According to a post in the official Steam Workshop group here, the payment feature has now been removed from the Steam Workshop.
Damn i knew it was going to be removed but that was fast
I know right, good on them for a fast response.
If only the same thing happened when DLC was first announced. Games would have been sold as a complete product at launch.
I think some of you misunderstand the value of DLC. The cynicism of the internet assumes DLC is all about greed but as usual there's a mixture of greedy developers and developers who use DLC to bring players more content they wouldn't have been able to otherwise. For most developers, making games isn't a huge money making business. DLC is most of the time budgeted for, even when included on disc. If they knew they couldn't calculate extra income based on the DLC, it wouldn't even been included on disc in the first place. MKX, the most hated DLC related game of late, is a full game on its own right without the four DLC characters and the "Kombat pack". It has lots of characters, and tonnes of SP and MP modes. There's been no DLC out yet, and I've loved my time with the game. I'm excited I'll have the chance to experience more. Making big budget games is a risk. Yoshida said 3 out of their 10 big budget games make a profit, but those 3 games fortunately make enough to support the 7 others. And they don't know what 3 games are going to be the ones who are successful other than educated guesses, so you can't use that as an argument either. Don't forget that Sony are the ones that took a risk with Demon Souls, a game that before release people weren't excited for. The excitement grew with word of mouth, and now it's a very successful series.
I'm glad that stEAm saw the light.
The only reason they backpedalled was because the money they were spending just replying to and dealing with emails was more than the money they got from mods initially.
I have to agree with thunderbear about DLC to some degree. People seem to forget the price of a new game has not gone up in years but production goes up every year as does inflation. What would be worse for the game industry, $80 new games or DLC?
@thunderbear Maybe that cynicism is because every major publisher has done nothing but abuse the dlc. Original maps being cut down from game to be sold later and as a result splitting the playerbase, games being released with less and less content, releasing the end of a 20 hour game as a 3-4 hour dlc, releasing premium version so that standard player gets the worst possible connection to servers... It goes like that.
Yeah I was thinking it would be a month or two b4 they caved.
Agreed. Rejoice..HALLELUJAH!!! God does exist.
All praise the mighty and all-powerful Gaben!
@NiteX Oh you mean the guy who most likely passed this off in the first place and then tried to defend the decisions in a lengthy reddit interview.
Gaben is satin. He tried to trick us, but we are god of their world, we determine their profits, and indirectly, their actions.
@peace I love satin. All hail satin.
Us PC gamers are as OP in creating change as our systems are.
I actually logged in to Steam and checked the Skyrim Workshop to verify. Just simply seeing, with my own eyes, that "Paid Mods" category being gone made me giddy!
I have so much popcorn ready I'm not sure what to do.
This is good news.
That's right Valve...don't f*** with us
Valve on the other hand releases something like this which is widely hated and works against the community so they immediately turn around and remove it. It's too bad other companies like EA, Ubisoft, Activision, and more won't ever learn from these examples.
Wow.. I actually didn't think it would happen as i saw Valve as losing touch with the company they were 5 years ago but seemslike they listened so big credit to them for that. And personally I'm very pleased with this news
It got removed because of fraud also they were charging for mods on games they didnt own. Also people pulled mods off the mods sites that they didnt make and put them up for sale. Totalbiscutt has a whole video up on it on youtube.
Jesus christ that was quick.
It should never happen in the first place!Consumers united!
Not as quick as you Sonic.
This guy over here thinks he pulled... a fast one. (Pun entirely intended I regret nothing.)
Long live Pc Gaming.
It just goes to show that enough people on PC will fight things like this.
Yeah, good on them. I respect the community getting that done.
Gotta love the PC community. If only consoles owners had half a backbone with paying for online like the PC crowd.. Online would actually be free.
unfortunately console gamers do not have a backbone. They are too loyal to say corporations.
Back to the method that works - Nexus' Mods Donation feature.
Exactly. Coming from a long line of PC gaming. Mods were made for the fun, passion, love, and sometimes general practice and educational purposes. Pay for what used to -- and shall remain, free.... Release SDKs for your games and you'll see how amazing the PC modding community is, often time fixing issues lazy developers or defunct ones couldn't. And giving content way beyond something. This having to pay for skins, maps, characters...etc... is ridiculous already. Unreal and Quake engine allowed for some much ridiculous add-ons it was ridiculous. You can literally have 1000s of mods in some of these older games. Skyrim is now 4 years old almost, single player only, and is still one of the most played games.
