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In Retrospect:Uncharted 2 Was Overrated.

The day Uncharted 2 released, the hype was at its peak. Reviews over the internet had showered the game with praise that fell just slightly below GTA IV and on par with Mario Galaxy 2. Uncharted 2 went on to win dozens of Game of the Year awards from nearly every single website known to man. At first after I finished the game myself, I was convinced that it was worthy of every lauded word spoken about it was justified but after some time passed, I now question the praise given to it. The following rant is not about how I think Uncharted 2 is terrible but more about the flaws in reviews and modern games.

Uncharted is what I like to call a roller coaster video game. The first time on is a blast but the second time around is not as fun. Being that Uncharted is a story driven game, the purpose of the game is to progress through the levels and watch the story unfold to see the incredible twist and ending. This idea made Uncharted 2 a freaking incredible ride the first time around. The great story, incredible cinematic cutscenes, and lush graphics sucked me into the game until I beat it two days later with little to no breaks. The second time through was on crushing to snag the last few trophies I needed. I realized then that I did not have nearly as much fun as I had the first time. All of the surprises in the story mode were gone an I was left with shooting bad guys and solving tedious puzzles over and over until I had beaten the game on crushing. Once I had done this, I put the game down and haven't touched it since. In short, Uncharted 2 hit every bulls-eye except the most important one. Replay value.

This is one detail reviews completely leave out. Its not their fault though because the big time gaming websites are expected to review video game too fast, so its nearly impossible to judge a game based on replay value when you have only played a game for a short amount of time. If you had asked me to review Uncharted 2 immediately after I had beaten it I would probably give it a perfect score. But that isn't the best way to really judge a game because the true test of a video game is its longevity. Game of the year contenders of 2009 such as Demons Souls and Modern Warfare 2 have proven to have much more replay value than Uncharted 2 did and while all of these games enjoyed great sales, Uncharted 2 took most of the reviewer and gamer community praise.

So that begs a question. What is more important in a video game? A one time roller coaster extravaganza or a game that can keep you coming back for more with addictive gameplay such as leveling up, scoring points or multiplayer? When I spend 60 dollars on a game, I expect it to last more than one or two playthroughs. Unfortunately, many games such as God of war 3 and Metal Gear Solid 4 are putting first impressions ahead of replay value. What we are left with is a lot of hyped up reviews for games that end up gathering dust.

This makes me think back to the retro games era. These games were generally made to last. You may think you are tired of Tetris but then you pick it up again and remember why it has endured all of these years. Games back then didn't have the luxuries of cinematics, shiny graphics, or huge budgets so developers had to focus on the gameplay itself to get gamers hooked. In the modern era, ask any gamer what is important in a game and he/she will tell you the storyline is the core of the game. I think that is what is ruining games. Once you have seen the story and the ending then there is no reason to play the game again. Not to mention we get those cheap Assassins Creed style cliffhanger endings for the sake of an easy cash in for the sequel. In the meantime, innovations in gameplay have declined.

So that brings us back to Uncharted 2. Being a story driven game made it a great game the first time around but it lacked the gameplay needed to keep you coming back. By comparison, I could say Peggle fulfills its purpose as a video game better than Uncharted 2 does and it costs 1/6th of what Uncharted 2 cost me. Peggle is very much like a retro game because it was made by a small time company no budget and everything riding one game. They couldn't make anything fancy so they made a game that took the best of breakout and pinball and merged them to create Peggle. But Peggle is never referenced as a good game because it has no story or "characters you can relate you". But do you need a story in a game? I don't think a story is necessary when it comes to gaming. If I wanted a good storyline with interesting characters, I would watch a movie or read a book. If I wanted a good game, I would play Peggle or Demons Souls.

I guess ill wrap up this long rant by summarizing everything for the tl;dr types. Todays method of story-before-gameplay video games are great for brief fun but are horrible for replay value. That is where Uncharted 2 fell short and why it now collects dust on my shelf. If gaming is to evolve further then it will have to look to the past to see why gaming has come this far. Gameplay is what defines a game, not its storyline.

Just some food for thought.

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big_silky5353d ago

Good blog.

