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Paying For Mods: The Good, The Bad, The Ugly

The latest controversy in the gaming world is that Valve has started a program whereby mod creators can charge gamers for the mods they create and distribute via Steam. (Question: Would this apply to mods distributed through other services such as Nexus?) Here's the full details that Valve has provided about the program.

http://steamcommunity.com/w...

(The site loaded pretty slowly for me so give it a moment before closing)

Full Disclosure: I am not now, nor have I ever been a PC gamer. I am not now, nor have I ever, using/used mods for PC games. This blog will be observational and based solely on available information, common sense, and possible extrapolation.

Obviously this decision is pretty big and complex, it also has garnered A LOT of negativity from the PC gaming community. Here are 2 examples.

Gamers react to paying for mods on Steam
----------------------------- ----------------------------- -----------------------------
http://venturebeat.com/2015...

Remove the paid content of the Steam Workshop
----------------------------- ----------------------------- -----------------------------
https://www.change.org/p/va...

Didn't take long for a petition to start now did it?

So let's start about what's good about charging for mods since the list is not going to be that big.

The Good
==========

Mod creators are being paid for services rendered.
----------------------------- ----------------------------- -----------------------------

Creating mods takes skill, and it takes time. Some mods are better than entire games in quality, other mods are themselves made into entire games, and all of this requires effort on the part of the modder. Yes, passion is a key aspect itself, but one can't live off of passion.

Incentive to continue modding and/or fix and/or improve older mods.
----------------------------- ------------------------------ ------------------------------

Now that modders are getting paid for their work, they obviously will want to have a good reputation so as to build up their own consumer base of loyal buyers. Part of this means making more mods on a more regular basis, as well as fixing issues with or improving older already existing mods. I may not be a PC gamer, but I have seen plenty of complaints about old mods no longer working and the mod creator really not caring because they've moved on, or they've been banned, or whatever.

Money involved means customer satisfaction takes center stage
----------------------------- ------------------------------ - -----------------------------

If there is one thing about PC gamers everyone knows, it's that their money is precious to them. Give them a raw deal, make them feel unsatisfied or worse, and you'll definitely hear about it. Free mods means you lose nothing if there is a problem. Paid mods is a different story. Now, a common criticism against Valve is their very poor customer service and their hands off approach in dealing with things. Adding money and developers/publishers to the mix may potentially force that to be changed as there is a quantifiable loss with being unsatisfied with a mod you paid for. At the very least, since the mods are now supported by the dev or pub, that might be a new avenue to complain about a problem and hopefully receive better customer service.

More games may receive mod support*
----------------------------- -----------------------------

The asterisk denotes the fact that there is a proviso involved that will appear later. This isn't mentioned on Steam's paid content page, or in their page about being paid, but information online suggests that Valve and whatever publisher or developer that supports this program and allows for paid mods to appear on their games will take 75% of generated revenue from these mods. This means that developers and publishers will have an incentive to allow for mod support on their games since they can potentially make money off of them, and we all know how greedy the industry is these days.

Paying for mods is just one of 3 options
----------------------------- -----------------------------

This program allows for "pay what you want" and "free" payment schemes. The catch is that it is completely up to the modder to choose one of these schemes. Still, it's better than nothing.

The Bad
========

The Proviso
-----------------------------

Developers and Publishers will likely lock mod support behind this paywall, allowing only paid mods so as to get their cut of the revenue.

Free Mods will likely fade
----------------------------- -----------------------------

If people can charge 99¢ for some weapon retextures or skins, why wouldn't they beyond principle? Money can drive people.

Unofficial Patches and Fixes may be placed behind a paywall
----------------------------- ------------------------------ - -----------------------------

The first game allowing paid mods is The Elder Scrolls V: Skyrim. Anyone who played Skyrim at launch knows that it was a bug riddled mess. The PC version of Skyrim saw many patches and fixes made by the community to fix some glaring problems Bethesda couldn't care less about ensuring weren't there at launch. Patches and fixes not coming from the developer are technically mods since they alter aspects of the game, even if just to make it run more smoothly or allow quest progression to take place after a game breaking bug. Who's to say that there won't be charges put on Unofficial Patches and Fixes?