Would be great if Steam allowed us to sort our workshop items by author so we know who our favorite modders are. Right now you have to go through every single item and see who the author is. I have 184 so its going to take me awhile to see who are the top modders for my games.
With this new pay system it would have gotten worse. Every idiot with a small wothless mod would have jumped in and you would have to wade through all the trash with a filter systyem that doesn't work past a certain point.
After all of this I think I will actually start donating to mods that I enjoy.
Yep. At least some good will come out of this. :)
You mean how Nexus makes money off 3 advertisements per page, and then the subscription plan they have? Why doesn't anyone mention this? Seriously they are making money off the modding community and no one seems to pitch a fit.
probably because they are making their own money instead of taking from modders, Just like N4G makes money from ads etc.
How are they making their own money? Without the modders they have no money, without the high flow of creators and users they have no one to click the ads, or to pay them for a subscription to remove the ads and download cap. Neither of which valve did, they have no download cap, and they don't force ads onto you as the user..As well before the community pitched a fit, the NMM had ads in it too. I find this to be a pretty hard double standard the community refuses to acknowledge.
Nexus needs to make $500,000 a year to break even. Source: http://www.nexusmods.com/sk...
They host the files, provide the site, create methods of communication and updates, provide a single source for modders in general, and don't take money away from modders. They are providing a service and get paid to do it through ad revenue. None of that affects the modding community nor limits them or puts restrictions on how people can access content on their site. Without Nexus, modders would be distributing content on their own sites and would limit their visibility, ability to work together, increase the chance of potentially unsafe content being made/distributed, and more.
Valve hosts the mods, provides a way to download the mods, advertise them via it's system. does not have ads, does not have a subscription plan. so they only way they could make money is by taking part of that as a fee, no different then a hosting cost. Nice double standard.
***Valve hosts the mods, provides a way to download the mods, advertise them via it's system. does not have ads, does not have a subscription plan. so they only way they could make money is by taking part of that as a fee, no different then a hosting cost. *** Why take a fee when a cost is not required? Valve suddenly needs 75% of the cost of a mod when the modder wants to sell it, but doesn't need any money at all when it's free? The whole point of the steam workshop was to encourage more people to buy games on Steam, increasing Valve's profits. It's a service they provide and the cost is already accounted for in their current sales. The cost of bandwidth isn't suddenly rising dramatically due to mods. If they were, we would have seen that reflected ages ago in the price of games alone. ***Nice double standard.*** At no time does Nexus Mods require anything from you or ask any modders to pony up a portion of any cash they get to pay for their services. They offer a service you can use or not use as well as a paid version to remove ads and obtain priority downloading. Steam uses a service that requires you to own the game through Steam and to be logged into Steam to access all content. Steam makes its money by selling video games with DRM. Steam creates the workshop and similar tools to encourage more people to buy from them. I'm not seeing any double standard here at all. At no time has Nexus Mods ever required modders to put their mods there nor have their said that if they do that anyone who makes money off of them has to give them some of it.
Just ignore Nio-Nai and Fireseed I've seen them in every article related to the paid mods constantly bashing anyone with short-sighted logic and refusal to see the biggest implications of paid mods. No it all comes down to the "THOSE CREATORS DESERVE MONEY FOR THEIR WORK AND YOU CAN'T TELL THEM HOW MUCH THEIR WORK IS VALUED" statement, even though this statement has fallacies in it and is not even the reason people are against it. Hell, even the announcement from Steam itself said they had no idea what they were doing and bethesda agreed as well.
LONG LIVE GABE!
No,long live gamers and consumers united !
Don't forget, he started this, and this sure as hell ain't the end of it. "Skyrim was probably not the right place to start iterating." this is more than enough to show me that they knew what they were doing all along and that they will try this again.
Gabe isn't your savior. He didn't prevent this or put an end to it. And he damn well knew people were being banned for their remarks long before he went on Reddit. He has opened Pandora's box and it is only a matter of time before companies come back for a second look at free money. http://i.imgur.com/qj23uNV....
It was Gabe and his friends who decided to charge in the first place. This is a gamer win.
But you guys failed to see that at least they were willing to change. And after the first day.. You don't see any other gaming industry to do that. Just saying.
