TNS: Hell Is Us brings an interesting open world formula that encourages exploration with little to no hand-holding.
The Summer Showcase featured a Ones To Watch deep dive on Hell Is Us, Rogue Factor’s New Weird action-adventure. The developers covered the instinct-based exploration system and provided a closer look at the game’s monsters, which are negative human emotions made manifest. Hell is Us is coming to PC, PlayStation and Xbox on September 4.
Game Informer visited developer Rogue Factor to play a few hours of its promising debut title, Hell is Us.
Sitting down with Yves Bordeleau, founder and Head of Rogue Factor, we discuss how Hell is Us is a sustainably developed AA game. The game owned its visual identity. The cutscenes were beautifully rendered, and the world I explored felt curated. I was swept up in combat scenarios and engaged with the numerous hands-off puzzles and exploration incentives.