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I thought Xbox Live never goes down? That cloud power at work
I'm just teasing lol
I still think it's too soon. Cory Barlog has only been back there for a year, and he's leading the new game. I think 2016 is the earliest we can expect something from them. Considering the GOW3 team was working on a new IP that got cancelled and half the staff let go. The Ascension team is now the main team, with the extrenal dev group helping on the order 1886 and various indie games.
Next year will probably be Guerrilla Games new IP (Horizon), Media Molecule and al...
How is this news?
It's hard for me to get excited about a game that had no gameplay, or even story details. I don't get excited over art style, it looked appealing, and cool but it won't make me pre order. Therefore I can't say I'm disappointed because I knew nothing about Lily Bergamo outside of one short trailer.
lol
I'm playing it now, it's pretty fun. Using the jetpack to fly all over the map is hilarious,leaving my team for dead and just enjoying the view XD
Interesting. The title sounds Asian influenced, so China or Japan confirmed? I'd love to play a game with Shao Jun as the protagonist, seeing how she developed a big fanbase because of AC embers. Also, she created the rope dart, as said by Achilles in AC3. He hinted that she went on to do alot of great things for the order after leaving italy.
Little big planet has been passed on to tarsier studios. They did the Vita version, which was great. Plus there was a job posting last year that heavly hinted at the third entry in the series, which is pretty cool.
Like I've said before, Microsoft needs this more than Sony. They're not playing for wows, they're playing to continue the momentum since the system has shown no signs of sales decline. They just need enough to keep future consumers excited by continuing the trends they set last year, and ensuring partnerships with 3rd parties. Look, I really want a lot of exclusives too, but realistically they're not gonna announce 2-3 AAA games for fall release. Watch Dogs already proves that...
Yea, I don't think they're playing to wow at E3. This narrative that they "need" to have a big show is confusing. Plus, Have you seen their competitor's last few NPD figures? The announcement of the price drop pretty much signaled an even worse May, it may not break 100K. I think they're planning on continuing their strong partnerships with third parties, who will help them ride out the rest of 2014.
Assassins Creed, and Destiny are gonna be two of t...
Already debunked by GG, looks cool tho
Lol it's 900p on PS4, 792p on Xbox One. No wonder this game doesn't look like the PS4 reveal.
Already confirmed to be. It's Sony Japan lol,just like Gravity Rush it's coming over.
http://blog.us.playstation....
I think Joel's character journey is complete though. He grew out of his loneliness and embraced having companions like Ellie, someone you care about when the couldn't care less after Sarah died. The lie at the end was him trying to protect that, and Ellie has a hint that he's hiding something. That could eat away at her, for years until she decides to move on from Tommy's town and find her own path, and Joel stays to let her go be an adult. Makes sense to me. She needs to grow...
Cool, I knew TLOU would become a franchise. I'm guessing she eventually travels back into the world, to find her own path. Could this be a surprise tease at E3?
Uh oh, here we go!
The game looks fun. The first thing the press has been saying about Destiny is that it's pretty much a Halo MMO. Gotta say I'm just a litte disappointed. On eurogamer's preview, they said the weapons perform like Halo, the movement is like Halo, the feel of the character being like a super solider is like Master Chief. I still want this game, but I can't help but be a little disappointed. I was hoping Bungie would set a new tone for themselves, carve out a brand new experience...
Yea, agreed. Everyone doesn't move over immediately, and not all studios are big enough to produce multiple AAA projects to shorten times between releases. For example, sucker punch is a one team studio. Nate Fox said, it's because they want all focus on one project, to keep focus. Plus new IPs are very hard in the initial planning stages. There's alot of trial and error, plus revising concepts, plot, etc.
Very seldom, is a successful new IP released with barely...
It was pretty funny haha. I follow him on twitter, and he was like "I have no regrets!"