im the only one who can kick ass with both.
my forefinger sits naturally on R1 & L1.
my forefinger sits naturally on Rt & Ltriggers.
So its nothing to do with Sony trying to be different.
at least ps3's controller has pressure sensitive buttons including the elegant D-pad.
at least the 360's pads have less slippy analogues.
so whats the point of this article? "flamebait"
nobody wants the Playstation brand to gain popularity anymore. They dont want to feel like owning a Dreamcast or a Gamecube again.
Give it up xbox fanboys. its about to become your next x-console.
they only need 1 million to recoup rite?
Anyway, well done Hideo and thanks for the epic game
Good read
It not being in a DVD is a reason the game sucks?
Ps3 gamepad not feeling right is a reason the game sucks?
Maybe a few reasons MGS4 sucks but no way is there 10 reasons, no way near
and of course, exactly
spot on
the game is incredibally well crafted and so worth the money.
way to up the hits on this page and waste our internet usage
eg Motorstorm uses 2 axis, 1 for steering, 1 for tilting vehicle when in the air - 1 axis the majority of the time
Uncharted did something very well. Throwing a grenade requires the use of a single axis, - 1 axis to adjust the height of your throw, and of cours balancing
Warhawk however is a nightmare for me only when flying. When tilting with more than 1 axis (steering AND diving), I lose control. im sure others have mastered it
and well worth the turnover if done right - Halo3
they should air that Courage is Solid trailer on TV.
a lot more better (and professional) than this junk of a test.
The 40GB PS3 use 140watts/160watts? as far as i remember. the reviews were about the the older SKUs.
too bad the next 2 gta will be restricted from growing thanks to the good old DVD9.
now we will NEVER see a next gen GTA San Andreas
and i know exactly what rockstar is doing. Rockstar didnt go full out with this GTA.
if you remember, gta3 is nothing compared to gtaSA in terms of content and advancment. but it was a huge hit! recognise how after each series, the game improved on its content and mechanics?
well this is exactly what i expected gta4 to be like, JUST A STARTER, the next big step to a next big franchise, with not so much stuff like gta3. i wasnt expecting a gta with a sheer scale ...
I loved Halo 1. It was like a cooler Starwars to me (even tho i hate it) and thought of it to have some serious potential in immersive story telling.
Halo 1 PC mulitplayer was my FIRST multiplayer and i LOVED IT!
Half-Life 1 was friggin awesome too.
this does lose the smooth framerate however, although it could be just the video.
this has been done already with UT3 but the gameplay mechanics is enough to sell this.
People seem to forget thought that its not always about the visuals. Remember KZ's animation? Hit response? well this
now carry on playing your halo2 expansion pack like the "millions" of others
Arent the explosions just pretty?. The smokes are sexy too.
Im loving the smokes and explosions.
The daytime setting makes it a lot easier to compare it with e3 2005. Just let me say, with the exception of giant mouths and fancy hairdo, and they f*cking surpassed EVERYTHING - explosion, physics, character anim. higher texture res, lighting.
In less than a year after 2007 demo, they did this much? A must have now
Let RFoM2 shine for a while.
Halo3 is outdated since its Halo2 with a few extras.
Their next game will undoubtedly have iron/dot sight aiming like all games so far. The story is going to be meh. But thats not goin to stop it from selling.
Mastercheif has to be in it since everyone is attached to him as a character otherwise its like not having sonic/mario in its respecting game