Yeah I like it when the player and enemies go by the same rules.
Brenda Brathwaite has a good point.
Who keeps bringing back Smell-O-Vision? At least 3D makes money.
Never knew about the PS2 memory card shortage...
Nice idea, but implementation depends on the game. How do you use it on a game with no true "ending" like a puzzle or fighting game?
I guess the exclusive magazine cover has lost to reaching the top of the Twitter feed.
It's different from this, but I do feel slightly guilty that I didn't buy Marvel vs. Capcom 2 on Xbox Live since I still have the game on the Dreamcast. I probably won't do that again when 3rd Strike Online Edition comes out.
Interesting idea, though I don't know how much wide-scale appeal the game would have. Time Crisis the verses mode?
I guess I'm an idiot then.
I didn't realize the irony of Sandile's Ground type attribute until now.
Hope he ends up behaving the way the designers want him to behave. You never know with partner AI.
The author makes a good point, though I think Crazy Taxi's significance has been in a downward slope.
Having to "reload" melee weapons sounds interesting. A break from massing the attack button all the time?
I have to admit that valley shot looks amazing.
This should be preserved for future generations.
Might as well have had one of the zombies do the Dreamworks smirk at the end. Of course, the game itself can still be good.
Going for nostalgia usually works.
Developers are really pushing Little Big Planet-style customization, huh.
Do both offense and defense have limited ability to see their opponent or is it only a problem for defense?
Great advice. It reminds me of the South Park Pokemon parody where the parents stop their kids at the end of the episode by acting like they enjoy Pokemon too.