Buyer Beware Issues
-----------------------------

You never know if a mod is going to work for you or not. Previously, you lost nothing but time in downloading and installing a mod that didn't work or crashed your game. In rare cases it would really hurt your game to the point of your game needing a reinstall or worse, but you knew going into it that this was something you chose, you got the mod for free, and it could be brushed off as a "you get what you pay for" incident. Paid mods SHOULD mean better quality control, but the fact that the PC market is so varied still makes the risk of damaging or non-functioning mods a very real problem. This time, you'll lose money along with time and sanity. Information online claims that Valve has stated there will be a 24 hour refund period in case mods don't function, or are incompatible, or whatever other kind of problem you may have, but people have brought up that 24 hours is not a sufficient length of time as one may end up busy with other things and not use the mod right away, thus finding problems much later and being unable to do anything about it. Again, free mods mean you can live with it better, but losing your money for a mod that crashes your game?

Erratic Pricing Schemes
-----------------------------

Valve is taking a hands off approach on this, allowing any manner of pricing schemes to be handled completely by the modders. This results in mods that are potentially more expensive than the actual game depending on how old the game is. The price gouging is real folks.

DMCA
--------

DMCA claims exist with this program now. Due to the question of what happens if some unscrupulous individual downloads mods from some other place than Steam and uploads them on Steam to be paid for work they didn't do, Valve has responded that DMCA claims can be made on mods. If Valve's DMCA system is anything like Youtube's, this means abuse of that system is very likely.

The Ugly
==========

This list will really only contain 2 items.

The Cut
-----------

75% of the revenue generated will be split between Valve and whatever Publisher or Developer that supports this, meaning that for the work people do to add value to a game well past its prime, they only receive 25% of what the mods make in revenue while Valve and *insert Publisher or Developer* get the lion's share for literally doing nothing. That's highway robbery no matter how you look at it. On the plus side, it might mean that modders don't want to reward that kind of theft and may keep their mods free of charge just out of spite, but I doubt it.

The Modding Landscape will change in big, yet mostly unknown ways
----------------------------- ------------------------------ - -----------------------------

There is a lot of potential for this cause some big problems as far as consumers are concerned in the long run. The gaming industry is already filled with price gouging and nickle and diming tactics, this move is sending a message. Whether that message is a good or a bad thing can only be determined by time, but if history is any indication I wouldn't expect good things to come of this. Not without HUGE fine print attached to it. This is part of the ugly list because the negative implications are more likely and more damaging than any positives in my opinion.

The Irony
===========

PC Elitists, those people who continuously spout "PC Master Race" everywhere have a lot of crow to eat. Consistently mocking the "console peasants" for having to pay for DLC, now a program was made that could likely eventually force all mods to be paid mods. Many "peasants" will not pass up the opportunity to bring this up every chance they get.

Those are my observations on this new program Valve is trying out. Personally speaking, I can't blame the PC community for being upset about this. There are far reaching implications that don't bode well for the community when you look at how big publishers have been acting of late. I wouldn't put it past any one of them to lock mod support behind a pay wall, and although the PC community prides itself on being steadfast against anti-consumer practices, everyone has their limits.

In a world where the value of a dollar becomes more and more important, especially in the gaming industry, monetizing things that at one time were done in good faith and for passion just adds to the bonfire of cynicism that's been growing among the core gamer community (both in consoles and PC) for years now. This incessant greed coming from the suits of the gaming industry is distasteful, especially when they are trying to lock away all levels of extra satisfaction we could find with a game behind various paywalls, then blaming us and saying we are the reason they have to take such measures because we buy used games and don't want to pay $100 for a 5 hour game.

What are your thoughts about this blog, and/or this program? I look forward to some usual commentators defending bad practices and attacking me or my position in the comments, and also people who actually want to discuss the topic.

**UPDATE** The modding community has already begun using mods to protest this program. Seen here.

https://www.youtube.com/wat...

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Community3441d ago
Concertoine3441d ago (Edited 3441d ago )

I doubt this'll stick at all. Hardcore PC gamers, aka the ones installing mods, are way too stubborn. And i mean this in a good way. Or maybe i'm just hopeful.

I think this is a good opportunity for modders to promote their tip jars as an alternative to paying. I always donote to good modders when i have some cash on the side, and i hope after seeing what could potentially happen to mods others do to.

