They lied, it was running the video, Tim Sweeney confirmed it on his Twitter.
https://twitter.com/TimSwee...
Sweeney's words taken from his Twitter:
"The are running a VIDEO PLAYER on that laptop, playing a video of Unreal Engine 5 running on a PlayStation 5."
It would be awesome, same is true of the UE4 demo at the PS4 reveal, Samaritan back in 2012 or whenever would have made a sick game, along with that Infiltrator demo a while back.
Why not both?
PS5 can do this full on data heavy GI technique, along with have full RT using the RDNA 2 Intersection Engines.
I'm pretty sure that the guys from Epic mentioned that Hardware RT is featured on the engine, they just wanted to show off an alternative or addition available to developers that want to build games using this awesome new tech.
She had to get the power, she took the blue light and used that stand thingy to get the power.
This would make a cool game.
God I wish Epic would turn tech showcases like this into full games, Infiltrator and Samaritan would have been awesome if they could be fleshed out into full games.
Loads of games look better than the UE4 demo at the PS4 reveal from 2013.
I get as fed up of modern Woke Culture as the next guy, but even though I've experienced the leaks, as a mature man, with a level head I'm well aware that a fully realised game, with a properly fleshed out story will be more than just a few cut scenes that narrow minded individuals will focus on to push their own agenda against this game, both sides of the argument get tiresome.
Based on what happened in the first game the leaks make sense in how they fit with that ...
@Elda the game has been in development for pretty much the entire time since the first one came out, maybe not using the whole studio, but at least a handful of folks have been penning stuff and figuring out the roadmap of how to make the game happen.
A lot of staff from U4 also went on to work on Lost Legacy just after 4 came out in 2016, but that doesn't mean the studio on the whole doesn't have a right to be pissed about such a major project getting spoiled after...
My launch model PS4 makes a bit of noise if I neglect hoovering it's vents, but my Pro which I bought around Black Friday is whisper quiet.
People have to remember that the processing tech going into PS5 and Series X are much more power efficient than Pro or X.
If launch Pro PS4's were noisy and somewhat hot, but Sony could correct that, then it's doubtful after Cerny directly addressing the issue that PS5 will have heat issues.
The p...
OS usage in a console doesn't work like that, especially on Next Gen and certainly on PS5.
The system has 16GBs of GDDR6, the OS can fill that memory in a few seconds, so the OS RAM usage can shrink or expand dynamically, based on player usage.
Devs could easily have access to 15GBs of RAM for games.
A better question is:
Will all workloads require full clock speeds at all times?
It's not a simple matter of all workloads filling up the Cores and you get to the ceiling of what every CU or CPU component has available, because games are such a dynamic thing and you may not need to max out all sections of each part of the SoC.
PS5 could be running the CPU and GPU at full speed, but only certain parts of each will be hit by workloads.
Whether PS5 maintains full clocks on both the CPU and GPU is going to depend on the demand of code.
Cerny gave an example of code which doesn't get used in gaming that often, which would affect the overall hit on the CPU, but if it's not going up to the ceiling of the CPU then you still have a tonne more performance compared to this gen and the GPU could be maxed out if required in that instance, but both parts could be running at max clocks to make sure the set of ...
My launch PS3 that I bought the day after release still works and I've used it a lot since 2007.
I made a comparison that was fair and fits perfectly fine.
Relative to what you can put in a Mini ITX case, you could put a 500 watt PSU easily in a case the size of Series X.
The PS3's power supply unit was 380 watts, but that's still tiny compared to PC PSUs.
350 watts isn't humongous.
The PS4's UI is unquestionably faster than the XB1's, whether you compare the S to the base PS4 or the Pro to the X, I have those 4 and PS4 always starts up faster and is way snappier to navigate.
Sony have also taken way more risks in making new IPS this gen last gen and generally investing in creating their studio network since the PS1 days.
The tech in the PS5 is going to make a world of difference to developers, there are already loads of devs...
Nope, if both systems have the same number of ROPs on the GPU, then Sony has a big advantage, CUs are only one part.
Sony also packed in a lot of hardware that reduces load on the CPU and GPU in ways that the Series X's parts will have to take the performance hit.
The SSD is going to make a huge difference and Audio is going to be a revelation on PS5.
PS5 could very easily emulate PS1 and 2, plus it sounds like the main hardware that prevented BC being...
The developer giving the riddles has also hinted that 11.6TFlops isn't final, that the actual GPU can clock fast enough to hit 15TFlops, but will likely end up somewhere around 100 to 150MHz faster than the current 1743MHz speed.
This means it's likely going to finish up at 12.6TFlops using RDNA 2.0.
XB1 has 1.31TFlops, S has 1.4, PS4 has 1.84, PS4 Pro has 4.2 and XB1-X has 6TFlops.
You also have to bare in mind that the type of GPU architecture is a factor to understand as well.
The architecture in Pro and X is more efficient than what's in the other consoles this gen.
PS5 and Series X are both using RDNA 2.0 technology, with Ray Tracing hardware, which means they will be even more capable than the straight TFlops tell you compared PS4 P...
Very true.
@SamThe Gamer:
Yep.