagreeView comment

They should have called this patch "closing the door"... Because it closes the door on that main quest.

19d ago 0 agree0 disagreeView comment

Hm... so even this wasn't perfect, who'd have thought that?

19d ago 0 agree0 disagreeView comment

Indeed, the full campaign! That would be dope!

19d ago 1 agree0 disagreeView comment

Spyro on PS1 was fully voice acted... Syphon Filter, G-Police, Air Combat (Ace Combat - if you were not in NA) and so many other og PlayStation titles were fully voice acted by the same people inside and outside of cutscenes this extended to PS2 and PSP even before Xbox 360 and PS3 ever hit store shelves. Nintendo couldn't do that kind of thing because their I/O was very limited at least on NES, SNES, N64, GB/P/L/C/A and NDS which maxed out at about 1GB carts on NDS. Literally all game da...

22d ago 0 agree0 disagreeView comment

But God John Lineman of Digital Foundry said these were all great features!

How dare you question God John!

/s

22d ago 0 agree0 disagreeView comment

Ratchet & Clank: Rift Apart features all of that. The haptics (literally every step felt) the triggers (every gun uses the adaptive triggers and at least in my personal experience disabling the Adaptive Triggers makes gun play messy - meaning Adpt Trigs are actually useful, nay required unless you map the secondary fire to a separate button), controller audio bolts make noises many guns also make noises and the lights are also used in R&C:RA. About the only thing not used is the cont...

22d ago 0 agree0 disagreeView comment

If we're talking visuals and audio alone. Ratchet and Clank wins. It looks like a genuine CGI movie. Horizon is in this weird middle ground there and yes it looks phenomenal but it can't get away with the stuff R&C can and yet R&C still has RT and legitimate fur strands on characters faces and bodies that reacts with the wind simulation and weather. I like Horizon from a gameplay perspective and I think for many HC gamers H:FW will entertain them longer, but if we're ranki...

22d ago 1 agree0 disagreeView comment

Haven't played GoW:R but I have played the other two on PS5 and I think of those last two R&C:RA is more impressive visually and from a scale perspective than H:FW. Each level in R&C:RA is basically as big as H:FW and while you can argue it's mostly set-dressing it kind of isn't when you can clip out of bounds and fly to far off places and look back at the playable area from 5+km away often standing on objects with collision. Sargasso and Nefarious City are huge, but reall...

22d ago 0 agree0 disagreeView comment

@loftlanser
Ok this is my last reply (unless you reply again)
You: "You're joking, right? Do you come to this site often? Just check out some of the articles around TotK that got released. I'm not doing your work for you mate. Comments similar to those I anticipated have happened, so luckily you didn't have to 'wait' long ;) Though I see you've put in a 'clearly show' clause, which means you always have the option to simply say 'that ...

22d ago 0 agree0 disagreeView comment