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Asura's Wrath is like God Of War?

After the initial reveal of Asura's Wrath, many gamers (GOW fanatics) began saying that it was a God of War rip off. They cited that Asura's Wrath contained (what Jaffe has referred to as) on screen mini-games. Thus making it a clone or rip off of God Of War, when it's not! One can say the development team was inspired by God Of War, but that's it! A lot of these "fanatics" believe that God Of War was the first game of it's kind, when it's not! Before God Of War, there was Devil May Cry, which is where God Of War is derived from! These "fanatics" could care less though! This question is not answered as easily for some as it is others. Therefore, I will breakdown, why Asura's Wrath is not a God Of War rip off and or clone!

When one says a game is like another there are many factors that come into play, the 1st being the actual gameplay. Therefore asking this question is the most important,so does Asura's Wrath play like God Of War? No, it doesn't. If you look at Asura's Wrath's gameplay video's, you will note the gameplay is far different than God Of War's. Yes, there are "on screen mini-games" (i.e. quick time events) but they are so far advanced of God Of War's, thus they've been expanded on! In the same way God Of War expanded on what Devil May Cry started! If anyone at Santa Monica studios says they didn't use DMC as inspiration for GOW their lying because it's evident that they used DMC as the foundation for GOW.

This is the exact same issue Dante's Inferno had when it came out, which in it's case, is true! I mean both God Of War III and Dante's Inferno play EXACTLY the same. Everything from battle mechanics down to taming and riding beast! In fact, the development team was asked the very question of were they inspired by GOW, to which they blatantly lied and said "No, we haven't even seen it" lol really? any real gamer knows the truth! Anyways, this is the point I'm trying to make here, when two games play the same as one another, then it can be said it's a rip off and or clone!

In a true comparison of the two games, what do they really have in common, besides the obvious, (i.e. quick time events, similar atmospheres) nothing, the gameplay style varies greatly! That's really what this comes down to and if any gamer is familiar with "Clover Studios" they will have or should have noted what Asura's Wrath is actually like and that is "God Hand"! The gameplay mechanics are identical, they've just been expanded upon, making it possible for Asura to do the things he does! Asura's R2 burst rapid button press, is equivalent to gene's rapid button presses in God Hand! Thus the answer is finally revealed, Asura's Wrath is like God Hand, not God Of War!

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Community4921d ago
ZombieAssassin4921d ago (Edited 4921d ago )

The game is looking good GoW comparisons or not.

xPhearR3dx4920d ago

Not really. Played it at a Capcom press event. Rather meh.

LightofDarkness4921d ago

Looks more Japanese, which means it'll be much crazier and more exaggerated. I'm going to be laughing my ass off while I'm playing this, and that's a good thing.

D3mons0ul4920d ago (Edited 4920d ago )

Been saying the same thing about GoW and DMC for years.

Brownghost4920d ago

all games copy something like a movie or past game

Cloudberry4920d ago

.
Have similarities in some parts.

Kratos' pissed, Asura's pissed.

Greek Gods, Hindu Gods.

Both have divine powers.

Quick Time Events.

Asura's could stand as it's own game.

But it gave me impressions that, this game is a Japanese Shonen-fied with manga spirits of God of War ideas & concept.

Berserk4920d ago

Well said. I am getting the game, GOW rip-off or not.

Krew_924920d ago

That's one twisted picture you have there. Sort of creepy too. Never would think of combining the new Dante with Kratos, LOL.

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8.5

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Adiba from NoobFeed writes- The pace might have been much better with a mid-run checkpoint system, more visual diversity, or a skip button for parts that were finished. Nevertheless, Lost in Random: The Eternal Die is a creative and captivating game. Even in the crowded rogue-lite genre, it provides a feeling of uniqueness.

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Rematch director says there’s “room for more than one take of football”

In an industry with countless FIFAs, sorry EA Sports FCs, Sloclap’s Rematch is a brilliant arcade football game that feels incredibly unique. Putting players in the shoes of an individual player, the new multiplayer game is essentially Rocket League without the rockets and cars… it’s football.

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Scissorman41m ago(Edited 40m ago)

Yeah, remember NFL Blitz.

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It Shouldn't Take Expedition 33's Success to Remind Square Enix That Turn-Based Still Sells

TNS: Expedition 33 was the wake-up call Square Enix needed, telling it turn-based RPGs are still popular, but that shouldn't have been the case.

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Relientk772h ago

True, but if it does get it through their thick skulls, then that works.

Although, the Dragon Quest 1 + 2 HD remakes will be turn-based and (the worst kept secret) Final Fantasy IX remake should be turn-based I would imagine. Let's see if any newer games go turn-based too.

DivineHand1252h ago

While it is true that Sqaure Enix has moved away from turn based games compared to how they were in the past, there is a good reason for it.

Older gamers will know this but during the ps2 era, we were flooded with turned based games from Japanese studios and this created a form of fatigue back then going into the next generation.

When Square released FF13, they received heavy criticism for making the game turned based like every other FF game and not doing enough to innovate. This is why they made FF15, FF7 Remake and FF16 have real time combat. It gave the series a fresh spin and has brought in new fans to the series.

I personally would be happy with either turned based FF or the real-time combat version we see today.

Shane Kim1h ago

Remake and Rebirth have "turn based" if you set it in the settings.

andy851h ago

Only need to look at their own game DQ 11 approaching 10 million to show there's a market. And that's not as big of a name as FF

Tacoboto1h ago

Another article about Expedition 33 and Square Enix and turn-based games? This is starting to sound like propaganda.

The game didn't sell because it's a turn-based game; it sold and is enjoyed because it's a really freaking good game that released completed at a good price without gamer drama attached to it. No Mtx, no wait-until-it's-patched, minimal bloat, a self-contained story, no multiplatform BS. Just a solid original game that absolutely nails what it intended to do.

Redemption-641h ago

I was just about to say the same thing.

anast14m ago

This comment should have a 100 upvotes, at least.

CrimsonWing691h ago

Maybe try actually listening to the fans who have supported the series for decades. This habit of ignoring your core audience just to chase people who were never interested in Final Fantasy in the first place makes no sense. And when that approach fails, doubling down on it is beyond baffling.

The battle system has never been the main reason non-FF or non-JRPG players stayed away. Gutting the series’ identity to chase a broader market doesn’t attract new players. It just alienates the loyal ones.

Keep going down this road and we’ll end up with Final Fantasy Fortnite abomination or a F2P Battle Royale game.. Oh wait…