Do you really think any of those games were ever "huge seller" material? Maybe Red Steel... but notice that games like No More Heroes didn't do too well even on other platforms (<0.25m on PS3, IIRC, vs. ~0.5m on Wii)
Meanwhile, games that ARE good fits for Wii like RE4: Wii Edition and Okami appear to have sold above expectations despite being old ports.
Sure they do. Where do you think Mega Man came from? How about Final Fantasy? Chrono Trigger? Most of the popular Disney games back in the day? Why do you think so many Nintendo fans were lost during the N64 and GameCube eras, and why do you think PlayStation happened to become so huge at the same time? Why is my avatar for FFXII?
The question is: what did all of those games that people went after have in common that modern third-party games lack? They fit in well with the Ni...
I think he's talking about sales.
Going by the Assassin's Creed issue last year, the sales pattern for GTA on PSP, and many other similar comparisons, yeah, probably. A franchise releasing on multiple platforms in the same year usually dominates on the console side and does "okay" on the handheld side.
Historical fiction franchise... that continues to explore the realm of historical fiction? A bastardization?
Too bad, because Mass Effect 3's Wii U port is freaking excellent and demonstrates the kind of attention third-parties SHOULD give to the system on the development side (apart from the DLC issue).
Well, they DID buy third party software. For example, 7 of the top 20 SNES games were third-party. Then third parties consciously chose to shift a large amount of support for certain demographics to other platforms (PlayStation)... and now keep running into the "this demographic isn't here" problem.
Ideally, I like the idea of having both. Within a "world," you can access any level from a fast-travel style "map" select screen, or explore at your leisure.
I'm trying to figure out what you're trying to say here.
The Wind Waker caused enough problems for Nintendo that NoA had to tell EAD to stop making TWW2 and make Twilight Princess instead.
Note on the article: I really have no idea how good the game will be. I just think it will probably flop.
@live2play/MikeMyers
Sony stole a large portion of the Nintendo population during the PSone and PS2 eras, and you can bet they're trying to do it again. An "attack" in marketing terms has to do with attempting to weaken the competition, and Sony's definitely trying to do that with PS4.
No, "attack" is the right word.
They want to ensure that as few people buy Nintendo and Microsoft as possible, and that they buy Sony instead for its relative advantages (you can tell by the product features and the way they were described - "the first gaming social network WITH MEANING" is an obvious dig at Miiverse, for example).
That's a clear offensive strategy.
Hm.
I'm planning on turning this into a series, focusing on the "best" aspects from a few of the other games. Should I do a "Five Things Zelda Wii U Should NOT Borrow" series as well?
The ratio of "hardcore" to "non-hardcore" games last gen was pretty much identical to the ratio on NES.
Here's hoping that for those of us who passed on PS3, PS4's back catalog winds up being large enough to be worth the wait. Could you imagine a PlayStation console where you can start off with ALL of the best games from each generation?
Miiverse is pretty much already the poor man's alternative to the Share button.
If there's anything I think it's impossible not to love about PS4, it's the possibilities for emergent community and player driven marketing. WE get a chance to directly define the way the games we love are presented- while also providing more direct chances for feedback to developers.
I think that's a fantastic capability, and I think more people should be talking about how it gives fans more of a voice than ever.
I don't base my impressions on imaginary maybes. Note that I specifically said "the games that were shown." I'm sure more will show up at E3, but there's no guarantee that they'll be any more exciting than the initial reveals.
I'm not really talking about launch games specifically. Just the "feel" of what's being shown generally speaking.
The linked article (that quote is actually a link in the article) cites a 2012 study. Multi-platform owners were at 17% in 2009, 24% in 2011.