That's the problem with today's set piece heavy games, once you've seen it the thrill is gone. I remember the first UC being a solid game throughout that was fun to toss in and play through. What I remember about UC2 is the giant dagger, the train and the tank. I honestly don't remember the rest of the game or if I even had fun and I beat the game twice. Same goes for GoW 3, I played through that once, saw everything it had to offer and that was enough. I couldn't muster any enthusiasm for a second go.

The problem with games today is that devs spend too much time on a nifty set piece or 2 while the other 95% of gameplay is mind-bogglingly average. My favorite games of past gens had solid, fun gameplay throughout the game. I honestly can't say that about anything I've played this gen.

SnuggleBandit5353d ago (Edited 5353d ago )

Good blog, however I have a few counterarguments...

You also left out any and all mention of multiplayer, which i have given well over 200 hours. Thats pretty good for 60 bucks to me...just because you might not have enjoyed it doesn't mean the game didnt contain as much or more replay value than MW2 or Demon's Souls.

Basically what you just said is that you's like to have less story-based games and more shallow games, with just solid gameplay. That's a step backwards imo.

Brings me to my next point: Take any RPG for example. I personally can never play any RPG twice because leveling up is just tedious after the first playthrough. However someone who loves RPG's would obviously disagree.

Regardless, games SHOULD be based on reviewers first playthrough cause after the first time, no game with a story is going to be as exciting and fun. Ever watch a scary movie the second time? Not as scary was it? Same premise (you know whats gonna happen)

I really beg to differ that Uncharted 2 has no replay value. I personally could play the game over and over and never get tired of it. On top of that, there is an EXCELLENT and unique multiplayer aspect of it. Oh, and co-op. So lets recap, a game with a GREAT singleplayer (you said so yourself), great multiplayer, co-op, all for 60 bucks. What the hell else do you want???

Jinxstar5352d ago

I agree 100%. I was not a huge fan of the Online vs modes but the Co-op was top notch. To each his own again.

The author may not have liked playing it through a second time but maybe also because he did it back to back. I beat UC2 as soon as I could and only recently(About a month ago) did I go back and play the story again. I just did the same thing with Batman AA and GOW3. However that is my 4th playthrough of GOW3. Platinumed it in 2 play throughs. Huge GOW fan.

Point being Replay value is not so much "How many times can you play the game back to back before you get tired of it" I really feel its more "Will the game be fun to play later on". As well as taking into account things like MP... How much replay does a game like Super Street Fighter 4 have? Really you can get through it all very quick and all you can unlock are some character colors and such yet it has TONS of replay to people who choose to get into it. Into the sub culture and find underground websites and discuss theory... I feel it's more of a case by case and if you as the author feel that you would rather spend 10$ on Super stardust HD the a story driven game like UC2 then do it. I myself think they are both great.

Here is how I try to look at my money spent. I try to equate entertainment across mediums. Your average movie is 2 hours long and to go see it in the theater it can run you anywhere from 7$ to 20+$ Depending on time of day and extras to go with it to make your experience complete.So lets say what 13$ for 2 hours? I think thats fair. Now a game like UC2 gives you about 10-12 hours of SP gameplay depending on your play style. For me there were times on the train where I would just stand on it and look around at the atmosphere as sit there in awe. So my first play took me about 12 hours as I was looking everywhere for treasures and so on. Maybe even more. Places like Shambala I couldn't help but admire the amount of detail and just the great work ND did on the game in every aspect. So when comparing a movie to a game like UC2 is there value even without MP/Co-op? Heck yeah especially if you play through a second time later on.

Now take a game like Halo ODST. 4-5 hour campaign.... Even if you really enjoyed it and played through a second time it's barely on par with going to see a movie... And this is supposed to be the interactive experience... Thats one of the reasons I raged on ODST so much because if you already were a huge halo fan guess what? You had nearly all the MP stuff that came on the disc except their horde mode which I heard wasn't all that great....

So you need to take value in what you prefer to play. I got burned a few years ago trying every game and judging for myself. Heck I remember mirrors edge which was frustrating, average looking, short, and with no replay value to me.... I spent 65$ on that game... After that game I decided I am actually going to read reviews before buying everything to judge for myself as so many people on here suggest one should do. My point is though you need to find what it is that you equate worth and value with when it comes to gaming and that may be something as simple as buying PS1 and XBL classics and Downloadable titles as there are a ton of really amazing ones.