I say potentially because i can't see this becoming concrete.

eldingo3441d ago

Valve has done goofed with their implementation of the mod store this is not the way to do it and pc gamers won't stand for it i get where people are coming from but this shit is bad bad bad i took a look at the modding community on the steam forums for skyrim and it is a clusterfuck of people accusing each other of so many things when just a few days ago it was one of the most tightly knit groups on steam this mod store is bad the shitstorm this has created is not worth it has to go valve is messing with something that can really blow up in their face they can get away with the steam greenlight and early access crap because they made that stuff but with modding they have caused perhaps irreparable damage to their respective modding communites with more games to be subject to this in the future i can only look at this mod store at the moment as a cancer to the pc gaming community and as far as i see it this will not stand and has to go immediatly.

DragonKnight3440d ago

Modding community has already made mods in protest of this program.

https://www.youtube.com/wat...

iamnsuperman3440d ago

It is interesting about the cut and really highlight how lazy Valve have become. It is the same with their Steam machines. The are going to try and make money of a product someone else makes. With this they are basically trying to make DLC a big thing on PCs. Instead of creating their own compelling content they are just going to put independent products there were free behind a pay wall.

I really don't see the good in a service like this. Sure modders will get paid but putting things behind a paywall has never fostered creativity. It tends to do the opposite which I don't think will be helped by the DMCA policy and Valve's history of running services into the ground (like early access and greenlight)

freshslicepizza3440d ago

it's kind of what nintendo is trying with youtube, they want a cut for the rights to use their intellectual property.

the main issue is money. when money is involved more people want to get involved. they should offer another form of incentive to get good mods being made. this isn't the right way to go imo.

http://www.pcgamesn.com/kil...

as you can see some have taken it upon themselves to block this. the pc community loves what tripwire is doing.

here is another example of a modder who is actually asking the public to help fund what he's doing.

https://www.indiegogo.com/p...

it takes a lot of effort to do these things. is it right for him to ask for money? i think so but if this goes up on steam then valve expects 75% of the revenue. is that fair?

valve should take a cut of 30% like they do with software sold. i don't get why they think 75% is the right direction. if the mods are being hosted on valve then valve deserves a cut. why? well because those mods will have to go through valve's policies that must handle complaints, returns and other issues steam members will have. also if it's hosted on valves site then that means they will generate more attention to the mods and it takes money to host steam.

DragonKnight3440d ago

Will wonders never cease, we actually agree on something.

But I think you're giving Valve's handling of complaints, returns, and other issues too much credit. There's a reason they are known for having terrible customer support. Also, mods won't help Steam much in terms of revenue, this is clearly just a "I want MOAR MONEY" attitude.

Imalwaysright3440d ago

"PC Elitists, those people who continuously spout "PC Master Race" everywhere have a lot of crow to eat. Consistently mocking the "console peasants" for having to pay for DLC"

http://www.nexusmods.com/sk...

Nexus won't monetize mods. Unlike console gamers we, pc gamers, aren't slaves to corporate greed an can fight against it. More than anything the freedom that PC gaming offers is what made me get into it after being a console gamer for decades and witnessing how console gaming has become an exercise of bending over to multi-billion $ companies. I do still play on consoles and still love some of its exclusives but most of my time and money is spent on PC gaming.

DragonKnight3440d ago

"Nexus won't monetize mods. Unlike console gamers we, pc gamers, aren't slaves to corporate greed an can fight against it."

Refer to this.

"Developers and Publishers will likely lock mod support behind this paywall, allowing only paid mods so as to get their cut of the revenue."

Nexus is not in control of games. Nexus has already said they will not allow links to paid mods either, so if modders want to charge, their mods won't show up on Nexus, and more and more modders are going to want to charge. Nexus can maintain their stance on this all they want, admirable as it is, but if you think that just because Nexus isn't going to charge that that means nothing's going to change, you're naive.

Imalwaysright3440d ago

Naivete is not recognizing the very nature of the PC platform. Nexus is just ONE way to fight against the monetization of mods by these multi-billion $ companies. These companies aren't the problem. What they lock, we can unlock and we already proved it more than once when they tried to pull on PC gamers what they successfully pulled on console gamers.

