Natal isn't as innovative as people think. The PS3 EyeToy had motion capturing in February of 2008. Facial recognition has been around a long time. Voice recognition is just a microphone added next to the camera.
Sony's motion controllers are kind of just the next step beyond the Wii.
I'd put Sony's ahead of Natal and more likely to be integrated into general mainstream games because
a) you need controllers to perform common actions;
b) it sets ...
DEfinitely fluff, but it looks like Sony is pushing for a Spring 2010 release of the product with their first party games trying to integrate the control options into their upcoming games. Probably won't see a good game with it until 2011, though.
I'd also agree with this :p
Hopefully they can turn the look into something less dorky.
I was going to say, who cares, it's a PS3 fanboy. Then I saw it was Gizmodo...
Anyway, I'm not big into motion controls, but I loved the level of control you had, especially with the FPS view and the last part with the sword & shield, shuriken, and bow gameplay. You definitely do need a controller for motion control with your typical game, and I'm thinking Natal will come out with one as well rather than relying solely on intuitive movements for performing basic actions.
But the demos they had and the fluidity and control of it was really well done. The dual controller set-up is just what you need, and I see lots of issues with Natal if they don't move to using controllers of some sort.
Problem, though, is I still don't see this type of control activity being implemented in our mainstream, hardcore games, especially by third parties. I do see Ubisoft putting out some very nicely updated versions of Red Steel 2, though.
I think some people mistake exclusive game for exclusive franchise.
Thank heaven this type of post was the first on the page. Usually when I say something similar, it's probably not as elegant but it's also on the second or third page. At least now people are going to see it.
For me? Uncharted 2, Mass Effect 2, Dragon Age, Alpha Protocol, Alan Wake, Star Wars the Old Republic, DC Universe Online, God of War 3, Champions Online, and similar Western RPG/MMO games.
I'm not worried whether Nintendo delivers or not because third parties have really started to show some good games for the Wii.
Yeah, not huge at all. It's par for the course for them. Why? Because MS handles the servers for the beta for them and they pretty much just have to put out the code and nothing else.
The game looks fun like the first, but otherwise not really impressed with it overall. I do see what people have been saying with the graphics, though.
Either way I'm getting it. BioWare is just kicking RPG ass. EA's conference was a great one, much better than Microsoft's.
Looking forward to Alan Wake and Splinter Cell. Otherwise, it was mostly multi-platform games and a motion control system that is very unlikely to be implemented in mainstream hardcore games, which is what I typically play.
On the concept of the camera, it won't become mainstream for many reasons (1. less people will use a camera over standard hand-held controllers for the mass majority of games; 2. complexity of integration into most third-gen technological and complex games; 3...
The screens in that look much better than what I saw in the trailer.
Also, it does look like they're going all out with the abilities. The one mentioned item was the chains of his blades actually being able to wrap around an opponent's neck and flying in an arc rather than straight like in the PS2 games. The new magic items (fire bow, cestus, etc.) will all have new powers and will be useful for both puzzle solving and taking out certain foes.
But, they had to do that in order to get the DC Online rights from Warner Bros.
Think the release date of October 20th is PC version only, followed by console releases after that.
That it's going to be the 360's new browser and not really Hulu integration.
Guess we'll see.
More people are capable of controlling an avatar using standard non-motion devices than those who can utilize the motion devices. Non-motion devices are also still more accurate and easier to use for complex 3d-movement.
Doesn't explain how some 'good' games get scored much higher than other 'good' games. Honestly, Halo 3 was phenomenal? Not even LBP was phenomenal. But, even worse? Gears of War 2 and Fable 2? Yeah, enjoyable games, but scoring 9/10 on that scale? No way in hell.
I play both and my standards aren't 'higher'. What do I do oh wise and venerable Mooks?
Sony showed controller-free head tracking in February of 2008. Search Kotaku for it.
The thing is that Sony has been looking into camera-based motion gameplay for longer than Microsoft and they've come to the conclusion that while they can throw more cameras into it, it just won't result in something that could be used on mainstream games. By utilizing common controllers with movement and actions, then you can blend the two into one for a more intuitive gameplay session.