You mean like Microsoft going 180 on DRM day zero? Except that wasn't intepreted as a positive move here now was it?
Yeah thanks Gaben for making stupid decisions and refusing to run a company right. This dude replied to a guy's email before his own company's customer service did.
Great news, I'm glad they removed it fast.
Good job PC gamers! It is a shame console gamers couldn't do something similar with DLC, especially multiplayer maps. They're to busy fighting about who's console is better.
People need to start talking more with there wallets,maybe them more things like the one's you mention and others can actually change!DLC ....its a PC problem also!
Yeah, and too bad PC gamers couldn't do something similar with expansion packs before DLC was a thing...since DLC is just expansion packs. Stop the blame crap. DLC and mirco-transactions have been around longer on PC than it has on consoles, even when it was called DLC. Not all DLC is bad, just some companies abuse it. If anything, we should all stand united and blame the mobile market for making MT an evil and terrible thing....right....?:)
What are you taking about. Console users are known for taking it lying down. That's why you guys are paying for online. Shame you're all too busy blindly defending your consoles of choice rather than sticking to the man. Blind fanboyism got you into this mess. Notice how the PC crown didn't defend these recent actions, they accepted it was a raw deal, took a stand, and now are.. Again winning.
So you're saying that DLC and MT didn't show up first on PC in the form of expansion packs, and later DLC? I'm sure this isn't true, because those things weren't available on the console until last gen, and DLC has been around much longer than that. There is no laying down. DLC and MT sell on PC as well...and while I hardly use steam, you can't honestly tell me that there aren't DLC sections for games on there. If you think console owners are the only one's supporting this stuff then you are just a much a fan boy as you claim console owners to be. What about when MS was looking to release their DRM infested console. Did console owners lay down then? I saw plenty of Steam owners acting as if it wasn't a big deal, and most of them acting like it's perfectly fine to not be able to trade one's games. But I certainly didn't take that to mean that all PC gamers were OK with the practice. Maybe, just perhaps, you're generalizing too much to try and act superior and looking for someone to blame for a systemic problem rampant in gaming which puts profitability over creative development. What I see is tons of console owner who decry the practice whenever it comes up, which is pretty much on a daily basis. But since people across the board who don't care accept it regardless of what us few vocal types might not like, it goes on, because ultimately it makes the publishers money...even on the PC. Perhaps I'm wrong. Maybe you can explain to me what types of DLC and MT are available on consoles that aren't available on PC, and provide me with evidence that this kind of stuff was a problem on consoles before it was a problem on PC.
atleast they were smart enough to realize it was an epic fail b4 it was too late
R.I.P. 2015-2015 "We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different." Thank you for listening Valve.
Gotta love how "innocent" they sound. As if their goal here wasn't primarily money. The system wouldn't be improved in any way other than giving a huge portion of the money to Valve. People can already give money to modders and do.
"Gotta love how "innocent" they sound" and yet people still shout "Praise our Lord Gaben" and thank Valve for reversing it like they did it from the goodness of their hearts...not because they knew the backlash would most likely cost them money
In no way was this a profitable venture for them. To me this seemed like a silly thing for people to get outraged by and it was surrounded by melodrama. I doubt this was expected to be a profitable system, it probably did not even recover development / maintenance costs. I wish people got outraged by the state of Valve's customer service or their refund policy instead.
@Bladefist: Considering the cost of their games covers that already, what is the point of taking any part of the cut, let alone 75% if not for profit? You can't say "it's probably not even profitable to them" when right now it's only a loss and would remain as such since they would continue to allow free mods through their service. If they weren't making a profit off of the whole system, they wouldn't keep it around. I agree with you on complaints about their customer service, though. We need more about that to be discussed.
@Christopher They didn't. The publisher decides the split. Valve takes 30% like with all of their sales. The publisher took 45% and the modder 25%. There are industries with much worse splits (Don't become a writer). I doubt this publisher / creator split would be too uncommon in the games industry either. Valve do a lot of things that are not profitable, They allow people to access their online infrastructure for free, they allow people to broadcast games over their own infrastructure without adverts or any other monetization, they give us cloud storage (more than Sony gives) and again for free. Most of what Valve have done to Steam recently has no way of monetizing itself. They spend a lot of money trying to improve their image so that people continue to love them and they retain a monopoly on PC digital game sales.