Jinxstar5352d ago (Edited 5352d ago )

@ Big Silky.

GOW3 had more then 1 or 2 huge set pieces.

--------Spoilers-----------
Escorting Pandora.
Killing helios.
Fighting Zues inside of Ghia
Getting out of your own personal purgatory.
The first 40 Minutes finishing with poseidon.
Entering Hades.
Entering Hades Palace and fighting Hades.
Meeting Haephestus.
Chasing Hermes.
Fighting Chronos.
Meeting Aphrodite.
Fighting Hercules.
Putting the labrynth together.
Meeting the 3 judges...

----------Spoiler over-----------

It may not be for you but don't downplay it. The game has better graphics then anything I have ever played including crysis on high. The game has more scope and scale then I could ever have imagined. It's fun, fast, varied in many ways so it's not repetitive, great puzzling, platforming, QTE's and amazing fight controls and even flight controls.... You may only want to play it once and be done but I will be playing it for many years to come.

iamnsuperman5353d ago (Edited 5353d ago )

I disagree with the replay value because it was a good game and that made me want to play the best levels again and do it on a harder difficulty.... Unlike god of war which you play through once loved it but couldnt go through it again( probs down to the fact no chapter selection)

5352d ago
mac_sparrow5352d ago (Edited 5352d ago )

Replay value is subjective.

Personally I have played God of War 3 three times already. Gow 1 and 2 about 6 times each, MGS 4 about 18 times. MGS3 approx 25, MGS2 about 20 and MGS1 about 50.
I have also played The original 2 MG games over 10 times each.

Uncharted 1 over a dozen times, and Uncharted 2 5 times (So far).

When you say replay value do you actually mean having the same experience? Because in that case no game has replay value as it never has the same impact.

" If I wanted a good storyline with interesting characters, I would watch a movie or read a book. If I wanted a good game, I would play Peggle or Demons Souls."

And if I wanted it all? Why do you feel we have to settle for less?

If I wanted it all then it's some of the very games you have criticised that slide into my disc drive.

Dsnyder5352d ago

Its hard to have it all in one game. Rendering cutscenes, hiring voice actors, and paying the writers are all huge costs to a developer budget. That is probably why story telling in games has evolved so much because so much time and energy is spent on the story and cinematics. But the downside is that there is less to spend on testing new gameplay methods so developers stick to what they have been doing since thier last game.

Maybe we can have it all if priorities are swiched around a little bit. Make gameplay more important and put storytelling below that. That is what is great about Demons souls. There is a story but its not the core of the game. Fallout and Oblivion take similar approaches by making the story nearly optional and free roaming gameplay as the main goal.

mac_sparrow5352d ago (Edited 5352d ago )

Good points, and the games you've listed are again good titles, particularly demon's souls which eschews storyline in favour of gameplay.

Personally for me, Metal Gear and Uncharted have come the closest to reaching those heights. The thing to remember about good gameplay is that it remains good gameplay, so a library of tried and tested elements could be utilised; sprinkled with new elements to retain interest. Story wise I find this important to me, as I want my gaming to be a blend of cinema and gaming. I want storylines in games to make me feel things, I want to empathize with or despise characters.

It's nice to see you take the time to address my post in a constructive manner. N4G needs more people such as yourself.

Dsnyder5351d ago

No problem. Im happy that people respond to my blog posts with thoughtful yet critical comments as well. I respect everyones opinion and I would love to reply to all of these comments but I only have so many bubbles. Maybe I am the minority with Uncharted 2. I dont hate the game by any means but I also havent played it in a very long time. In the future it will be an excellent game to play for nostalgia though.

SmokeyMcBear5352d ago

this whole thing makes absolutely no sense....

"So that begs a question. What is more important in a video game? A one time roller coaster extravaganza or a game that can keep you coming back for more with addictive gameplay such as leveling up, scoring points or multiplayer?"

uhhhh... you do realize that UC2 had multiplayer, both co-op and competetive. Had a ranking system, had leveling up, had perks to be earned, had fun themes implemented by developers (halloween, thanksgiving, christmas, world cup). Did you, the OP, even play multiplayer?