The real "problem" is if the vast majority of modders decide to monetize their work. Imo it would be fair but the real question is if they themselves think that is fair to only receive 20% for doing it especially after being modding for decades out of their passion alone. Only time will tell but for now, Nexus IS helping us fight the good fight.

DragonKnight3440d ago

Devs are locking mod support already and this was before the monetization. Mods will flock to this. Making 25% is better than making 0%. It's an uphill battle now for the PC community. Either way, the PC fanboys won't be able to claim any kind of high ground because if you're pirating mods, that's not exactly sticking it to developers or modders. All it's saying is that you still want what is being offered, you just won't pay for it. That doesn't engender good faith actions from devs or modders, merely makes them decide to either stop modding altogether, or in the case of devs simply skip on releasing things on PC.

Imalwaysright3439d ago

http://n4g.com/news/1716409...

Like I said, PC gamers aren't slaves to corporate greed.

I didn't say anything about piracy. When MS tried to charge PC gamers for games for windows live we didn't need piracy to force MS to do an 180. All we needed to do was to not support the service and it seems that the same happened here if we are to believe Valve's words. One thing is for sure though, the "master race" didn't have to eat crow for long and can go back to making fun of the "peasents".

DragonKnight3439d ago

Congratulations, the PC did nothing but complain. Valve easily could have said "f*** you all, it's staying" and you'd be able to do absolutely nothing about it. So this "PC gamers aren't slaves to corporate greed" is actually "corporation decided to reverse policy and PC gamer is trying to claim credit for it."

Bladesfist3439d ago (Edited 3439d ago )

@DragonKnight Right because they would have removed it if people were not outraged, just like paying for online failed on PC because Microsoft had a change of heart /s

DragonKnight3439d ago

"Right because they would have removed it if people were not outraged."

Are you actually trying to suggest that you think a corporation like Valve will not act in their own best financial interests?

You think a bunch of people whining is why Valve reversed this policy, really? The same Valve that has the worst customer support ever? The same Valve that's inundated with complaints every single day? You think that this Valve just suddenly decided to be magnanimous and reverse this because PC gamers complained and NOT because they realized the nothing amount of money they'd be making off this compared to the amount of money they'd have to spend maintaining the service?

Wow, never thought the "PC Master Race" were so naive.

Bladesfist3439d ago (Edited 3439d ago )

@DragonKnight

They already knew how much this would cost them to maintain when they got in to it. Valve already gives us more services than the other providers who charge for it. Free cloud storage, free broadcasting infrastructure (their own, not twitch's and with no advertisement), free online infrastructure. They make a loss on many parts of Steam, this is not new to them. They make their money from selling games and keeping up a good public image. They spend more than most on trying to keep that image up. If you want to look for abusive monetization you would be able to come up with a better argument if you looked at Sony or Microsoft.

Gabe himself said that dealing with all of the outrage that happened over this cost them more than they received back by a huge amount and that is not including damage to their image. So yes it was outrage that made them change this.

Yes, even Sony and Microsoft care about their image to some respect but neither of them had close to the image Valve had nor do they rely on it as much.

Put your childish fanboyism aside and stop trying to get a rise out of the "PC Master Race" you keep bringing up and accept this for what it is.

DragonKnight3438d ago (Edited 3438d ago )

"Gabe himself said that dealing with all of the outrage that happened over this cost them more than they received back by a huge amount and that is not including damage to their image. So yes it was outrage that made them change this."

You just proved my point. This program ended because of cost, not because Valve cares about you. Once again, you expect people to believe that Valve cares about what you think? Then where does that compassion go in their customer service department? Why are Valve known industry wide as having probably THE worst customer service around? Answer: They are the same as every corporation, they care only about money not about what you want. This is the same company who hasn't made a game in years despite the fact that that's what they are, a game development studio. This is also despite the fact that your community has been begging for Half Life 3 to the point it's now a meme. Valve does not give a damn about what you want, save and except when it suits them to do so to save a buck.

What do you know, looks like people agree with me.

https://www.youtube.com/wat...

Chard3438d ago

I don't think any reasonable person would deny that if there was no outrage, Steam users would still be getting asked to pay money for high res horse pussy textures.
Outrage and financial cost can't be completely de-coupled here.

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OrangePowerz3440d ago

I was initially pro selling mods.

