The mod is a simple 1440p optimization preset, but what's interesting is that it's made by an AI for GPUs like the RTX 2070.
The Outerhaven says: The Elder Scrolls IV: Oblivion Remastered looks fantastic, but that doesn’t make it a remake. Here's why the distinction matters for gamers and developers.
Just like how, RE2 was/is regarded as a Remake benchmark (FF7 is a more ambitious project) and later that became SH2 ... Oblivion should be the new Remaster benchmark (although Nightdive's multitude of Remaster efforts should also be commendable) ... previously held by CoD4 Remaster and recently Dead Rising Remaster
Other notable mentions : Remasters : Halo and Gears Anniversaries, Tomb Raiders, MediEvil etc
Remakes : Mafia 1, Demon Souls, Dead Space, Ninja Gaiden 2, Persona 3 Reload, Spyro Reignited etc
Why does the naming matter at all? Let's all just be glad its a better version of oblivion than what initially released all those years ago. Getting caught up in a moniker is not the hill anyone should die on.
There's absolutely no doubt that anyone that played the original game, whether it was on Xbox 360 or PC, is excited and pleased that this game exists,
It has a lot more effort than a lot of remasters. I don’t mind when some games stick to the original in a remaster(like Suikoden as I love the pixel art) but I don’t think there should be any complaints when they are much closer to a remake but calling it a remaster. Complaining about bugs makes sense but complaining about port/remaster/remake doesn’t to me with this one.
The Elder Scrolls IV: Oblivion Remastered is a thorough update of Bethesda's 2006 open world masterpiece, improving a lot of what frustrated players.
It's not true. Bethesda will do anything to sell a game.
I mean, so far it's running pretty great on my 3070 with 8GBs. I've only gotten to walk around the open world a little bit, and just made it to the city though. Granted, I am using DLSS but even then. I have everything on high or above and I'm getting a mostly stable 60 FPS.