Dsnyder5352d ago

Yes I did play the multiplayer mode, I could see appeal there but the online multiplayer felt like a quick effort to please people who complained about no online in the first game. Uncharted 2 is more focused on its single player experience, which I felt I too should focus on because any game should be able to stan on its own through its single player mode.

Sorry if my ranting seemed to get tangled up after a while. I appreciate the opposing views and opinions.

SmokeyMcBear5352d ago

Actually, im really going to have to disagree with you regarding the quick effort to please people. The dedication naughty dog made to multiplayer mode is to be commended. Multiple additional maps, including free ones. Multiple additional game modes, a litany of multiplayer skins. In all honesty, I think the multiplayer was better than the singleplayer. Its hard for me to take your blog/opinion seriously, when your main reason for your game over rated is no replayability, when one of the strengths of the game is its multiplayer, something you yourself mention being an important aspect of replayability. And in actuality, I think that the fact that the game has an incredible experience in the single player mode (albeit in your opinion a one trick pony) coupled with an awesome multiplayer mode that has both co-op and competetive modes, makes it a much better experience then other games, say.. MW2 that has a laughable single player, but great multiplayer. In the future, if this is your argument, that a game should be able to stand on its own in a single player mode, then you should only judge a game on its single player mode then. Games like MW2, Halo, Gears, KZ2 might be graded slightly different with this criteria. Having different criteria for judging different games, is the easiest way to destroy credibility.

Dsnyder5351d ago (Edited 5351d ago )

I like how you found such a flaw in my blog. You are definitely a moderator for a reason. I like your last statement too. MW2 is definitely more multiplayer based with a lacking single player so it makes it harder to judge. Should it get a free pass for having a good online even though the single player falls short? Its a dilemma. You got me thinking now lol.

mac_sparrow5352d ago (Edited 5352d ago )

Multiplayer in Uncharted was something I never asked for, wanted, nor even considered. However in my opinion, though I haven't exactly poured a lifetime in to it - given my general lack of interest in competitive online's grab bag of player personalities - Uncharted 2's multiplayer was damn good; and something I still dip my toes into from time to time.

Now an UC3 co-op campaign (main or side, either is fine if done well) with Nate and Sully? Well I think that'd be played to death with multiple friends.

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Akatsuki: Lord of the Dawn Review | TheXboxHub

TheXboxHub writes - "Akatsuki: Lord of the Dawn isn’t a bad game, however it is lacking the magical X factor that will ensure you miss it when you’re not playing."

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The challenging roguelite sim “Badlands Crew” is now available for PC via Steam

"The London-based (the UK) indie games publisher Curve Games and Brighton-based (the UK) indie games developer Runner Duck, are today very happy and excited to announce that their roguelite sim “Badlands Crew” (which is the third installment in the popular Crew games franchise), is now available for PC via Steam" - Jonas Ek, TGG.

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Star Wars Jedi: Survivor Turns 2 – Celebrating the Award-Winning Game's Legacy

Star Wars Jedi: Survivor launched on April 28, 2023. Two years later, it's still celebrated as the best Star Wars game ever, with a Grammy and a sequel incoming.

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ShwaaMan7h ago

Where is the time going, this is 2 now? Also, RE4 remake and Diablo 4…

Putte6h ago

Absolutely not the best Star Wars game. That's Star Wars galaxys. Survivor isn't even that good

Becuzisaid6h ago

Not sure I agree about Galaxies, but I definitely think the Jedi series is not the best.

Sonic18815h ago

So what's the best Jedi series?

Becuzisaid2h ago

@Sonic I was meaning the Jedi Fallen Order and Survivor games. Not the greatest.

If you're wanting to know what's the best series with Jedi in it? I mean KOTOR, Jedi Knight, Jedi Academy, Force Unleashed off the top of my head. Even the Episode 3 tie in game was pretty decent.

Fonsecap6h ago

Good game, terrible performance.

jznrpg4h ago

I loved the game but hated the issues. I waited over a year to play it and it still had major issues. I would have went for the platinum but with all the save bugs and other issues I didn’t even think about it

Sciurus_vulgaris2h ago

I’ve played both Fallen Order and Jedi Survivor. I think the games are good not great.

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