After it was revealed what share the modders get I changed my opinion about this. I still think that people who spend a lot of time and work on doing the mods should get some money for their work and I don`t see an issue with Valve and the Publisher/Developer getting some money given that Valve provides the service where they can sell their mod and the developer provides the game they can mod, but a 25% share for the people that do all the work versus a 75% for the people who provide a service and provide a game doesnt seem right to me.

I also think it`s a joke that after Valve takes a huge junk of money they don`t have a process in place where they check the content for any copyright issues and instead tell the community to do the work.

@Superman

Funny that you mention Steam machines, at the first announcement I was also pro Steam machines until they spilled more details on how they won`t do anything besides of the Steam OS and how they won`t do any restrictions. I was hopping initially that they would have a set amount of configurations that developers can optimize for instead it`s just a normal PC in a smaller box that provides the same issues as any other PC, meaning there won`t be any real optimization for it because there are just too many configurations.

Bladesfist3439d ago

Valve did take a 30 - 40% cut. The 75% was set by the developer meaning they were taking a 45 - 35% cut.

Show all comments (21)
70°

Ubisoft CEO says Assassin's Creed Shadows and Ghost of Yōtei 'can both sell very well' in 2025

“I would like to say that there’s a lot of space for very high quality games," says Yves Guillemot.

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Kaii26m ago

" very high quality "
That's only true for one of the two though, and we all know which one that'll be.

DarXyde25m ago

I promise, only one of them will.

And it's the one that is the better franchise and respects the historical context of the region.

Hotpot14m ago(Edited 12m ago)

Dude’s getting the sweat because star wars outlaws underperformed, and that’s with far smaller controversy compared to AC shadows.

Abnor_Mal5m ago

Well of course, but AC: Shadows will be on more platforms so I would expect it to sell more than Ghost.

40°
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The Legend of Zelda: Echoes of Wisdom Review - TheGamer

TheGamer Writes "Zelda's first solo outing is a bold and inventive adventure loaded with charm."

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140°

Game Journalism is too corporate to trust

Game reviews have been around since the mid-1970s. Play Meter was the first of its kind. During their time, it was mainly coin-operated machines that were covered, as certain arcade games that many of us consider classics such as Space Invaders were popular. Other publications sprang up, such as Arcade Alley in 1979. From then on, gaming journalism was on the rise. Electronic Games Magazine, Famitsu, The Games Machine, Nintendo Power, and others all gave way to gaming journalism’s growing popularity and importance. In the beginning, gaming journalism was about the love of the games, the history of the product, and giving potential consumers genuine insight. The passion was there. The commitment was there. The insight was there. And most importantly, the trust was there.

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1) Fix the Pic so I can approve this. 2) Eliminate the last sentence in the description, 1st person POV is not allowed per guidelines.
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lodossrage23h ago
jznrpg23h ago

That and a bunch of haters have made gaming a big negative cesspool.

lodossrage23h ago

True, that's almost as much of a problem as the gaming media itself

CrimsonIdol1h ago

There's a fair bit to hate about big corporate game companies

thorstein3h ago

They've become nothing more than corporate shills. Rather than speaking truth to power, they're just looking at the latest clickbait no matter how false it is.

The straight up lies are annoying. Then journalists claim that a lie is an opinion. Um... no.

Tacoboto2h agoShowReplies(1)
gold_drake2h ago

yea its been like this for years and only has gotten worse during covid.

they are sometimes worse than celeb. trash news ha.

"you will NOT believe what the DEV of XYZ said"

or and those are my favourites,

"XYZ game gets REMASTER TREATMENT" and you click on the link and its just a god damn mod ha.

Tacoboto1h ago

"XYZ Players are saying THIS about the new update!"

And the article is based on a single tweet from someone with an anime profile image

Profchaos2h ago

The gaming landscape today is full of corporations trying to suck as much money out of us as possible while giving us as little as possible in return that's the biggest problem I see right now and the fact the journos should be the ones calling the gross practices out now suckle at the teat of the publishers to stay in favour and maintain working relationships to avoid being blacklisted for reviews and preview events show their interests do not align with ours.

HankHill2h ago

Consume the new product and don't ask any questions.

Christopher19m ago

Always question change, always seek out facts.