After the initial reveal of Asura's Wrath, many gamers (GOW fanatics) began saying that it was a God of War rip off. They cited that Asura's Wrath contained (what Jaffe has referred to as) on screen mini-games. Thus making it a clone or rip off of God Of War, when it's not! One can say the development team was inspired by God Of War, but that's it! A lot of these "fanatics" believe that God Of War was the first game of it's kind, when it's not! Before God Of War, there was Devil May Cry, which is where God Of War is derived from! These "fanatics" could care less though! This question is not answered as easily for some as it is others. Therefore, I will breakdown, why Asura's Wrath is not a God Of War rip off and or clone!
When one says a game is like another there are many factors that come into play, the 1st being the actual gameplay. Therefore asking this question is the most important,so does Asura's Wrath play like God Of War? No, it doesn't. If you look at Asura's Wrath's gameplay video's, you will note the gameplay is far different than God Of War's. Yes, there are "on screen mini-games" (i.e. quick time events) but they are so far advanced of God Of War's, thus they've been expanded on! In the same way God Of War expanded on what Devil May Cry started! If anyone at Santa Monica studios says they didn't use DMC as inspiration for GOW their lying because it's evident that they used DMC as the foundation for GOW.
This is the exact same issue Dante's Inferno had when it came out, which in it's case, is true! I mean both God Of War III and Dante's Inferno play EXACTLY the same. Everything from battle mechanics down to taming and riding beast! In fact, the development team was asked the very question of were they inspired by GOW, to which they blatantly lied and said "No, we haven't even seen it" lol really? any real gamer knows the truth! Anyways, this is the point I'm trying to make here, when two games play the same as one another, then it can be said it's a rip off and or clone!
In a true comparison of the two games, what do they really have in common, besides the obvious, (i.e. quick time events, similar atmospheres) nothing, the gameplay style varies greatly! That's really what this comes down to and if any gamer is familiar with "Clover Studios" they will have or should have noted what Asura's Wrath is actually like and that is "God Hand"! The gameplay mechanics are identical, they've just been expanded upon, making it possible for Asura to do the things he does! Asura's R2 burst rapid button press, is equivalent to gene's rapid button presses in God Hand! Thus the answer is finally revealed, Asura's Wrath is like God Hand, not God Of War!
Shaz from Pixel Swish: "The ROG Xbox Ally is another step towards Team Xbox’s 'Play Anywhere' strategy, and perfectly embodies the company’s future and how we’re all going to be playing an 'Xbox' in the future."
The funny thing about Xbox going more PC-like is that I’ve been saying this for over a decade and finally seeing it come to fruition. People use to hate the idea, but now are embracing it, and all I want is to be put on the payroll lol.
On a serious note, I think this is the best route going forward for MS. They don’t have to get out of the hardware game altogether. They can make their home console $300 entry & $600 premium home consoles and from there partner with other hardware makers for anything beyond that. Focus on being a publisher and creating a strong OS / Cloud option for other devices like desktop, handheld PCs, streaming devices, etc…
I honestly think they should also look into NVIDIA as well, with NVIDIA starting to make their own CPUs. Their CPU is already on par with AMDs best laptop CPUs of the previous/current generation which is more than enough, and a RTX 5000 / 6000 laptop GPU hybrid (DLSS 4 / DLSS5) could do wonders for them, and bring some much needed diversity back to console hardware.
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I saw this years ago. I don't see how it took this long for people actually close to the industry.
I said this years ago, mind you I know nothing about computers, but I always thought Xbox would go more PC-like.
As I said, and always said, I know squat about PCs, so I thought Xbox would become modular. I don’t know if that’s the right word, but I thought they would build a basic frame/shell and gamers would be able to configure their Xbox how they wish, similar to PC and buy motherboards, sound cards and graphic cards. I don’t know if that’s practical or even possible though.
This was when they first entered the gaming space.
"First-person roguelikes like Gunfire Reborn and Roboquest can be quite fun when done well. Another such game is MythForce, which comes from Beamdog, the developer that brought Baldur's Gate 1 and 2 to modern platforms (while mostly ditching the co-op). MythForce features cartoon-like visuals and a fantasy theme, making it quite different from most of its peers. It will soon reach its "final form" via the upcoming Version 1.2 update," says Co-Optimus.
Today, SCS Software officially announced Project Coaches, the next evolution for Euro Truck Simulator 2, adding buses to the game.
The game is looking good GoW comparisons or not.
Looks more Japanese, which means it'll be much crazier and more exaggerated. I'm going to be laughing my ass off while I'm playing this, and that's a good thing.
Been saying the same thing about GoW and DMC for years.
all games copy something like a movie or past game
.
Have similarities in some parts.
Kratos' pissed, Asura's pissed.
Greek Gods, Hindu Gods.
Both have divine powers.
Quick Time Events.
Asura's could stand as it's own game.
But it gave me impressions that, this game is a Japanese Shonen-fied with manga spirits of God of War ideas & concept.